Picked up a PS5, but I've been mainly using it to clear through some PS4 titles that I'd missed. Currently I'm going through Gravity Rush 2. I always loved the first game and Toyama is one of my favorite devs, so I'm definitely overdue for checking this one out.
I gotta admit my first evening with this game was just kinda having fun, but not the same joyousness I felt with the first game. I like the broad setup and vibes of the opening, but it was just a little slow and combat focused. Today, on my second day with the game, I'm probably near half way through and I'm absolutely loving it. The freedom of flying around these beautiful floating cities is wonderful and the specific pleasure provided is almost unmatched in the medium. The music and artstyle are captivating and add a lot to the atmosphere and joy of the game. Also, I hardly play any collectathon games anymore, It almost feels nostalgic just losing track of time and floating from tower to tower, under islands and in little nooks and crannies collecting orbs.
I believe the sliding mechanic is new. Regardless, it's very fun to use and adds to the moveset in a smart and satisfying way. It's too bad the servers are down. I haven't found too many of those talisman boxes, it would have been cool to see those user created hint photos, but whatever.
I'm going to guess I'm nearing half way through at mission #7. Though I gotta admit looking at the HLTB has me thinking the game may slightly overstay it's welcome. Even so, it feels like a highlight in the PS4 library already. I can't wait to play more and I'm here for whatever Toyama cooks up next at his new studio. I think the one game of his that isn't a classic in my eyes would be Blood Curse, everything else has been golden.