That is the proposition of this thread, however.No queer character has ever been included on the grounds of a quota.
The post I originally quoted reflects how I view the creative process should always be.
That is the proposition of this thread, however.No queer character has ever been included on the grounds of a quota.
I'd rather most games not involve anything with relationships. Sure if its integral to the story (Gone Home, any of those waifu kind of games) then fine but you will be catering to specific audiences and limiting your audience.
I'd probably not play a game where a characters sexuality is really important to the story/plot or is brought up a lot.
That is the proposition of this thread, however.
The post I originally quoted reflects how I view the creative process should always be.
As far as I'm concerned, they all are.
I'd seen controversy mentioned, but kind of immediately tuned out the topic due to spoilers.Let's just say the DLC was a bit controversial with how it handled the sexualities of the player characters.
I believe those were simply two different examples of works where relationships are relevant to the characters within the context of the work as a whole. Sexuality is relevant in Gone Home because it's story relevant. Sexuality is relevant in "waifu games" (I'm going to assume they're referring to dating sim style VNs here) because the concept of the game is about dating. I don't believe they were implying Gone Home is a "waifu game".Oof. Painfully bad take. So Gone Home is a waifu game? Did you play it? (I guess not)
Too the moon as well?
Sounds like your self limiting.
Now we need a similar thing but for gay men. Can you imagine if Gears of War, Halo or an Uncharted spinoff featured a gay man and his partner as prominently as tlou2 seems to? The salt.More specifically it's the most definitive LGBT protagonist. Their sexuality isn't hidden among player choices or revealed out of game or in a manner that can be dismissed or ignored.
That's why we saw a huge backlash even here, because there's simply no denying Ellie's gay now in any way. No one can say it was a retcon or that it was "just how kids act together" (wtf at those posters)or just unimportant dlc. The main protagonist of the biggest most anticipated game series this year is definitively and undeniably gay.
But isn't this point ignoring that the industry has often forced artistic changes onto game developers? We have heard stories about games with women leads being subjected to external pressures to change their story. We've heard stories of how marketing would put a male character on the box art even if he was just the co lead or one option in the character creator. You cannot expect women and LGBT people to just join the industry and maybe after years of working, maybe be allowed to make a game with the leads they want.
LGBT consumers and allies should push games to include increased representation and the market should adjust to meet that demand. That some authors have to adjust or expand their scope isn't exactly a bad thing. Most games are not written by just one person, and meeting a demand of LGBT content could be a way to create jobs for LGBT writers.
Now we need a similar thing but for gay men. Can you imagine if Gears if War, Halo or an Uncharted spinoff featured a gay man and his partner as prominently as tlou2 seems to? The salt.
Now we need a similar thing but for gay men. Can you imagine if Gears of War, Halo or an Uncharted spinoff featured a gay man and his partner as prominently as tlou2 seems to? The salt.
Now we need a similar thing but for gay men. Can you imagine if Gears of War, Halo or an Uncharted spinoff featured a gay man and his partner as prominently as tlou2 seems to? The salt.
I believe those were simply two different examples of works where relationships are relevant to the characters within the context of the work as a whole. Sexuality is relevant in Gone Home because it's story relevant. Sexuality is relevant in "waifu games" (I'm going to assume they're referring to dating sim style VNs here) because the concept of the game is about dating. I don't believe they were implying Gone Home is a "waifu game".
Also wanted to remind everyone that before we all go patting Naughty Dog on the back for a woke job well done that Ellie's girlfriend is almost certainly going to die a horrific and violent death and Ellie will be alone and miserable the rest of the game like so many gay characters before her.
Also wanted to remind everyone that before we all go patting Naughty Dog on the back for a woke job well done that Ellie's girlfriend is almost certainly going to die a horrific and violent death and Ellie will be alone and miserable the rest of the game like so many gay characters before her.
Also wanted to remind everyone that before we all go patting Naughty Dog on the back for a woke job well done that Ellie's girlfriend is almost certainly going to die a horrific and violent death and Ellie will be alone and miserable the rest of the game like so many gay characters before her.
every character should be gay trans or black because thats what makes kotakuinaction the maddest
I mean, like I said, ideally we'd never have quotas and sufficiently acceptable representation would naturally occur from creators who were happily including queer characters because they wanted to.
I think, in this day and age, we should ask ourselves why characters need to be white, or male, or cis, or straight, and we should be more willing to signal boost for queer creators who are actively trying to rectify this issue.
Bill's a step above the rest of the pile in that he openly came out to us, but at the end of the day it's still a gay dude with a dead husband. Mind, I'm not ripping on TLOU for having dead loved ones in a game about the apocalypse.
I don't want queer characters to be relegated only to uwu soft bean magical fantasy lands of happiness and sunshine, but it feels like the tonal opposite is the only thing they're allowed.
Bill's a step above the rest of the pile in that he openly came out to us, but at the end of the day it's still a gay dude with a dead husband. Mind, I'm not ripping on TLOU for having dead loved ones in a game about the apocalypse.
