This whole question is straight up just going sledding on the slippery slope fallacy. "If we start putting in gay characters, when will the madness end???" Like, realistically speaking even if the push for more LGBT characters succeeds it won't come close to pushing out the decades of entrenched IP chock full of straight cis white guys, and it certainly won't stop anyone from putting out a game like that, but if consumers decide that they want to support games that go another route, for whatever fucking reason that might be, what's wrong with that? When the day comes out that no straight white men have been in a single video game for a whole year, then we can talk. But until that day comes, who fucking gives a shit?
Why should devs need to justify going even the slightest outside of social norms? Why should audiences care about having to "tow the lines" when all they want is to see more media that agknowledges their existence?
But proportional by what margin? In the real world diversity isn't equally distributed. Bumfuck Kansas isn't gonna have the same ratio of LGBT to notLGBT as, like, idk, San Francisco. But they're both real places that really exist. Tying yourself to proportions gets you Captain Planet tokenism. And, on another level, devs aren't limited to making games based off reality either, that'd be dumb. The only real limiting factor here, is just the history of marginization that leads to a push for more diversity in media. So you could make a game with no LGBT characters for no reason, but who would benefit from that, beyond maybe /v/? And you could justify only making games where the historically accurate context "forces" you to make the casts straight but, again, why constrain the range of writing that much?In games where you romance someone there should definitely be an option to be gay. But other than that it should be proportional, 50/50 is ridiculous.
Hey fuck you I'm gay. Get out of here with your accusation.
"Let the creators decide"
Meanwhile, we're all over here turning into skelletons waiting for the "creators" (heavens knows what this actually means considering how much goes into making a game) to actually do anything.
All this talk about "organic" is misguided and it ONLY (mysteriously) comes up when talking about diversity. We should worry less about some "forced diversity" boogeyman. It doesn't exist. You're not smart or measured for saying "we should let creators create what they want" whenever LGBTQ+ people ask for representation.
Defering to the status quo isn't "artistic freedom". It's lacking in creativity. It's narrow-minded and by the book. Exactly the opposite of being creative.
I meant it in a more general sense since there were only 2 options given. Of course I think it shouldn't be as strict as that, some games could have more gay characters and others less. I want it to be more common than it is at the moment, but I don't want devs just making everyone gay. Funny enough I didn't like when Bioware started making every character bisexual for example, I think characters should have a defined sexuality and be somewhat realistic (hence the 'proportional').But proportional by what margin? In the real world diversity isn't equally distributed. Bumfuck Kansas isn't gonna have the same ratio of LGBT to notLGBT as, like, idk, San Francisco. But they're both real places that really exist. Tying yourself to proportions gets you Captain Planet tokenism. And, on another level, devs aren't limited to making games based off reality either, that'd be dumb. The only real limiting factor here, is just the history of marginization that leads to a push for more diversity in media. So you could make a game with no LGBT characters for no reason, but who would benefit from that, beyond maybe /v/? And you could justify only making games where the historically accurate context "forces" you to make the casts straight but, again, why constrain the range of writing that much?
It's Pascal's Wager, basically. If you add quality queer representation you, at worst, gain no extra sales but better your skills as a writer by reaching outside your familarity zone. At best, you gain sales and hardcore fans because you've gone out to make them feel included in your worlds. And if you go out of your way to exclude it, the only real sales and attention you're getting are from the sorts of people you really don't want to be getting attention from.
what about titninjas and bikini knights? don't see dudes being dismissive of those. while people keep excusing those crowd pleasers, when it comes to lgbt representation it has to be of shakespearian quality or bust.Bisexual male here and bein' real? I've never really thought about it or cared particularly. It's a nice thing when it happens, but I feel like forcing it never really does any good in the long run. I don't want people to make characters gay, bi, etc just for the sake of them being so. If they happen to be, then cool but don't make their sexuality the character. Don't force it for the sake of appealing to the crowd that wants it. It doesn't feel right. I like well written, likable depthy characters, not characters that exist for one thing.
My point is that we're never gonna hit a point where "every character in gaming is gay" is going to be a realistic concern.I meant it in a more general sense since there were only 2 options given. Of course I think it shouldn't be as strict as that, some games could have more gay characters and others less. I want it to be more common than it is at the moment, but I don't want devs just making everyone gay. Funny enough I didn't like when Bioware started making every character bisexual for example, I think characters should have a defined sexuality and be somewhat realistic (hence the 'proportional').
when Bioware started making every character bisexual for example, I think characters should have a defined sexuality and be somewhat realistic (hence the 'proportional').
I meant it in a more general sense since there were only 2 options given. Of course I think it shouldn't be as strict as that, some games could have more gay characters and others less. I want it to be more common than it is at the moment, but I don't want devs just making everyone gay. Funny enough I didn't like when Bioware started making every character bisexual for example, I think characters should have a defined sexuality and be somewhat realistic (hence the 'proportional').
Immersion is important to me. I don't like every single character being bisexual the same way I don't like every female character being desperately in love with my character 5 minutes after they meet in a lot of anime JRPGs. It makes me think their only purpose in the game is me being able to fuck them instead of being actual people with their own interests and motivations.
My point is that we're never gonna hit a point where "every character in gaming is gay" is going to be a realistic concern.
Re: Bisexual NPCs in RPGs, tbh I think it comes down to storytelling vs. fun. If you want to tell deep mediations on sexuality or really ground a player in a world, it makes sense to have defined sexualities. But if you just want the player to enjoy getting to bond with and explore a huge cast of quirky characters, gating options behind gender can come off as annoying at best and exclusionary to people who roleplay as themselves at worst. But most games work best with a blend of the two, letting some characters exist as their own entities outside of the player, and others just letting players have fun.
Did they really though? I mean, personally, I have felt incredibly limited by the romance options being so narrow. I've wanted my male Shepard to date Garrus, he was the only character I felt attracted to, but I wasn't allowed, that was a straight only relationship.
ME always has been roughly equal with the amount of straight to non-straight options, except for ME3, where non-straight options outweigh straight ones (7 bi and 2 same sex only opposed to 6 straight options - and I should also point out that ME3 introduced same sex only romances).
You could make that point about Dragon Age, but except for Inquisition, a lot of characters being bisexual was a thing from the onset, and Inquisition actually 'regressed' on that front, by having only 3 bisexual characters (one exclusive to a specific race) out of 8 romance options. DA1 had 2:2 and DA2 had, truly, everyone be bisexual.
And, frankly, I don't understand why characters being bisexual is an issue either way. Obviously, if you want to tell a story where the sexuality really and truly is a defining aspect, then of course, but something like the Bioware games, where you just are getting romantically involved with your favourite party members? I don't think it makes these games any worse for wear that these characters are bisexual. And bisexual does mean that straight variations are possible.