You can romance them, no matter the sex of your character. It a bit like a parody of Mass Effect (intended ?).And how do they show it?
Is it by how they look, or through some interaction?
Have the game, just never played it. :|
Ahhh, so it's pretty much the player chooses for them?You can romance them, no matter the sex of your character. It a bit like a parody of Mass Effect (intended ?).
What's the number in games atm ? 1% ? 2 maybe ?I mean...if it were TRULY proportional then there would hardly be any gay characters at all.
Current metrics estimate that only 5-10% of the population identify as LGBTQ, and those numbers are on the high side.
Now obviously the numbers are going to be skewed slightly, they're based off of a Galup poll, so some people in the closet may not admit to being LGBTQ, but even accounting for that margin of error, the numbers can't be much higher than say 10-15%.
Talking with LGBT+ and allies: We need good representation and that doesn't mean everyone should be gay but to see an increase would bee nice.
Talking with prejudiced people whom I know will not change their mind: EVERYTHING AND EVERYONE SHOULD BE GAY.
Yeah, that's what I meant, sorry.I'm assuming, OP—you mean in situations where being gay or straight even factors into a game? Which isn't THAT often, is it?
In any event, I say make them all gay. As a straight male that's so used to being catered to, if it means this much to the LGBTQ community, take it all.
^
I'm not sure this is necessary. There's no real reason something like Uncharted couldn't be done with Nathan's love interest being another guy, the same goes for any given war game where the protag's wife is mentioned/shown in flashbacks.Hard to visualize lgbt without stereotyping.
Like, you're creating a character, what type of facial features and clothing do you give them to be lgbt without having to spell it out to a user?
Yeah, that's what I meant, sorry.
Anyways, thinking of making a new topic to address how we can give creators more freedom to include LGBT characters/themes (i.e. not force them to include them, just turn the gaming business climate into how we can have creators who WANT to make them not get shut down or pressured to change to cishet). Sound good?
I'm not sure this is necessary. There's no real reason something like Uncharted couldn't be done with Nathan's love interest being another guy, the same goes for any given war game where the protag's wife is mentioned/shown in flashbacks.
Just trying to think if it's possible to show someone's sexuality, through character design,
instead of through scripting, without being stereotypical.
Showing through story is the easy way,
but there's lots of games that have no story or are light on story.
Just thinking of how to tackle those.
It should be whatever the developers want. They shouldn't be forced to alter their narrative to fit a gender percentage.
When we stop thinking of representation as filling a quota, we will have succeeded.
I don't know if there's anything I could care less about than the sexuality of a video game character.
It should be whatever the developers want. They shouldn't be forced to alter their narrative to fit a gender percentage.
Don't care about catering to anything, I believe that the original story and characters should fit the vision not just cater to demands to be politically correct.
Quotas is not something I'd be in support of at all. More diversity is great but bad gay stereotypes is not something I want more of.
It shouldn't be a factor at all. I don't like this forced "collect the whole set" tickbox attitude. It shouldn't matter whether somebody's gay or black or whatever, but rather a coincidence.
I think it's exploitative. Being a black lesbian should be as normal as a white straight male. That's equality.
I think the developers should just stick with their vision of said game. I don't want something that's forced just for the sake of it.
Then someone creates controversial LGBT characters and they are panned because "minority characters should only be written by the minorities themselves!"
Let the creators decide. No one creates anything worthwile if they are forced to shape it exactly as a group of individuals wants it.
Neither of those. Just let the creative minds at the studio chose.
I am all for any LGBT in my games but something I am not for is forcing it on devs in quota. let everyone tell their story the way they want to tell it IMO and if that is a 100% straight or 100% not I really don't care as long as it is a good story.
How about you just let people make what they want to make? Boiling it down to some quota thing is fucking weird.
Cool cool cool. So have you tried asking yourself why straight is the default? Or whether or not being straight is an integral part of most game narratives (it isn't)? Or how orientation even factors in to a majority of game narratives? Like how would Uncharted be any different if Drake were gay, or bi, or ace because his orientation is not actually all that critical to the narrative.