I don't want queer characters to be relegated only to uwu soft bean magical fantasy lands of happiness and sunshine, but it feels like the tonal opposite is the only thing they're allowed.
This is honestly a big problem, and one of the reasons why Life is Strange really frustrated me. I think the big problem is that cannon LGBT characters seem to mostly be in "dramatic" games, that like to focus on angst or misery. Fun action games like Uncharted would be a good template for LGBT heroes. I don't think that dramas are bad, but I wish there was a lighter more fun alternative.
With Bill it was at least implied that those two weren't actually together anymore. He stated that he specifically went out on his own because he feared that exact outcome. That getting close to people in that world only leads to bad outcomes. Joel even learned that with Tess.
Totally agreed. Hell, Undertale isn't even a kids game IMO - I'd argue it's not only darker than Zelda: BOTW, but it also can attack you the player in a very confontational way (Mario Odyssey never gets onto you for possessing friendly NPCs). Of course, humor and dark themes are par for the course in teen-and-up games, but that means it's not a kids game I think.There is a distressing trend where queer characters are only allowed to exist if it's in miserable, "mature" adult works.
The only kids game I can think of with openly queer characters is Undertale with Undyne/Alphys, Mettaton, and the two Royal Guards.
Totally agreed. Hell, Undertale isn't even a kids game IMO - I'd argue it's not only darker than Zelda: BOTW, but it also can attack you the player in a very confontational way (Mario Odyssey never gets onto you for possessing friendly NPCs). Of course, humor and dark themes are par for the course in teen-and-up games, but that means it's not a kids game I think.
No need to overthink it. Add as many as you want and do them justice.
Kung Jin from MK X is still one of the best LGBT rep I have ever seen.
I prefer demographic proportional but it's up to the individual project, dev team or writers.
I think Witcher 3 is a fantasy version of the proportional take and to directly contrast it Dragon Age Inquisition is the ethical take, and I think both had their heart in how they addressed the topic of sexuality. There's good things to be taken from both and criticisms to be had at the same time.
Inquisition can be seen as sugarcoating its commentary on reality in its attempt to normalize the rather marginalized demogrpahic it provides representation for, but that can also not be seen as sugarcoating and as a necessary way to use fantasy to push the boundaries IRL. This however goes with the assumption that equality in real life is directly influenced through art, and is in some ways a form of using art as propaganda. The reason I don't prefer this method is because of that; to me it seems untrue to what I see around me in real life but in the specific case of DAI it works because you're a ragtag gang of non-mainstream people who have set the course to right all wrongs in the world, and your company also contains many outcast-type people or eccentrics from various cultures, and the game also wasn't shy of talking about whenever sexuality came up within that jumble of underrepresented personal preferences people can have.
Witcher 3's take I liked because it felt very true and honest to me, and they took a largely straight-male typically marketed type of game with probably the most "dudebro" of geeky fantasy vibe and suddenly has a character you randomly meet in a side-quest mention how he's into men, and he doesn't stick close to the city life because he feels people aren't accepting of that fact. This can be problematic because they allow to carry the same stigma into the game that a game like Inquisition would've done away with in order to present the "what if" to players where there's no tendency to prejudice because of someone's sexuality, but I can't deny it, I still see many "gay jokes" and I still see a lot of prejudice in real life, either in school, at family reunions, on the internet and many places. It isn't comfortable but I strongly believe that part of addressing a problem or even just impartially depicting what you obvserve as a writer, is the best way to go because this allows anyone who sees it to form their own opinions about it. This homo-sexual NPC is depicted with sympathy and this made me feel for him and this made me think about what it must be like to prefer men when not many around you understand it because the writing has that empathy. To me that almost seems like a more confident depiction of this topic than hiding the ugliness of reality in order to push for a subjective ideal. The worst part of that approach is also that people who already don't agree will consider it an agenda and being "shoved down the throat" with it.
The demographic-proportionate approach if done with the proper empathy and purpose doesn't demand that you care, but it's likely to appeal to your empathy and it has a better effect on the people who are not part of a marginalized demographic that's being represented than if you ethically portray something 50/50 out of some idea of "fairness". Both are valid, I just often find that in terms of raw writing the latter has a more unsubtle "I see what you're doing." effect.
It had a big impact on me regardless, like it's one of those side-quest moments I remember a lot more than so much else in the game, but I agree with you still. It's a very low ratio. At least they allowed players to tell through Ciri that they're not into guys which is good agency and fits the themes of her arc too :)Witcher 3s version works if only 1 in every 1000 people is LGBT.
In real life it's 1 on every 10, more so even. Game of Thrones handles that better with a higher but still relatively low proprotionate number of LGBT charaters.
Witcher 3 in a 60 to 100 hour game has some random guy on a side quest who disappears as quickly as he arrives.
It's like the most nothing of nothing.