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Dreamboum

Member
Oct 28, 2017
22,865
What? 20 hours is absolutely a fair shake. It's not OP's fault the game hasn't managed to do anything to get their attention after 20 hours of them playing it.
You cannot say the game is a relic that should have stayed in the past after 20 hours, this is an utterly ridiculous statement especially considering what it does later on. The essay and the argument that is posited in the thread is at complete odd with the game even is about provided you take the time to play it.

20 hours is a generous statement considering how far this person seems to be too. Gallopolis is 10 hours at best
 

kamineko

Linked the Fire
Member
Oct 25, 2017
6,528
Accardi-by-the-Sea
Can't wait to play it in 2d on Switch, the pastest past of all pasts

EDIT and 20 hours is fine. I don't agree with TC at all, but nobody should be expected to play 20 hours just to have an opinion. The basic loop is clear, it's not like it turns into a cart racer at hour 22
 
Last edited:

Zassimick

Member
Nov 6, 2017
495
I'd argue that there isn't a moment that the game suddenly got better. I just progressively came to understand what the game was, and in there was peppered a few good moments. So if you're waiting for that moment but you don't like the game, it ain't coming.

Music keeps it from reaching some good heights. You're right that it suddenly being orchestral wouldn't help.

It's a solid RPG and I'm glad I've played it. Still have Act 3 to do yet. But it's a right slog at times and would not be surprised at it failing to grab everyone's attention.
 

Endrix

Alt Account
Banned
Apr 20, 2018
49
I can't deny this was mostly my experience with this game as well, and I played several other DQ games (not including VIII). I really enjoyed the old ones back in the day, and the DS games I really loved as well.
I did switch to classic battle mode though and control all my party members, that helps a lot.

However, this translation to slow 3D broke a lot for me. I'm a fan of the series, so I played until the end and a bit of the post game, but the pacing was just horrible. The story was even more simplified than normal, but the extended cut scenes is what made this bothersome. I used to love coming into a new town, getting stuff and talking to people, but now just exploring is too time consuming that I would prefer to just miss the stuff hidden in pots. I liked the forging, but the recipes weren't as good as in DQIX and ingredient gathering just a bore because of slow-travel.

And indeed, those little details matter, if I hit an enemy without it noticing me on the world map, I should get initiative.

The skill system is really uninteresting as well. This is rarely a strenght in DQ games, but this one is one of the most boring ones for sure. If you're stuck with characters, I prefer the DQIV system over this one by a lot, and that's more basic.

The story picked up for me at the start of act 2, they seemed to actually do something interesting, but quite soon it became apparent it was just an illusion of change, and the world was basically the same as in act 1. The postgame gave some interesting details on the history of the world and some much needed information that should have come in the main story, but the hero is just acting silly. If it was not for the entity that followed you(without the hero knowing), the disaster would have just happened again. At some point I just gave up as I had no interest in having to grind a bit to fight the same enemies.

In short, it it my least favorite DQ by far, and I would much rather replay one of the other ones than continue further with the post game of DQXI.
 

Dreamboum

Member
Oct 28, 2017
22,865
20 hours is more than enough time to form an opinion on a JRPG. Pulling the FFXIII defense is pathetic.
Are you serious ? This game has three acts, he's not even at half of the quarter of the first act.

How can you judge the game when you haven't even unlocked a quarter of the skill board and there are three remainng characters to recruit ?
 

Deleted member 249

User requested account closure
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Oct 25, 2017
28,828
You cannot say the game is a relic that should have stayed in the past after 20 hours, this is an utterly ridiculous statement especially considering what it does later on. The essay and the argument that is posited in the thread is at complete odd with the game even is about provided you take the time to play it.

20 hours is a generous statement considering how far this person seems to be too. Gallopolis is 10 hours at best
They say right at the start they're at the orb collection quest, that's about 20 hours into the game, and after the final party members join.
Regardless, 20 hours is more than enough time to form an opinion on if you like something or not, and why. 10 hours is more than enough time. 5 hours is more than enough time. 2 hours is more than enough time. OP has more than put the adequate time necessary to see if their opinion on the game will change or not. I disagree with literally everything in the OP, except maybe criticism of the music, and I still can't fault the amount of time put in to the game.
 

