"Guys this is the most watched internet event of all time and is getting people who dropped the game over a year ago to pick it up again, thus generating even more revenue. Now let me tell you about how this was a bad idea"
Impressions don't necessarily translate to long-term engagement and people who dropped it once are more likely to drop it again, so I really don't see the point you're going for here. Everyone is quick to shout "genius!" at Epic for basic economic strategies like artificial scarcity when the same effect could be achieved with much better communication.
It's extremely obnoxious, but the whole point of it is to drum up hype. The longer the game is offline the more excited people are going to be to jump back into it.
It's absolutely obnoxious, but apparently you can't point that out without being addicted or entitled. GaaS type games pride themselves on communication and rolling updates and Fortnite/Epic tend to be phenomenal at this, so I will reasonably call out the one time I don't agree with their rollout/marketing. It's a holiday weekend, they didn't convey the length of time the game would be down for, and most were anticipating the new season by today.
It's perfectly fine that it's not out yet but let's stop pretending this is groundbreaking marketing. It's really only groundbreaking because it's a F2P game driving up serious verbal traffic but even then it's
Fortnite, literally no other game in 2019 could pull this off.