Might as well close the forum if people can't discuss about stuff we're seeing without somehow other users getting their panties in a twist. Holy shit people, it's not like users are throwing rocks at Nintendo here.
The Irony is post like that are usually more frequent and annoying then actual bad posts lol.I watched the gameplay demo and didn't think it was that bad but hopefully any issues are just because it's an early build and will be fixed by launch.
It's really sad to see posts like this that are so derisive towards what has been a reasonable discussion and reaction.
It seems like the game targets 60 FPS indoors, and 30 FPS on the overworld.
yes, thats one case. splatoon, odyssey and many others are smooth and close to perfect at launch.
Bruh the last Zelda game was anything but smooth at launch. Could not hold 30fps on Switch.
BotW had to get post launch patches to get better performance. They ported it to Switch without optimizing it, and even then it had better performance than the Wii U version, which was optimized on the Wii U.
We're also talking about a top down Zelda compared to sprawling open world with hundreds of things on screen.
Probably almost all of them. Every time we get "jeez this looks awful", and then at release "what the heck it looks good now ?!"
Are you serious with this take?
Wait a minute, does it drop from 30-20fps as well? Thank you for sharing this info.It seems like the game targets 60 FPS indoors, and 30 FPS on the overworld.
It appears to be using double-buffered V-Sync though, which means that if it drops frames it will drop from 60 to 30 in dungeons, or 30 to 20 on the overworld.
I was scanning through the demo, and here's an example where you can see that some rooms run at 60 but others run at 30:
Read the OP or my subsequent comments.
I think so. Pre-release feedback is important. I'm sure Nintendo is well aware of the framerate issues, but the more it's pointed out, the greater chance they'll focus on performance optimization prior to launch.
Thanks for this information.It was pretty obvious from the Treehouse stream that the game is using a double buffered v-sync solution and most parts of the overworld were being pushed down to 30 fps. It looked like a solid 60 fps in dungeons and even some parts of the overworld (right outside of Dampe's hut, for example was a locked 60) so I believe Nintendo is currently optimizing and getting it to run at 60 fps everywhere. No need to be concerned IMO.
Edit: Most of Nintendo's other games use double-buffered v-sync and have no framerate issues. I doubt this one will be any different.
Edit 2: For those not familiar with double-buffered v-sync, it means that any dip below 60 fps (even if it's only a frame or two) the game drops down to 30 fps as long as it needs to catch up. So the game/system could potentially be able to run the game at 55 fps but would still be crunched down to 30 because of the double-buffer. It was obvious from the footage that this was happening for longer amounts of time, but in the finished product it should be ironed out.
Nah, this is crap. Document it, really?
I kinda look at Nintendo EPD differently than I do MonolithSoft. Plus, I don't think Link's Awakening is being rushed to meet the market, or else it wouldn't be a September release when they seem to have a big empty space in their December schedule.
It's not just drops - indoor in that part of the clip runs at 60fps (with drops) outdoors looks like 30fps (also not completely stable, not sure if it's running unlocked).
Yep, just saw the video. Good thing is the drop was rather brief. Hope it's ironed out before launch.
I think you're taking "document" too literally. People just mean it should be pointed out in previews and hands-on impressions.