You cannot say the game is a relic that should have stayed in the past after 20 hours, this is an utterly ridiculous statement especially considering what it does later on. The essay and the argument that is posited in the thread is at complete odd with the game even is about provided you take the time to play it.What? 20 hours is absolutely a fair shake. It's not OP's fault the game hasn't managed to do anything to get their attention after 20 hours of them playing it.
Are you serious ? This game has three acts, he's not even at half of the quarter of the first act.20 hours is more than enough time to form an opinion on a JRPG. Pulling the FFXIII defense is pathetic.
Whoa whoa whoa whoa.
They say right at the start they're at the orb collection quest, that's about 20 hours into the game, and after the final party members join.You cannot say the game is a relic that should have stayed in the past after 20 hours, this is an utterly ridiculous statement especially considering what it does later on. The essay and the argument that is posited in the thread is at complete odd with the game even is about provided you take the time to play it.
20 hours is a generous statement considering how far this person seems to be too. Gallopolis is 10 hours at best
They say right at the start they're at the orb collection quest, that's about 20 hours into the game, and after the final party members join.
Regardless, 20 hours is more than enough time to form an opinion on if you like something or not, and why. 10 hours is more than enough time. 5 hours is more than enough time. 2 hours is more than enough time. OP has more than put the adequate time necessary to see if their opinion on the game will change or not. I disagree with literally everything in the OP, except maybe criticism of the music, and I still can't fault the amount of time put in to the game.
OP is giving their opinion on the game based on their experience with it. It's not some universal blanket assessment of the game's objective quality or merits.There's plenty of games that I dislike and haven't put the time to invest myself. That in itself, is fair. However, I don't make claims like *I* know what the game is about with the little I played.
I wasn't convinced by Octopath Traveler before release with the demo and thought there were things that didn't feel right by me, that's fair, I didn't make a blanket statement that the game is bad, or the whole game is like that. I took the time to invest myself and found things to enjoy past the demo section.
We're talking about a person who didn't know you could control your characters manually. Come on, now.
I agree with the OP on most things at a personal level, but the point of these games IS to be stuck in the past. Its a callback to the series/genre as a whole and meant to celebrate it.
That's fairly boring to me, but I get why people enjoy the game.
Are you serious ? This game has three acts, he's not even at half of the quarter of the first act.
How can you judge the game when you haven't even unlocked a quarter of the skill board and there are three remainng characters to recruit ?
Lots of games have multi-act structures. DQXI is not special.Are you serious ? This game has three acts, he's not even at half of the quarter of the first act.
How can you judge the game when you haven't even unlocked a quarter of the skill board and there are three remainng characters to recruit ?
20 hours?
I got Naruto Shinobi Striker yesterday and determined it was garbage within minutes. Not once did I consider "maybe if I play for 20 hours, I'll really get this game." I'm always baffled when I read things like this. And you already knew that you disliked old school JRPGs...
There's plenty of games that I dislike and haven't put the time to invest myself. That in itself, is fair. However, I don't make claims like *I* know what the game is about with the little I played.
I wasn't convinced by Octopath Traveler before release with the demo and thought there were things that didn't feel right by me, that's fair, I didn't make a blanket statement that the game is bad, or the whole game is like that. I took the time to invest myself and found things to enjoy past the demo section.
We're talking about a person who didn't know you could control your characters manually. Come on, now.
OP is giving their opinion on the game based on their experience with it. It's not some universal blanket assessment of the game's objective quality or merits.
A game should be engaging from the very first minute. If you do something for fun and aren't having fun for 20 hours, that's a very, very long time. For many people that's all the free time they have available over several weeks.
And be honest here, the game does not really change with the final characters, or end game skills. Sure, if you enjoy the game it changes the pace a bit, but it's not a fundamental difference for people not enjoying it.
Lots of games have multi-act structures. DQXI is not special.
The fact that the game gates stuff like that more than 20 hours later is an issue with the game, not the player.
The opinion is fully relevant, because DQ11 doesn't structurally or mechanically suddenly change in the 21st hour or the 22nd hour or the 23rd hour (and if it did, then that in and of itself would be a point of discussion).Nothing about what I said implied that I judged it as some objective statement. I'm criticizing the relevance of the opinion based on the information he gave out, that's all.
