Link's Awakening (Switch) E3 demo frame-rate is "choppy"

prizna

Member
Jan 15, 2018
42
Anyone who played the demo figure out what the trophy stands were for in some of the buildings?
 

Fredrik

Member
Oct 27, 2017
3,385
It has a 60fps cap. From what I can see, the problem with the E3 build is that there's no inbetween. If it drops below 60, it drops all the way down to 30. Hopefully they optimize this. It was pretty obvious in the stream.
Maybe they'll drop it down to 30fps like the usual AAA console games this generation.
 

HairyFist87

Member
Jun 17, 2018
433
It's an E3 demo, it's allowed to have a few technical issues at this stage. For a September release it's probably finished aside from some optimization and last minute touches.
 

8byte

Member
Oct 28, 2017
4,492
Kansas
This is such an absurd take away. There is a very specific reason why these demos specifically state they aren't final, etc. Because some jack ass with a keyboard who gets paid jack shit writes some article without the necessary knowledge to properly assess what they're experiencing.

The enthusiast press is the worst.
 

emag

Member
Oct 26, 2017
4,525
Framerate drops are concerning, but...


Please tell me the text boxes for keys/acorns/rupees/pieces of power don't appear beyond the first time you collect them (or at least only once per play session).
 

Danielsan

Member
Oct 26, 2017
1,165
The Netherlands
People saying that there is no way that Nintendo will ship this without fixing the framerate issues clearly did not play Wind Waker HD. The framerate in that game tanked hard when shooting the canon on your ship / getting shot by enemy canons.