Currently playing Shadow of the Tomb Raider on X1X + LG B7, therefore my suggested in-game video settings (when using the latest X1X HDR profile in the OP) are:
I really like how HDR was implemented, and I think it's probably the best entry of the new TR series so far.
- Video Mode: Resolution (for Native 4K output)
- HDR: On
- Brightness: Default
- HDR Luminance: slider all the way to the right/Max (you will still see the Mayan logo as it won't fully fade in white highlight, this probably because the game was mastered at 2.000 nits max as BF5, but it will still look incredible in HDR)
Also compared it to calibrated HDR Technicolor profile (with Active HDR), and it's 99% the same if not better.
Super satisfied so far :)
AC Origins/Odyssey are probably a bit better as they're mastered for higher nits, and also have more HDR options, but SotTR has also an excellent implementation.
AC Origins/Odyssey are probably a bit better as they're mastered for higher nits, and also have more HDR options, but SotTR has also an excellent implementation.
Highlights are everywhere and pronounced, and real-time cutscenes are incredible. It's one of the very few games where real-time rendering feels like an Hollywood CGI movie or even real-life in many occasion (e.g. Naughty Dog tier, if not better).
Very impressed so far (I'm in the middle of the game).
If you're using the Switch with another HDMI port and considering it doesn't do HDR/DV at all, you can even disable "HDMI DeepColor" option from TV General Settings for that HDMI Port and, yes, you can use Full RGB on the Switch video settings and Black Level: High on the TV, while using the same suggested settings for X1X SDR profile in the OP for the TV.Forgive me if I've asked this before and forgotten, but I'm still getting my head around the RGB Limited vs Full.
Now I realise for PS4 and Xbox One it should be set to limited, as current HDMI standards don't have the bandwidth for a Full RGB 4K HDR signal, but what about Nintendo Switch? Since that isn't outputting any 4K or HDR content, should RGB for that be set to Full? Or Limited?
One other query I had related to the WebOS HDR calibration settings. I'm also using those for 4K Blu-Ray viewing as I believe those are the settings that I should be using, but I've run into a difference that might be down to the 2017 vs 2018 LG models.
Under Picture Options it specifies that Black Level should be set to Auto, however on my LG C8 there is no Auto option for that, only High or Low and the option wasn't being forced. I've got it set to High at the moment which seemed to give me a slightly move vivid picture than Low.
Ahh right, got it. I think.If you're using the Switch with another HDMI port and considering it doesn't do HDR/DV at all, you can even disable "HDMI DeepColor" option from TV General Settings for that HDMI Port and, yes, you can use Full RGB on the Switch video settings and Black Level: High on the TV, while using the same suggested settings for X1X SDR profile in the OP for the TV.
If you can choose between High and Low Black Level, always use Low except selecting High in the case above where you can't do HDR, and you're using a device set to Full RGB.
NEVER mismatch color space and black level (e.g. Standard Color Space + High Black Level or Full RGB + Low Black Level).
In your and 99% of cases (except real connected PC/Laptop usage) always use Standard Color Space + Black Level: Low combo with regular TVs + consoles/AV-devices.Ahh right, got it. I think.
The Switch is connected to the same surround sound system as the Xbox One, so from the TV perspective they're on the same HDMI port, but they're on separate ports on the AV unit.
So it sounds like I'd probably be best setting the Black level to Low on the HDR techincolor profile and my Switch to RGB limited, using the X1X SDR profile for games.
Color 40 on forced Wide for me, using X1X SDR suggested settings, yes.its color 41 with the color gamut forced to WIDE the best match to proper colors?
Color 40 on forced Wide for me, using X1X SDR suggested settings, yes.
Only pure red will be a bit more neon, otherwise the rest will be basically identical color wise.i still find some very strong neon colors... also its me or game mode its a bit more dark than ISF or technicolor even with the same settings?
And start filming at 60fps. Have you seen the Billy Lynn 4k Blu Ray at 60fps?Whilst watching Infinity War 4K with HDR was amazing, but holy shit the wasted screen real estate is a disgrace. Film makers need to switch to 16:9, the current resolution is such a nonsensical shambles when a huge portion of viewing is going to be on home screens which are probably 90%+ 16:9 displays.
