- Oct 25, 2017
Oh sorry, I misread this lol
It sucks you didn't enjoy it. It's my favorite game of the generation. But gotta say stuff like "everyone looks like a cosplayer" isn't a very charitable criticism of the game. The outfits and NPC designs are so unique.Didn't enjoy it much. The world is lifeless and not very interesting to explore, everyone looks like a cosplayer, the combat is repetitive and boring, and don't get me started on the story. Anyone who puts this game on the same level as TW3 is out of their goddamn mind.
At least this game had actual enemy variety and good combat, unlike that certain game which we are not mentioning.
The designs are alright on the concept art, but in-game everyone looks so goofy. Seriously felt like I was watching an Asylum movie when I played it.
It's quite easy to explain why I liked it and put over 130 hours into the main game and The Frozen Wilds.I've been playing the complete edition for a few weeks now. Initially my goal was to do every quest but each subsequent main quest so that I could 100% the game by the time I finished it, but after 25 hours of playing, I no longer can do it. I'm a few main quests away from completing the game, having just escaped the Sun Pit with that other dude whose name I can't remember.
I didn't initially have the complaints I do now but that's because I expected some things to get better. The game is visually stunning and the foliage, when in the thick of it, can be mesmerizing. Other than that, however, the game is not very fun to experience.
-The transition between gameplay and cut-scene is jarring and unprompted. Unlike other games that require you to be in the vicinity of where a cut-scene takes place before starting it, this game abruptly begins one as soon as you kill the last human or robot required, even if you are meters away.
-Melee combat is extremely clunky. Even if needed as a last resort, I prefer my character just die so I can start anew.
-Voice acting ranges anywhere from mediocre to bad outside of Aloy and the other dude who helps you later in the game.
-Side-quests explore nothing interesting and only serve as fetch-quests that yield nothing of value.
-Never played a game up until this one that had a skill tree with not a single skill I wanted to have.
-Dialogue choices that really feel inconsequential due to the limited number of conversations with them.
-A villain so unimaginative you forget he exists even if you only ever do the main quests and plow through the story.
-The AI is clunky and dumb, not sure how else to put it.
And a few others I can't think of at the moment.
However despite these complaints, the over all biggest pitfall this game has is that it feels incomplete in almost every way outside of its visual presentation. It has a skill tree that feels like it could develop into something more meaningful, but it never quite gets there. It gives the impression of being an ARPG with leveling up, the aforementioned skill tree, and modifying weapons, but none of these things feel like they matter. It has side-quests that feel like they're going to lead to a startling discovery, only to be squandered with insignificance.
And by far the worst feeling I have in a game like this is that after 25 hours my character feels no more empowered now than when I started. I'm happy for those who really enjoy this game because I can see why it is that you do - after all, fighting the robots and dismantling them piece-by-piece can be pretty fun - but this gets old for someone like me very quickly if there's no incentive for continuing to do it outside of harvesting resources.
I'll be finishing the game soon as I have only a few hours left, but I am not looking forward to it. A shame since I went into this game not having read a single impression with the intention of making it my first open-world game I devoted all my time to completing entirely. Now I've discovered even completing the main quests are a chore.
Always funny to me seeing these posts in HZD threads, because it was the the complete opposite to me. Played and completed HZD, played Zelda BOTW afterwards and got bored rather quickly. A super boring game to me.
What I found hard to overlook regarding the story, so much so it undermined tone of the game itself, was the NPC design, seemed like a bunch of actors with cheap costumes on, they did not sell thier culture or history, it all felt so fake. Pristine faces, yet they we're meant to believe they're rugged, weathered individuals. Really impacted my desire to understand their plight.Some of the worst voice acting in any AAA game.
Almost none of the 'actors' (including Aloy) feel like they really belong in or understand many of the scenes they are in. Their accent, intonation, and emotions conveyed almost never seem correct for the situation. Completely takes me out of the game.
It felt like they just brought in people from around the office to voice the lines.
Completely agree with what you said. It's a 7/10 game, thanks to the great combat (i won't even complain about melee like almost everyone else here, i just didn't used it much). But dear Lord, i didn't care about any of the characters aside from Aloy and at one point late in the game started to rush through the missions using fast travel constantly (once you finish the cauldrons there is no point of exploring anymore).Honestly, after finishing it I couldn't understand why it was nominated for the GOTY in 2017 over other games. It's not bad, but Jesus the middle part is boring. The only thing I don't agree with you is the combat, I loved it as long as it was against machones (seriously, human enemies are the worst here. They're just boring).
The DLC is a LOT better though. At least the story and cutscenes aren't like seeing a girl play with Barbies.
Perhaps playing on a higher difficulty level would help with this? If combat is never much of a challenge, I imagine skill/weapon/armor upgrades wouldn't feel very rewarding, and there would be less incentive for being creative with your arsenal and trying different things. I played on normal and found it challenging enough that upgrades certainly felt welcome. For most of the game, at least - my Aloy was probably a little overpowered towards the end, with theIt has a skill tree that feels like it could develop into something more meaningful, but it never quite gets there. It gives the impression of being an ARPG with leveling up, the aforementioned skill tree, and modifying weapons, but none of these things feel like they matter.
Being an asshole doesn't make you memorable, he doesn't even have that unique a design. He just looks like a generic brute enemy you'd find in this kind of game. I didn't even realize that he was supposed to be a main villain until like halfway through the story.
Mmmmmmmm I think they're about on-par with one another honestly and that other game doesn't lock obvious and essential skills behind a level up tree.
Agreed. Aloy becomes a real powerhouse after a while after acquiring new skills and weapons.
Wow I couldn't disagree more. It feels like we played different games.
Yup that was it. Periodically someone new needs to start a new thread about how they don't like it. I'm probably just not looking but I don't recall other games getting this treatment.