Bloodborne didn't clicked me at all and I mean at all ..tried 3 times 3 times get uninstalled faster than light
Imho is so much over valued
Probably isn't my type of game ...and isn't about "get good" I just don't get the same type of feeling in this type of "masochist" games (if you get what I mean)Faster than light? Sounds like you didn't really try them then.
Overrated...it's called overrated...Bloodborne didn't clicked me at all and I mean at all ..tried 3 times 3 times get uninstalled faster than light
Imho is so much over valued
They're hardcore but not niche, and certainly not AA. Games inspired by Soulsborne such as Lords of the Fallen and The Surge are AA and niche.
OP the game is hard, forget about "git gud" and other pretentious memes. It's hard and you have the right to not like that. I struggle with hard things too, recently Dead Cells, and almost dropped Bloodborne. For some reason I kept coming back, and started using death as a mechanic, some runs I would just go around picking up items, some I would just focus on unlocking shortcuts, they all led to death, but it didn't matter. Dying is by design and once it clicks, it feels amazing. And once that clicks you will realise the brilliance in the design, in the levels, in the lore ( which is probably the most fascinating in any game I've ever played) and also in the difficulty.
Bosses will be the constant frustration I could do without, but even that forces you to fully explore the levels, pick anything that lets you level up, and kill every enemy to get experience. And you can always summon people for help, and it's super fun. Just let go of the shame. Really... let go of the shame in asking for help, the shame in dying, the shame in looking up guides. Forget "git gud" - it's stupid. Just enjoy the game however you want, cheat and cheese if that's how you feel like. The game is designed to be explored and exploited - and that's the greatness in it, because it gets you involved like no other. And why it's my favourite game of this generation.
The budget has grown with the success of Dark Souls, and probably more people worked on the recent titles, but in terms of the DNA of those games and where FROM is coming from, it's a similar philosophy and approach. It's not Assassin's Creed or Halo.
Yeah, it shares their DNA and no, it doesn't have the budget of AC. Almost nothing does.
That doesn't mean the games are niche and AA though, as I've detailed in greater length in my previous post.
I'm not sure what the budget or team size was for Bloodborne, but AAA gaming these days is a pretty huge number for both. I'd be shocked if FROM is in that ballpark.
Regardless, the newer games share a similar feel and overall style to their older games. Bloodborne is certainly on another level, but as I said, not a departure in terms of the small target audience as well as game design.
AAA is not just Rockstar and Ubi style budgets though. DS3 sold 3 million copies in a month. That is not a small audience. That's huge. From made the leap from a niche dev only known by hardcore gamers to a critically acclaimed dev that sells millions of copies with every game they make.
Not by sticking to established industry trends but by doing the exact opposite. All of that is reason to celebrate.
Bloodborne is made for people that have played other Souls games and mastered them. If you go in blind like me, its just a nightmare, the game doesn't bother to teach you anything. It's brutally hard at the beginning, I would not be surprised if the people that made this game were sado-masochists.
This is completely wrong. There have been plenty of people where BB was their first souls game and absolutely loved it. You do not need to have played souls in order to get BB. And the game does teach you a lot of things, it just doesn't bang you over the head with it like most games now a days do. And the game wasn't even meant to be hard, just give you a challenge.
Bloodborne didn't clicked me at all and I mean at all ..tried 3 times 3 times get uninstalled faster than light
Imho is so much over valued
BB was the first souls game I put more than 1 hour into. It was actually the gateway drug for really giving the other ones their proper time of day.
This is completely wrong. There have been plenty of people where BB was their first souls game and absolutely loved it. You do not need to have played souls in order to get BB. And the game does teach you a lot of things, it just doesn't bang you over the head with it like most games now a days do. And the game wasn't even meant to be hard, just give you a challenge.
It was my first. It's the best game this gen.This is completely wrong. There have been plenty of people where BB was their first souls game and absolutely loved it. You do not need to have played souls in order to get BB. And the game does teach you a lot of things, it just doesn't bang you over the head with it like most games now a days do. And the game wasn't even meant to be hard, just give you a challenge.
Bloodborne is made for people that have played other Souls games and mastered them. If you go in blind like me, its just a nightmare, the game doesn't bother to teach you anything. It's brutally hard at the beginning, I would not be surprised if the people that made this game were sado-masochists.
Bloodborne didn't clicked me at all and I mean at all ..tried 3 times 3 times get uninstalled faster than light
I mean, if all you like is the aesthetic, why not watch a let's play?Real talk, I totally would have preferred this. If the only fun part of the game is figuring shit out then I question how fun the game really is. Plenty of games make the HUDs optional anyway, no idea why it would be a big deal.
It is a shame because I love the aesthetic but I don't have the time to deal with all that trial and error bullshit. And wasting even more time looking shit up on a FAQ or YouTube tutorial seems to defeat the purpose if the point is "figure shit out yourself." Might as well watch a let's play at that point.