Thanks, but no thanks. I like my films to feel like films not soap operas.And start filming at 60fps. Have you seen the Billy Lynn 4k Blu Ray at 60fps?
I'm still having trouble adjusting to the HDR Game settings in the OP. It seems like true blacks are affected too, especially in darker areas. I'm playing AC Odyssey now and in the tombs the area just looks too grey-ish and not pitch black like I have in my HDR Standard settings. I think the High Dynamic Contrast has a negative impact on the true blacks, which is something I hate especially with an OLED panel. I need my blacks to be pitch black, not grey-ish.Only pure red will be a bit more neon, otherwise the rest will be basically identical color wise.
Regarding luminance/brightness, yes, SDR Game is dimmer compared to SDR Technicolor, that's why OLED Light at 80 is default and also recommended for SDR Game.
HDR Game is different, as it's identical to HDR Technicolor without Active HDR, even brightness wise.
But to reach Active HDR Luminance curve (and be even better at time) you can only do it enabling High Dynamic Contrast in HDR Game, then offset its negative effects slightly increasing Brightness and using Wide color Gamut instead of Auto.
True blacks should not be affected with these settings when using correctly mastered Movies/Blu-rays and games.I'm still having trouble adjusting to the HDR Game settings in the OP. It seems like true blacks are affected too, especially in darker areas. I'm playing AC Odyssey now and in the tombs the area just looks too grey-ish and not pitch black like I have in my HDR Standard settings. I think the High Dynamic Contrast has a negative impact on the true blacks, which is something I hate especially with an OLED panel. I need my blacks to be pitch black, not grey-ish.
I noticed this on PS4 Pro too by the way. I'm using the exact same settings as listed in the OP.
Problem with HDR Standard is that it can be too bright at times like in AC Odyssey in daylight. I had to adjust my paper white to about 130-150 to make it look natural. Is the suggested 300 paper white for Origins also valid for Odyssey? I had no such problems with Origins being to bright iirc, but I don't have it installed anymore so I can't remember my paper white settings.
170 Paperwhite is what i used, with this as reference: https://www.forbes.com/sites/kevinm...ings-in-assassins-creed-odyssey/#67130fdb799cI'm still having trouble adjusting to the HDR Game settings in the OP. It seems like true blacks are affected too, especially in darker areas. I'm playing AC Odyssey now and in the tombs the area just looks too grey-ish and not pitch black like I have in my HDR Standard settings. I think the High Dynamic Contrast has a negative impact on the true blacks, which is something I hate especially with an OLED panel. I need my blacks to be pitch black, not grey-ish.
I noticed this on PS4 Pro too by the way. I'm using the exact same settings as listed in the OP.
Problem with HDR Standard is that it can be too bright at times like in AC Odyssey in daylight. I had to adjust my paper white to about 130-150 to make it look natural. Is the suggested 300 paper white for Origins also valid for Odyssey? I had no such problems with Origins being to bright iirc, but I don't have it installed anymore so I can't remember my paper white settings.
You do realise a film shot in 60fps has far superior motion than 24fps? I am not talking about artificial motion frame insertion done by TV's. Lets all stay in the dark ages.Thanks, but no thanks. I like my films to feel like films not soap operas.
Yep, but one looks like a 'film' while the other looks it's been recorded on a mobile phone.You do realise a film shot in 60fps has far superior motion than 24fps? I am not talking about artificial motion frame insertion done by TV's. Lets all stay in the dark ages.
You do realise a film shot in 60fps has far superior motion than 24fps? I am not talking about artificial motion frame insertion done by TV's. Lets all stay in the dark ages.
Yep, but one looks like a 'film' while the other looks it's been recorded on a mobile phone.
You'll end up with crushed blacks on 8 bit stuff if you set it higher and besides the Xbox will switch if it detects 10 or 12 bit content anyway.Just found this thread (which is awesome, btw) and I see that you have the Xbox set to 8-bit instead of 10. That's not a mistake, we're using 8 bit for a reason? Sorry if this is a stupid question, I haven't had a chance to read through the thread yet.
When you don't know what value to choose with Paper White, leave it at default for the game (usually should be around 150 or 200).What should I have the paper white nit value set to in Rocket League? Always frustrating when games don't have an image to calibrate with
You'll end up with crushed blacks on 8 bit stuff if you set it higher and besides the Xbox will switch if it detects 10 or 12 bit content anyway.