WestEgg

One Winged Slayer
Member
Oct 25, 2017
14,047
I'm going to get this game partially because I want to see what all the praise is about, but mostly because if Dragon Quest becomes popular in the West, we might get Fortune Street again!
 

Dreamboum

Member
Oct 28, 2017
22,865
They say right at the start they're at the orb collection quest, that's about 20 hours into the game, and after the final party members join.
Regardless, 20 hours is more than enough time to form an opinion on if you like something or not, and why. 10 hours is more than enough time. 5 hours is more than enough time. 2 hours is more than enough time. OP has more than put the adequate time necessary to see if their opinion on the game will change or not. I disagree with literally everything in the OP, except maybe criticism of the music, and I still can't fault the amount of time put in to the game.

There's plenty of games that I dislike and haven't put the time to invest myself. That in itself, is fair. However, I don't make claims like *I* know what the game is about with the little I played.

I wasn't convinced by Octopath Traveler before release with the demo and thought there were things that didn't feel right by me, that's fair, I didn't make a blanket statement that the game is bad, or the whole game is like that. I took the time to invest myself and found things to enjoy past the demo section.

We're talking about a person who didn't know you could control your characters manually. Come on, now.
 

Deleted member 249

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Oct 25, 2017
28,828
There's plenty of games that I dislike and haven't put the time to invest myself. That in itself, is fair. However, I don't make claims like *I* know what the game is about with the little I played.

I wasn't convinced by Octopath Traveler before release with the demo and thought there were things that didn't feel right by me, that's fair, I didn't make a blanket statement that the game is bad, or the whole game is like that. I took the time to invest myself and found things to enjoy past the demo section.

We're talking about a person who didn't know you could control your characters manually. Come on, now.
OP is giving their opinion on the game based on their experience with it. It's not some universal blanket assessment of the game's objective quality or merits.
 

Deleted member 888

User requested account closure
Banned
Oct 25, 2017
14,361
I'm playing through it just now and it's a right fucking slog. It's showing just how poorly the rigid traditional JRPG formula has aged.

The music as well, holy shit, it's worse than Ni No Kuni 2. The battle music is straight up diarrhoea.

I seriously doubt I'll be able to finish it, and it's a fucking chore coming off of Divinity 2 Original Sin.

FF15 is far better.

ps. I couldn't finish Ni No Kuni 2 either for how bad it was. The first was better.
 

ara

Member
Oct 26, 2017
13,022
I agree with the OP on most things at a personal level, but the point of these games IS to be stuck in the past. Its a callback to the series/genre as a whole and meant to celebrate it.

That's fairly boring to me, but I get why people enjoy the game.

Pretty much. It probably does what it sets out to do pretty well, but I personally thought it was boring as all fuck and a massive disappointment.
 

Endrix

Alt Account
Banned
Apr 20, 2018
49
Are you serious ? This game has three acts, he's not even at half of the quarter of the first act.

How can you judge the game when you haven't even unlocked a quarter of the skill board and there are three remainng characters to recruit ?

A game should be engaging from the very first minute. If you do something for fun and aren't having fun for 20 hours, that's a very, very long time. For many people that's all the free time they have available over several weeks.

And be honest here, the game does not really change with the final characters, or end game skills. Sure, if you enjoy the game it changes the pace a bit, but it's not a fundamental difference for people not enjoying it.
 

Spongehead56

Member
Jul 6, 2018
210
Wisconsin
I agree with you OP. I love JRPGs, including many more traditional ones such as FF IV, FF V, FF VI, Star Ocean 2, Trails of Cold Steel 1/2.