Wouldn't you say that Souls games are comparable to titles like Nier Automata and The Last Guardian in production values? Because Yosuke Saito, producer of Nier Automata says both Automata and The Last Guardian aren't AAA games, and puts them in the same category.They're hardcore but not niche, and certainly not AA. Games inspired by Soulsborne such as Lords of the Fallen and The Surge are AA and niche.
Bloodborne and Dark Souls 3 are huge titles that debuted in E3 pressers, same with Sekiro.
From made the leap from niche to a company that makes tons of money with their games that are also among the most acclaimed of this and last gen. That's a huge departure from the PS2/Xbox era. Otogi or Ninja Blade this isn't. I mean, the Dark Souls of has become a meme. These games are inspiring tons of other titles, from AAA like Nioh, to AA like The Surge to indies like Hollow Knight. Newspapers like The Guardian are dedicating articles to them. They win GotY awards and are hailed as some of the best of all-time. They're a gaming phenomenon (see for example how the 25th anniversay edition of Edge has covers of Mario, Street Fighter, Halo and... Dark Souls).
Source, what games journo actually asked this because Cuphead's difficulty was praised. However, how it handles it's other difficulties, by locking players out of content unless they play on a higher difficulty, is worth discussing, as it's not exactly a good example of how to handle difficulty adjustments.This reminds me of when Cuphead came out and since it was popular it spawned articles asking: Are games way too hard ?
I love Bloodborne, however, it isn't without flaws, for example, this POS has broken hitboxes, as do many of the chalice dungeon enemies and bossesBloodborne is one of those games I use to judge a persons taste. If you don't like it than I can't really take your opinion on other games seriously. The design is masterclass
I'm not saying it's perfect but it's cleary a well designed game with only some minor annoyances. Hitboxes is a reoccurring issue for the souls games, at least it's much better than Dark Souls 2 lolI love Bloodborne, however, it isn't without flaws, for example, this POS has broken hitboxes, as do many of the chalice dungeon enemies and bosses:>:(
Having to collect blood vials if you run out was pretty lame also especially before they patched it.
The main game is pretty amazing yea, just, fuck those chalice dungeons.I'm not saying it's perfect but it's cleary a well designed game with only some minor annoyances. Hitboxes is a reoccurring issue for the souls games, at least it's much better than Dark Souls 2 lol
Real talk, I totally would have preferred this. If the only fun part of the game is figuring shit out then I question how fun the game really is. Plenty of games make the HUDs optional anyway, no idea why it would be a big deal.
It is a shame because I love the aesthetic but I don't have the time to deal with all that trial and error bullshit. And wasting even more time looking shit up on a FAQ or YouTube tutorial seems to defeat the purpose if the point is "figure shit out yourself." Might as well watch a let's play at that point.
Yes. You can even take your time. Play others games before going back to BB.Thanks. Posts like this really make me want to give it another shot. :)
Thanks. Posts like this really make me want to give it another shot. :)
Thanks. Posts like this really make me want to give it another shot. :)
UPDATE:
Thanks to the people giving some valuable hints on how to approach the game. I will definitely come back to it. My rant below wasn't level headed and I'm wrong with some things like the healing after getting hit.
Disclaimer: sorry for the provocative subject. Yeah I know: "Git Gud"
I just got a PS4Pro recently and bought some essential games for it :
GoW, Detroit, Uncharted 4, TLG, SOTC aaaaand Bloodborne - it was 20€, so what could go wrong?
(GoW is really awesome as is Detroit!)
WHAT A PIECE OF STEAMING S%*T! (sorry, I need to vent)
Bad game design gets sold as "hardcore" here. There is no real introduction to the world, the meta(item)-mechanics seem to be created by RnG (just reading the loading screen "hints" ...) and there is only so much story or plot that it doesn't matter at all.
I guess the main point is to find out everything on your own by trial & error. Why do people like this? This is a large red flag in Game Design for me - especially since there is no real motivation. Your character is bland - the world is a bland (but beautiful) and consists of corridors where enemies suddenly pop up. The controls feel unresponsive and the only real challenge is to learn the enemie's attack pattern, learn how long your attack animation takes and find some lanterns, so you don't have to deal with the respawning guys again. (or find a way to avoid them)
The whole design of the game feels sluggish, but trying to cover that up with being challenging. Only it is not.
A challenging game gives you the chance to progress without any trial&error but with you being able to adapt to the situation by giving some context.
Just take the fact that attacking the air gains you HP when you got hit. It makes no sense within any of the game's context and I feel like this for most of the game. The menu is ugly and a chore to navigate through (ok, you need to select your weapon hand slot first before equipping anything there - selecting the weapon and equipping it from there is not possible, wat?) Nothing in this game so far is coherent.
How did this get a 90+ metascore again?
:-/
edit: Removed "lazy"
Of all the soulsbourne games to criticize you chose the only one that's legitimately amazing.