I mean, knowing something is a certain way, and knowing you will have problems with it, are two very different things.I'm starting to think people should do some research before they jump into something. Almost everything you have problems with is a fundamental part of the series.
Hey, Ardyn is like, the one part of the story that is done well.Wow. First I pretty much disagree with everything the OP just said. Boring unrelateable characters? WHAT!? I just can't.
That aside he's welcome to his opinion.
I will say I would rather a series stick to what makes it great a little too much than go the route of Final Fantasy. My favorite series of all time has somehow evloved into a boy band action RPG with a story that is impossible to follow and a villain no one gives a shit about.
You can feel that way, but the OP can feel otherwise. Giving someone crap for not spending enough time after 20 hours is just ridiculous any way you slice it.But my issue isn't that it's special ? This isn't the fault of the game that it chooses a structure that you're not enjoying. It doesn't make it any less valuable. DQXI is good exactly because it does it the way it does.
It's like saying the mechanical structure of FF6 is inherently flawed because the game gates access to the World of Ruin. The World of Ruin is good because you lived through the World of Balance.
Good news, the Switch port adds even more content to the gameIt's one of the most fully featured turn based JRPGs since DQVIII.
My only complaint is that it may be too damn long. It is slow in areas for sure but it has a lot to offer.
I don't really care about not being able to see turns because I know it's tied to the agility stat. I do wish I could see weaknesses and ailment susceptibility though.
I'm actually still playing this in the post game. I have like 140 hours on it. I appreciate that they made the world huge and reactive to almost any event in terms of NPC dialogue but I feel like they could crunch down the game length quite a bit.
I do like classic JRPGs though, this feels barebones even compared to that. The pep system is the hook, but it lacks the feedback to even let you engage with it in a meaningful wayIf you don't like traditional RPG's this was a bad choice. I adore this game in every way, even the music isn't as bad as everyone makes it seem.
But you can choose to control the allies if you want to, they aren't ai locked at all
Specifically guest characters, Sylvando, Rab, and Vince all do this before even the prior two join the party officially. Again this is probably a early game issueFor someone who lambasted the combat system, it really seems like you didn't dig very deep into it considering you think other party members are AI controlled all the time.
The opinion is fully relevant, because DQ11 doesn't structurally or mechanically suddenly change in the 21st hour or the 22nd hour or the 23rd hour (and if it did, then that in and of itself would be a point of discussion).
OP listed numerous disclaimers that "maybe things get better" on at least a couple of his criticisms. He was transparent about the amount of DQXI he's played, and his criticism of the game is based off that experience. No tricks.
And after 20 hours, longer than many games, it's fair to share some structured opinions. Some of those criticisms could be negated if he played the game through to completion, but it's absurd to expect someone to stick with a game they're not enjoying after 20 hours just to share their opinion of said game.
No, ROF isn't flawed for its structure and neither is DQ11, and yet people are free to take issue with said structures if they want, as OP did.I'm not sure I understand because Idon't see how it matter that it changes in the hours after. My discussion is about these 20 hours and how and why they're set up this way. For example, take Resonance of Fate, its first half is a slice-of-life that directly informs the second half that is more linear and structured. Is RoF flawed because people didn't stick around for the second half ? Should RoF have shown his hand immediately ?
It seems like this intent on enjoying a game immediately especially in terms of narrative is counter-intuitive.
All is fair. I personally feel the indictment of the game as a thing of the past that should remain in the past isn't fair in light of my own experience with the game since I've fully finished the game.
I dont know why you bother bringing this up, it has nothing to do with the conversation and raises no counter to the pointsI can't take anyone that doesn't like DQ11 but clearly likes Persona seriously. I just can't.
I like old school JRPGs, but I did say this was a game I played on recommendation that I spent money on. I wanted to get my money's worth and I wanted to be able to discuss the game with my friends. Not even era, specifically my friends20 hours?
I got Naruto Shinobi Striker yesterday and determined it was garbage within minutes. Not once did I consider "maybe if I play for 20 hours, I'll really get this game." I'm always baffled when I read things like this. And you already knew that you disliked old school JRPGs...