It's irrelevant since this isn't a finished game, but you can see drops here:
at around 5:20-5:40
It's so cute omg, it looks like kids show from the 60-70s made with paper and puppets.
It's irrelevant since this isn't a finished game, but you can see drops here:
at around 5:20-5:40
Might as well close the forum if people can't discuss about stuff we're seeing without somehow other users getting their panties in a twist. Holy shit people, it's not like users are throwing rocks at Nintendo here.Exactly!!!! Everyone in this forum knows this isn't a finished game and people still bitching and complaining. This is why E3 is trash now and no developer shows any real gameplay anymore.
To be fair they were developing in Wii U and Switch and that was really in specific areas.
Exactly!!!! Everyone in this forum knows this isn't a finished game and people still bitching and complaining. This is why E3 is trash now and no developer shows any real gameplay anymore.
It's very much pointless discussing performance of E3 demos. Especially for Nintendo games.
I suspect it'll be fixed. Nintendo don't settle for less with these things.
ThisYeah, I imagine it'll be optimised before launch. It's doubtful that the E3 build is the game's most recent build also.
The Irony is post like that are usually more frequent and annoying then actual bad posts lol.I watched the gameplay demo and didn't think it was that bad but hopefully any issues are just because it's an early build and will be fixed by launch.
It's really sad to see posts like this that are so derisive towards what has been a reasonable discussion and reaction.
It seems like the game targets 60 FPS indoors, and 30 FPS on the overworld.
BoTW still have hard drops.There are multiple. I think the Kirby demo for example had framedrops but was 30fps on release. They also fixed BotW 's framerate with a patch.
yes, thats one case. splatoon, odyssey and many others are smooth and close to perfect at launch.BOTW needed a patch (or two?) to smooth/fix its FPS drops in certain areas.
Bruh the last Zelda game was anything but smooth at launch. Could not hold 30fps on Switch.I'm sure they'll optimize it — Nintendo games consistently have smooth frame rates — but it's still a bit odd, since historically even their E3 demos run perfectly smooth.
Maybe not worth discussing, but it is important for those covering the game to point it out and document it.
BotW had to get post launch patches to get better performance. They ported it to Switch without optimizing it, and even then it had better performance than the Wii U version, which was optimized on the Wii U.
We're also talking about a top down Zelda compared to sprawling open world with hundreds of things on screen.Bruh the last Zelda game was anything but smooth at launch. Could not hold 30fps on Switch.
Probably almost all of them. Every time we get "jeez this looks awful", and then at release "what the heck it looks good now ?!"Is there an example of a 1st party Nintendo game in recent memory that stuttered terribly but ran fine at launch?
seems a little malicious to report on this as it's literally a prerelease build of a game that's a bit further out
It seems like the game targets 60 FPS indoors, and 30 FPS on the overworld.
It appears to be using double-buffered V-Sync though, which means that if it drops frames it will drop from 60 to 30 in dungeons, or 30 to 20 on the overworld.
I was scanning through the demo, and here's an example where you can see that some rooms run at 60 but others run at 30:
(23:05)
This game is actually not out yet OP. Comes out September so your information will more than likely be incorrect by the time of release.
It was pretty obvious from the Treehouse stream that the game is using a double buffered v-sync solution and most parts of the overworld were being pushed down to 30 fps. It looked like a solid 60 fps in dungeons and even some parts of the overworld (right outside of Dampe's hut, for example was a locked 60) so I believe Nintendo is currently optimizing and getting it to run at 60 fps everywhere. No need to be concerned IMO.
Edit: Most of Nintendo's other games use double-buffered v-sync and have no framerate issues. I doubt this one will be any different.
Edit 2: For those not familiar with double-buffered v-sync, it means that any dip below 60 fps (even if it's only a frame or two) the game drops down to 30 fps as long as it needs to catch up. So the game/system could potentially be able to run the game at 55 fps but would still be crunched down to 30 because of the double-buffer. It was obvious from the footage that this was happening for longer amounts of time, but in the finished product it should be ironed out.
I think so. Pre-release feedback is important. I'm sure Nintendo is well aware of the framerate issues, but the more it's pointed out, the greater chance they'll focus on performance optimization prior to launch.
Around 05:25 you can see it drop to ~20 FPS briefly.Wait a minute, does it drop from 30-20fps as well? Thank you for sharing this info.
I think so. Pre-release feedback is important. I'm sure Nintendo is well aware of the framerate issues, but the more it's pointed out, the greater chance they'll focus on performance optimization prior to launch.
I kinda look at Nintendo EPD differently than I do MonolithSoft. Plus, I don't think Link's Awakening is being rushed to meet the market, or else it wouldn't be a September release when they seem to have a big empty space in their December schedule.
It's not just drops - indoor in that part of the clip runs at 60fps (with drops) outdoors looks like 30fps (also not completely stable, not sure if it's running unlocked).It's irrelevant since this isn't a finished game, but you can see drops here:
at around 5:20-5:40
Around 05:25 you can see it drop to ~20 FPS briefly.
I expect that it will be locked to 30 on the overworld by the time of release, and 60 indoors.
Nah, this is crap. Document it, really?
"Twas June 11, 2019 when I saw it. The most disturbing of drops".
I mean, c'mon. It's a game in the middle of being made and people want it known to all that it is a bit choppy.
Like Breath of the Wild, especially on Woo U? :p