However, in the 30 hours I spent playing DQXI, I did not have fun. I gave it a very fair shake, but it was uninteresting to me both mechanically and story wise. I wish it would've taken the traditional story and mechanics and updated them just a bit more.
 

Elven_Star

Member
Oct 27, 2017
3,970
I felt like you OP, and gave it up after Act 1. Came back months later, finished the game (including Act 3) and loved it.
 

WrenchNinja

Member
Oct 25, 2017
18,745
Canada
Are you serious ? This game has three acts, he's not even at half of the quarter of the first act.

How can you judge the game when you haven't even unlocked a quarter of the skill board and there are three remainng characters to recruit ?
Lots of games have multi-act structures. DQXI is not special.

The fact that the game gates stuff like that more than 20 hours later is an issue with the game, not the player.
 

TheIlliterati

Banned
Oct 28, 2017
4,782
As a throwback I see why people love it. I loved DQ8 when it came out. I beat this and found it enjoyable but still incredibly by the numbers. Strangely enough the enemy animations were what kept me playing. They were the best part to me.
 

ScOULaris

Member
Oct 25, 2017
9,629
It's the only DQ game I've ever disliked. I'm a huge fan of 4, 5, 8, and 9, but 11 was just godawful to me. I made it about 8-10 hours in before just giving up. It was such a bore, and everything felt so shallow and charmless. And don't even get me started on the music.
 

Mzo

Member
Nov 30, 2017
1,165
Strongly disagree.

I really respect the series for staying true to its roots and releasing a game that is undeniably Dragon Quest in 2019.

Compare this to the unrecognizable mess that is now Final Fantasy.

DQ is super chill. Love playing for a couple of hours before bed.
 

Mendrox

Banned
Oct 26, 2017
9,439
Game was okay. Music sucked yes, gameplay is more a thing of if you like old systems and you can also manipulate Pep. Story was nothing except for the postgame which i thought was great and made the game good at the end for me.
 

Blade24070

Member
Oct 26, 2017
7,003
20 hours?

I got Naruto Shinobi Striker yesterday and determined it was garbage within minutes. Not once did I consider "maybe if I play for 20 hours, I'll really get this game." I'm always baffled when I read things like this. And you already knew that you disliked old school JRPGs...

Probably has to do with buyer's remorse and seeing other people praise something so you think that maybe you need to give something more time to click, or whatever.
 

mute

â–˛ Legend â–˛
Member
Oct 25, 2017
25,107
I really loved the game, and how much of a throwback it was (while at the same time being really pretty to look at).

I don't get to play games like this often though, so it wasn't like I was burned out on the formula.
 

Horned Reaper

Member
Nov 7, 2017
1,560
I completely agree OP. Most overrated game of 2018 by far for me. You haven't missed anything by dropping it early on either. The game only gets worse with every act. The semblance of personality that the cast had with Sylvando, Rab and Veronica also rapidly deteriorates after every story beat.

Without its aesthetics, it would be mediocre even compared to the average PS2 jrpg.
 

Mr.Deadshot

Member
Oct 27, 2017
20,285
It's a "classic JRPG" - what did you expect? It's basically the definition of a JRPG if you don't see JRPG = "RPGs made in Japan".
 

Zassimick

Member
Nov 6, 2017
495
There's plenty of games that I dislike and haven't put the time to invest myself. That in itself, is fair. However, I don't make claims like *I* know what the game is about with the little I played.

I wasn't convinced by Octopath Traveler before release with the demo and thought there were things that didn't feel right by me, that's fair, I didn't make a blanket statement that the game is bad, or the whole game is like that. I took the time to invest myself and found things to enjoy past the demo section.

We're talking about a person who didn't know you could control your characters manually. Come on, now.

OP listed numerous disclaimers that "maybe things get better" on at least a couple of his criticisms. He was transparent about the amount of DQXI he's played, and his criticism of the game is based off that experience. No tricks.

And after 20 hours, longer than many games, it's fair to share some structured opinions. Some of those criticisms could be negated if he played the game through to completion, but it's absurd to expect someone to stick with a game they're not enjoying after 20 hours just to share their opinion of said game.
 
