40 minutes of sinple player via Polygon
45 minutes, Japanese
Some impressions:
https://www.techadvisor.co.uk/review/games/metal-gear-survive-preview-hands-on-3670405/
http://www.pcgamer.com/clumsy-brawls-with-dumb-zombies-make-metal-gear-survive-hard-to-get-into/
Some Japanese impressions and short videos from 4gamer
http://www.4gamer.net/games/353/G035306/20180115019/
https://www.youtube.com/watch?v=GEGBhRe6wZc
https://www.youtube.com/watch?v=7MgSEsQUEE0
45 minutes, Japanese
Some impressions:
https://www.techadvisor.co.uk/review/games/metal-gear-survive-preview-hands-on-3670405/
The game is very solid and has a lot of available content. Your character levels up and unlocks new talents as you progress through the game. There were a few mechanics I didn't get to see, such as farming and the personnel management at the base which provides even more things to get your teeth into.
While some of these activities are certainly enjoyable, I can't help but feel there is a lot of busy work required before you can progress through the story. Perhaps this gets better later, but finding food on top of scavenging for materials so you can actually play the game gets a lot less interesting after you've done it for the fifth time.
Despite that, fans of Metal Gear V will feel right at home here with the game's tone and feel. The wanderers being dangerous up close, and a need to be more tactical makes a nice difference to other zombie titles that encourage you to hack and slash. If you're a fan of zombie games or metal gear, you really can't go wrong with this one.
http://www.pcgamer.com/clumsy-brawls-with-dumb-zombies-make-metal-gear-survive-hard-to-get-into/
The zombies—called wanderers in Survive—are way less interesting to sneak around and toy with than MGS5's soldiers. This is likely due to their sheer numbers and hivelike mentality. During an operation in which I had to retrieve some data from a two-story building surrounded by the things, I managed to sneak into the building using cover from storage crates flanking its sides. But when I stepped outside, a zombie spotted me from my second floor position and alerted the dozen or so wandering the lot to my presence within seconds. They huddled on the ground level, scurrying around and screaming at me. I tossed a few crystal chunks (they're distracted by the stuff they're made of) and sprinted to safety.
Moments in the trailer and a quick look at the skill tree hints at bigger combos and much better weapons, but I'm not convinced that slowly progressing into a melee machine is what I want from a game built in the shell of a stealth sandbox masterpiece. It's also possible to lay down obstacles like chain link fences to slow zombie assaults, but fussing around with the item menus before struggling to place an object in a space that the game allows for isn't nearly as fun as outsmarting them would be. (I will admit that poking zombies in the head through a fence with a sharp stick is pretty satisfying though.)
The moment-to-moment exploration between awkward combat encounters is a different story. Every activity orbits your base, which begins as a patch of debris in the shadow of a Mother Base replica, torn to bits and half submerged in the dunes and rock of the arid alternate dimension. Here you can construct weapons, gadgets, and building materials at a few work benches, or if you're hungry (and you will be) there's a fire for meal prep. If you don't cook your meat or clean your water, you can get some nasty debuffs.
Nearly every object in the world can either be collected or broken down into resource components—iron and wood mostly—which can then be stored at your base for use in building anything from bows to sandbags. Over time you can build up your bases defenses, which will be necessary once the wanderer hordes start showing up. Otherwise, with the right plans and resources, you can build anything from a small garden to a water purifier. You'll also find survivors out in the world that speed up operations, though I had no such luck.
Whether or not Metal Gear Survive will be worth playing depends on how it steers its survival game systems towards the much more playful sandbox of Metal Gear Solid 5. Maybe the zombie AI is more complex than I know, and stealth plays a much bigger role in the long term. Maybe the melee combat feels better with a few new combos and weapons unlocked. Maybe The Dust is hiding some fascinating secrets beneath all that fog. I hope so, because right now Metal Gear Survive is just a functional survival game built in the shell of one of our favorite stealth games ever. I'm not expecting a sexy vampire villain to show up or any 45-minute monologues on the ethics of private military corporations. I just hope I can destroy the minds of my enemies with more than a blunt object.
Some Japanese impressions and short videos from 4gamer
http://www.4gamer.net/games/353/G035306/20180115019/
https://www.youtube.com/watch?v=GEGBhRe6wZc
https://www.youtube.com/watch?v=7MgSEsQUEE0
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