My thoughts so far:
-
The trailer seems to be made to get that guy, who doesn't REALLY need a racing wheel, but has never tried it. It wants to show that guy "racing games are so much more exciting with a wheel. Try it!". And I think the trailer achieves that as good as it can. Very well cut together, Alonso is doing a great job to convey the tenseness without making it look silly and the game (Grid 2019) is graphically a good choice. It's also very well edited and cut together. Great work on that end, Logitech.
- Sony said all licensed
PS4 peripherals will work on
PS5 if the manufacturer gives the
support and they also said "We are not saying, all will work, but if your PS4 device doesn't work on a PS5, don't come and blame us" (not a direct quote). So... one terrible thing here could be that Logitech wants you to throw your old G29 away and buy a G923, if you want to play on PS5. I doubt it, but they should clarify that very soon.
- The
mechanics...
this is a shot of a G29 internals and right next to it the new G923
Logitech has
again two small, (probably) brushed DC motors on a large gear.
No modern, smooth belt drive and probably no brushless. When Logitech states that it will have a 22 times (? I don't have the quote for whatever reason?) higher definition, I THINK what they actually mean is that the process the FFB-signal at
4000Hz instead of 180, which is just... *sigh*. The game with the highest FFB refresh rate, as far as I know, is still Automobilista 1, which does 360Hz FFB. Some games process the tire physics at ultra high rates of ofer 2000 fps, but that doesn't include other things like suspension, hitting a wall etc. that needs to go into physics processing that can change the FFB signal.
This CAN help to smooth the FFB signal internally at make the wheel feel less coggy, which would be a big plus compared to a G29 though. Calling a smart smoothing an over 20 times higher definition is a stretch though. In games that can put out a 200+Hz signal, the new TRUEFORCE could actually convey more information, but not many games do that. Usually FFB signals are put out at half the physics rate, which is almost never over 400 fps in console games.
Edit:
Also... what does "double clutch" have to do with a good line start? When they said double clutch, I thought this is a feature that allows you to use flappy paddles in an in-game config that demands clutch input. Thrustmaster has this auto-clutch feature, which worked as kind of cheating on Forza, because the hardware could shifter faster than the game's auto-clutch. But that this Logitech double clutch helps with line starts... in supported games... no idea what this is.