No, I have not asked myself because they're not my stories. It's the writer's stories so I ask them. I treat people who write for games the same as people who write books. Their story. Their rules.
Look all I want is for Nintendo to make Fox and Wolf date canonically in the games.
Is that so hard?
YOU are the one in here making an argument, so I'm asking YOU if YOU have asked YOURSELF these questions. You are trying to weasel out of the question here.
Yes, you did ask me that question. And then I answered it. You didn't like it. That doesn't me I didn't answer it. But I'll answer it again for you.
No, I have not asked myself because they're not my stories. It's the writer's stories so they need to be the ones who should be asked. I treat people who write for games the same as people who write books. Their story. Their rules.
For anyone who doesn't see an issue with all of that above quoted nonsense, just replace LGBT with black. or jewish.
.
Sakurai seems to think at least Wolf's gay. Both his Smash-original portrayals are as leather daddy. :p
Yes, you did ask me that question. And then I answered it. You didn't like it. That doesn't me I didn't answer it. But I'll answer it again for you.
No, I have not asked myself because they're not my stories. It's the writer's stories so they need to be the ones who should be asked. I treat people who write for games the same as people who write books. Their story. Their rules.
This is just a mealy-mouthed way of taking a stance while giving the appearance of not taking a stance. It's nothing but a dog whistle.
Respecting the author's vision is not a dog whistle. When I read a book and I don't like it. You know what I do? I stop reading it. The same with video games. I don't demand for it to change. I just stop playing it. Why? Because it's not for me but you know what is worst than a video game that you hate? A video game that a developer is forced to make.
If you want to call that a dog-whistle, mealthy-mouthed, weasel, or whatever new lable you want to throw at me, we're just going to ahve to agree to disagree because I'm going to continue supporting the creator of art (books, video games, movies, etc) to have as much freedom as possible to do whatever they want with no pressure. The more art is like that, the better.
"Respecting the author's vision," is horse shit. How many of these works hinge upon their chars being straight or cis? Virtually none. They go to cishet as a default. There is no "vision" for all these straight characters, no vision of exploring straight romance.
Also, do you not think it slightly odd that the entire's industry vision is straight apparently? And if the vision of virtually the entire industry is straight at the exclusion of everyone else, MAYBE THAT ISN'T A VISION WORTH SUPPORTING.
Some visions are not worth supporting.
Okay. that's your opinon. You know mine. The more art is free, the better.
I take it you're a big fan of Hatred and Rape Day? Free art! Creator's vision!
Nice straw-man! If I love free expression in art, it must mean I love the worst cases of art as well so my argument is now lost. You got me.
People need to get this idea out of their heads that there's some sacred aspect to a creator's vision we should not interfere with or try to influence, especially in a highly collaborative and group effort like games. First off these ideas change and are "compromised" a thousand times during the creative/development process, very little is sacred or unchanged in any creative process. And secondly a character's race, gender and orientation are rarely ever that important to either the story or the creator, let alone something that is ever really given a great deal of forethought or consideration, especially for non-leads. Unconsciously defaulting to white cishet men is a real thing that even minority creatives sometimes fall in to.
Don't be dense. Fulfilling a quota is dumb and for the wrong reasons. Developers should add more representation because it's good for games.
So you're saying that sometimes the creator's vision is shitty and not worthy of respect?
Yes. I even said that if I don't like a video game, I just stop playing it. I don't want to force the developer to do anything. I just ignore them. That's what's beautiful about being an individual. What's not beautiful is forcing artists to lose their individuality because you or even most people disagree with it. It all worked itself out for Rape Day since it was pulled from Steam so I fail to see how that helps your argument that game developers should be forced to alter their story to fit gender percentages or anything similar.
The more representation game developers have, the better off they will always be. Closing down that representation is a horrible idea.
Yes. I even said that if I don't like a video game, I just stop playing it. I don't want to force the developer to do anything. I just ignore them. That's what's beautiful about being an individual.
Don't be dense. Fulfilling a quota is dumb and for the wrong reasons. Developers should add more representation because it's good for games.