OP
OP

Deleted member 4037

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Oct 25, 2017
6,989
Okay, I was driving, so give me a sec to comb through this quick and I will respond to the people that arent just "lol"
 

Dreamboum

Member
Oct 28, 2017
22,865
OP is giving their opinion on the game based on their experience with it. It's not some universal blanket assessment of the game's objective quality or merits.

Nothing about what I said implied that I judged it as some objective statement. I'm criticizing the relevance of the opinion based on the information he gave out, that's all.

A game should be engaging from the very first minute. If you do something for fun and aren't having fun for 20 hours, that's a very, very long time. For many people that's all the free time they have available over several weeks.

And be honest here, the game does not really change with the final characters, or end game skills. Sure, if you enjoy the game it changes the pace a bit, but it's not a fundamental difference for people not enjoying it.

Enjoyment isn't an absolute. It isn't an on/off switch where there is a breaking point where you finally start to enjoy a game. A game starting slow isn't a flaw at all. This philosophy just means that you value the first hour experience type of design. Dragon Quest sets out to tell a story going crescendo over the next 80 hours. Claiming that a RPG has to be fun minute one is just saying that you enjoy Final Fantasy because they're the ones putting all their chips on the table immediately. DQ11 does it differently and isn't any less interesting.

There is value in a JRPG taking its time to tell a story, and there is a reason DQXI manages to tell a more compelling story than the last decade of Final Fantasy. It takes its time to set up a compelling narrative that goes places, and this is a quality.

Lots of games have multi-act structures. DQXI is not special.

The fact that the game gates stuff like that more than 20 hours later is an issue with the game, not the player.

But my issue isn't that it's special ? This isn't the fault of the game that it chooses a structure that you're not enjoying. It doesn't make it any less valuable. DQXI is good exactly because it does it the way it does.

It's like saying the mechanical structure of FF6 is inherently flawed because the game gates access to the World of Ruin. The World of Ruin is good because you lived through the World of Balance.
 

Jake2byFour

Member
Oct 28, 2017
4,838
Sorry you didn't like OP, personally for me it was the turn based RPG itch I was looking for and I wasn't disappointed.
 

Deleted member 249

User requested account closure
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Oct 25, 2017
28,828
Nothing about what I said implied that I judged it as some objective statement. I'm criticizing the relevance of the opinion based on the information he gave out, that's all.
The opinion is fully relevant, because DQ11 doesn't structurally or mechanically suddenly change in the 21st hour or the 22nd hour or the 23rd hour (and if it did, then that in and of itself would be a point of discussion).
 

No Depth

Member
Oct 27, 2017
18,299
Longtime fan of the series since the NES NP giveaway and I agree with most of the OP.

I do agree that it is time for the combat to hone in on being a bit more tactical, something DQ has always been very aloof over. It's a franchise where efficiency dictates your decisions, and rarely do you find yourself reacting with unique and situational skills. Very rarely.

Embracing more transparency with the systems and turn order, affinities, or defense negation, etc... could really spice things up. I was very excited for this game myself, but fizzled our after a dozen or so hours for similar reasons as the OP. Lack of engagement in combat and the story beats felt slow and plodding. And this coming from someone that has finished almost every other entry.

I can argue the value of having some chaos, like keeping pep hidden for added chaos and surprise, or certain enemy nonsense like dancing. But trading repetead blows and abilities in the same fashion as we did on the 80's for triple the game time isn't as appealing when more thoughtful and focused genre titles are showing up regularly.

At least the music will be slightly addressed in the Switch port(though I'd also argue the compositions aren't great to begin with, especially against classic DQ games).
 

SantaC

Banned
Oct 27, 2017
3,763
I agree with OP mainly because the boring cast and main character. Shit is going down and yet MC with his dorky hairstyle throws another empty stare.

Gameplay is allright, but the rest isnt. Still better than FFXV though.
 