P40L0 Hi mate, I've tried using your settings for a few weeks on my 2017 B7 and over the entire time i became super aware of the horrible motion handling when people were moving (not just during slow panning shots).
I guess i must have had some TruMotion settings active previously, but i don't recall.
I've since went back and active
TruMotion: ON (De-Judder: 2 ; De-Blur: 0) but even which seems to help a lot, but i am seeing some slight "soap opera" effect, but i can live with this because i really can't deal with the motion blur. Just wanted to bring it up in case there is anything else you would recommend ?
Motion became a little worse after firmware 5.xx, but it can be fixed without soap opera effect setting both TruMotion De-Judder and De-Blur values to 0.P40L0 Hi mate, I've tried using your settings for a few weeks on my 2017 B7 and over the entire time i became super aware of the horrible motion handling when people were moving (not just during slow panning shots).
I guess i must have had some TruMotion settings active previously, but i don't recall.
I've since went back and active
TruMotion: ON (De-Judder: 2 ; De-Blur: 0) but even which seems to help a lot, but i am seeing some slight "soap opera" effect, but i can live with this because i really can't deal with the motion blur. Just wanted to bring it up in case there is anything else you would recommend ?
Motion became a little worse after firmware 5.xx, but it can be fixed without soap opera effect setting both TruMotion De-Judder and De-Blur values to 0.
This for all picture modes except SDR/HDR Game modes, where TruMotion is disabled but they're already optimized for motion on their own, and are not affected by the newest firmware.
Motion is still very good without any judder at all there.
I highly doubt that.Are the new 2019 LG OLED software features coming to 2017, 2018 models?
I'm talking about being able to change SDR game mode and controlling input peak brightness. These seem like something that could be patched for older models.
From my own experience LG is very poor in updating their previously models. Their support feels like only 6-12 months after their newest models have released on the markets. And that's it.Are the new 2019 LG OLED software features coming to 2017, 2018 models?
I'm talking about being able to change SDR game mode and controlling input peak brightness. These seem like something that could be patched for older models.
Motion became a little worse after firmware 5.xx, but it can be fixed without soap opera effect setting both TruMotion De-Judder and De-Blur values to 0.
This for all picture modes except SDR/HDR Game modes, where TruMotion is disabled but they're already optimized for motion on their own, and are not affected by the newest firmware.
Motion is still very good without any judder at all there.
From my own experience LG is very poor in updating their previously models. Their support feels like only 6-12 months after their newest models have released on the markets. And that's it.
Motion seems same as before firmare v5 with both values set to 0,0I tested the on 0,0 settings yesterday, and im afraid to say i still think the motion handeling is too poor for me to deal with. Especially during panning shots. There is judder for sure. All my other settings are the same as your page 1 docs. Am i missing something?
i've changed it back to on 2,0 for now, which does seem to help a bit.
Am i right in saying that the deblur option doesn't effect regular tv content?Motion seems same as before firmare v5 with both values set to 0,0
You can still try increasing them to max 3,3 but I wouldn't go higher or soap opera effect will be super noticeable (and bad).
Try 3, 10 for movies & mediaI tested the on 0,0 settings yesterday, and im afraid to say i still think the motion handeling is too poor for me to deal with. Especially during panning shots. There is judder for sure. All my other settings are the same as your page 1 docs. Am i missing something?
i've changed it back to on 2,0 for now, which does seem to help a bit.
You should notice a difference (less "ghosting" trails after movements) on 60hz media only, as Netflix app, but those are not present even setting it to 0.Does the deblur actually do anything? I've tried it on 0 & 10 and tbh not really noticed any difference?
Good to read, but I'm already pretty happy with latest X1X HDR settings. They're almost identical to calibrated HDR Technicolor accuracy and with the same Active HDR luminance if not brighter in many occasions. Dynamic Contrast does also add a little bit more "punch" to the image (as darker darks and "white noise" removal from the image) without drifting away from accuracy too much.Guys I received my HDfury Vertex this week and seriously it's the only way to get an accurate bright picture. I'm more then pleased and cannot recommand it enough screw dynamic contrast!