DriveClub still the GOAT racer
Knack is a lot of fun as well, looks and plays great.
KZ:SF looks great and plays great. It just that is has a lot of bad levels after a few very nice levels.
The PS4's entire exclusive library prior to Uncharted 4 was absolutely embarrassing, and I deeply hope Sony won't repeat it with their next console.
Shadowfall, Knack, Second Son, The Order, DriveClub - just a firehose of mediocrity.
It's hilarious how people claim exclusives are the primary reason Sony won this gen, when they amassed their lead during the biggest draught of worthwhile exclusives the company has ever seen.
The PS4's entire exclusive library prior to Uncharted 4 was absolutely embarrassing, and I deeply hope Sony won't repeat it with their next console.
Shadowfall, Knack, Second Son, The Order, DriveClub - just a firehose of mediocrity.
It's hilarious how people claim exclusives are the primary reason Sony won this gen, when they amassed their lead during the biggest draught of worthwhile exclusives the company has ever seen.
Infamous was good, but yeah the star of the PS4 launch for me was Black Flag.
Yeah, imagine that lol
Infamous was legit great from a gameplay and graphical perspective.
Drive Club from my understanding was probably one the most improved games from console launch possibly ever... (No Man's Sky probably has it beat now?)
Reviewers were pretty harsh towards all shooters in particular at the beginning of the gen and I'm glad that they set the tone.
Titanfall and Rise of the Tomb Raider also released on the Xbox 360 and one was a known timed exclusive. While Sunset Overdrive is good it really isn't better than Infamous.Eh, fair. I forgot Until Dawn & Bloodbourne hit prior to UC4. I'll amend the statement then - the PS4 exclusives prior to 2015 were embarrassing. And this isn't really about competition. I think Rise of the Tomb Raider, Titanfall 1 & Sunset Overdrive are all excellent games - but clearly they didn't resonate with mass audiences.
MLB is MLB, and LBP 3 was the weakest of the series. The rest are readily available on PS3, Vita, or PC. I agree that the end of the PS3 era gave people faith - but the exclusives just literally weren't there. Price & power sold early adopters (plus the always online disaster) - then network effects carried the ball from there.
First great FP was Bloodborne, 1 year and half after launch. Infamous was good but nothing to make someone to buy a console. This generation was the worst in terms of great exclusives. So few games...
KZ:SF looks great and plays great. It just that is has a lot of bad levels after a few very nice levels.
I dunno about that, even as a fan of the series who was very excited for it. I thought the game had some issues with character movement feeling really really clunky. Stiff movement and lots of slow, canned animations for climbing, melee kills, opening vents, etc. Combining that with areas that were often needlessly big/open and poorly directed (hi, train level) resulted in, for me, a pretty bad time with the game.
The shooting was fine, I think, but it didn't stand out to me the way it had in KZ2 and 3. And forcing a weapon on the player for 80% of the game blew, even if the gun was a neato hybrid thing.
The owl was cool though, as it was the most dynamic thing that the game had going for it, and the touchpad integration remains some of the best to this day, sadly.
All that clunkiness made me super skeptical of Horizon, but fortunately they learned their lessons, and Aloy moves very quick and fluidly, without being totally weightless. I'd like to see them tackle a new Killzone with that movement design in mind.
I would passionately disagree with this statement, but I understand how both are enjoyable (yet clearly flawed) games. Each are gonna heavily resonate with somebody.Titanfall and Rise of the Tomb Raider also released on the Xbox 360 and one was a known timed exclusive. While Sunset Overdrive is good it really isn't better than Infamous.
Agreed. It's beyond me how someone could say there were no great exclusives before Bloodborne, when Resogun and Driveclub exist. Plus, First Light was improvement on Second Son, but I guess those who didn't like the main game skipped the stand-alone DLC. Also, the Paper Trail ARG was fun to solve with the community back in the old place.
I liked the clunky feel. I keep trying COD games and others and hate how wieghtless they feel. Still I prefer KZ2 above all for the series.
They need some serious new level designers for a new game that is for sure.
Nobody was harsh on Killzone sf... the game stunk. I also don't believe that about them being harder on shooters. Maybe there were a few bad games scattered in there that made you think that, but the scores around then for shooters were justified. Killzone was a bad game, cod ghosts was a bad game, etc. Infamous
Driveclub was not a launch title, it was delayed several times. The game was a good game it's a shame what happened to it and evo, but still it was part of the bad run for sony in terms of exclusives during that stretch. They turned it around hard after that.
Infamous was a solid game, but it absolutely felt like a retread with repetitive fetch quests that have been basically the same exact reskinned quests from infamous 1 on. Solid game, but not great. It was certainly not a great launch, but console launches rarely are.
I actually thought it was super polished. It just lacked meaningful content/variety and the writing and open world were mehInfamous:SS was a decent game. It clearly lacked polish, but I think it was a fun open world game.
I played Knack on hard because everyone said it was a decent game that way.I replayed Killzone Shadowfall again just recently and still enjoyed it,Infamous Second Son was also great and the traversal was a lot of fun.I even played Knack not long ago thanks to PS+ and thought it was a well designed game.....yea,I enjoyed that too,lol.