Sgt. Demblant

Self-requested ban
Banned
Oct 25, 2017
7,030
France
Well the thread title isn't exactly inviting but props for writing a detailed OP even if I disagree.

DQ has some of the best writing in all of gaming. Unfortunately, one of XI's flaws is that it takes a bit too long to reveal its hand and also that it is a deconstruction of the entire series (it was celebrating its 30th anniversary) and as a result, what it is deconstructing exactly and why might not be evident to newcomers unfortunately. The first part of the game (I would divide it into three parts) is the most basic hero journey imaginable. There is a point to it. Believe me, when the story starts doing its thing, it's effective. And I think how hard some of it hits might surprise you. But I agree that it takes too long to get there. That was one of my few criticisms about the game. Still, as someone who has beaten most of the games in the series, the final moments of XI are the ultimate payoff for pretty much 30 years of jrpgs. It's brilliant. And they needed a lot of build-up to get there.

I think IX is a much better entry point for newcomers.
Or IV and especially V if you don't mind random battles.

Regarding the music... Yeah, it sucks.

As for the gameplay, I adore it.
And for what it's worth, I don't think I'm blinded by nostalgia since I only discovered the series with IX, as an adult. I don't know that I can quite break down why it's so good though. But Tim Rogers' exceptionally hilarious video review explains it so much better than I ever could. It's a must-watch.
 

Deleted member 6730

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11,526
I'm starting to think people should do some research before they jump into something. Almost everything you have problems with is a fundamental part of the series.
 

Deleted member 18400

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Wow. First I pretty much disagree with everything the OP just said. Boring unrelateable characters? WHAT!? I just can't.

That aside he's welcome to his opinion.

I will say I would rather a series stick to what makes it great a little too much than go the route of Final Fantasy. My favorite series of all time has somehow evloved into a boy band action RPG with a story that is impossible to follow and a villain no one gives a shit about.
 

Deleted member 249

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28,828
Wow. First I pretty much disagree with everything the OP just said. Boring unrelateable characters? WHAT!? I just can't.

That aside he's welcome to his opinion.

I will say I would rather a series stick to what makes it great a little too much than go the route of Final Fantasy. My favorite series of all time has somehow evloved into a boy band action RPG with a story that is impossible to follow and a villain no one gives a shit about.
Hey, Ardyn is like, the one part of the story that is done well.
 

HeeHo

Member
Oct 27, 2017
476
It's one of the most fully featured turn based JRPGs since DQVIII.

My only complaint is that it may be too damn long. It is slow in areas for sure but it has a lot to offer.

I don't really care about not being able to see turns because I know it's tied to the agility stat. I do wish I could see weaknesses and ailment susceptibility though.

I'm actually still playing this in the post game. I have like 140 hours on it. I appreciate that they made the world huge and reactive to almost any event in terms of NPC dialogue but I feel like they could crunch down the game length quite a bit.
 

WrenchNinja

Member
Oct 25, 2017
18,745
Canada
But my issue isn't that it's special ? This isn't the fault of the game that it chooses a structure that you're not enjoying. It doesn't make it any less valuable. DQXI is good exactly because it does it the way it does.

It's like saying the mechanical structure of FF6 is inherently flawed because the game gates access to the World of Ruin. The World of Ruin is good because you lived through the World of Balance.
You can feel that way, but the OP can feel otherwise. Giving someone crap for not spending enough time after 20 hours is just ridiculous any way you slice it.
 

Deleted member 249

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Oct 25, 2017
28,828
It's one of the most fully featured turn based JRPGs since DQVIII.

My only complaint is that it may be too damn long. It is slow in areas for sure but it has a lot to offer.

I don't really care about not being able to see turns because I know it's tied to the agility stat. I do wish I could see weaknesses and ailment susceptibility though.

I'm actually still playing this in the post game. I have like 140 hours on it. I appreciate that they made the world huge and reactive to almost any event in terms of NPC dialogue but I feel like they could crunch down the game length quite a bit.
Good news, the Switch port adds even more content to the game
 
OP
OP

Deleted member 4037

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If you don't like traditional RPG's this was a bad choice. I adore this game in every way, even the music isn't as bad as everyone makes it seem.
I do like classic JRPGs though, this feels barebones even compared to that. The pep system is the hook, but it lacks the feedback to even let you engage with it in a meaningful way
But you can choose to control the allies if you want to, they aren't ai locked at all
For someone who lambasted the combat system, it really seems like you didn't dig very deep into it considering you think other party members are AI controlled all the time.
Specifically guest characters, Sylvando, Rab, and Vince all do this before even the prior two join the party officially. Again this is probably a early game issue
 

Dreamboum

Member
Oct 28, 2017
22,865
The opinion is fully relevant, because DQ11 doesn't structurally or mechanically suddenly change in the 21st hour or the 22nd hour or the 23rd hour (and if it did, then that in and of itself would be a point of discussion).

I'm not sure I understand because Idon't see how it matter that it changes in the hours after. My discussion is about these 20 hours and how and why they're set up this way. For example, take Resonance of Fate, its first half is a slice-of-life that directly informs the second half that is more linear and structured. Is RoF flawed because people didn't stick around for the second half ? Should RoF have shown his hand immediately ?

It seems like this intent on enjoying a game immediately especially in terms of narrative is counter-intuitive.

OP listed numerous disclaimers that "maybe things get better" on at least a couple of his criticisms. He was transparent about the amount of DQXI he's played, and his criticism of the game is based off that experience. No tricks.

And after 20 hours, longer than many games, it's fair to share some structured opinions. Some of those criticisms could be negated if he played the game through to completion, but it's absurd to expect someone to stick with a game they're not enjoying after 20 hours just to share their opinion of said game.

All is fair. I personally feel the indictment of the game as a thing of the past that should remain in the past isn't fair in light of my own experience with the game since I've fully finished the game.
 

Deleted member 249

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28,828
I'm not sure I understand because Idon't see how it matter that it changes in the hours after. My discussion is about these 20 hours and how and why they're set up this way. For example, take Resonance of Fate, its first half is a slice-of-life that directly informs the second half that is more linear and structured. Is RoF flawed because people didn't stick around for the second half ? Should RoF have shown his hand immediately ?

It seems like this intent on enjoying a game immediately especially in terms of narrative is counter-intuitive.

All is fair. I personally feel the indictment of the game as a thing of the past that should remain in the past isn't fair in light of my own experience with the game since I've fully finished the game.
No, ROF isn't flawed for its structure and neither is DQ11, and yet people are free to take issue with said structures if they want, as OP did.
 

Grief.exe

Member
Oct 26, 2017
432
If you're on PC, install the orchestral music mod.

I have no idea why they used worse music for the game to sell copies of the soundtrack. It's nonsensical.
 

Aters

Banned
Oct 26, 2017
7,948
DQ is a series that needs to be approached in a different mindset. It just doesn't speak to some people, and it's ok. I wouldn't recommend DQ to everyone, despite loving the series.
 
OP
OP

Deleted member 4037

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I can't take anyone that doesn't like DQ11 but clearly likes Persona seriously. I just can't.
I dont know why you bother bringing this up, it has nothing to do with the conversation and raises no counter to the points
20 hours?

I got Naruto Shinobi Striker yesterday and determined it was garbage within minutes. Not once did I consider "maybe if I play for 20 hours, I'll really get this game." I'm always baffled when I read things like this. And you already knew that you disliked old school JRPGs...
I like old school JRPGs, but I did say this was a game I played on recommendation that I spent money on. I wanted to get my money's worth and I wanted to be able to discuss the game with my friends. Not even era, specifically my friends
 

Torpedo Vegas

Member
Oct 27, 2017
22,653
Parts Unknown.
I've been playing this the last couple weeks and all I can think is how much I wish more JRPG would be like this. I love it because it is a 16 or 32 bit era game on modern hardware.