Playing through this now. Finished the DLC and reaching the final stretch of the main path.
It's a very solid game, great even, but really it's a game that more than anything makes me wish for more. It's a great framework and baseline, but leaves a lot to be desired, both in a good and bad way.
A lot of the weapon and equipment feel superfluous, I definitely agree about the skill trees being whatever which you easily max out, lots of the larger enemies are more annoying to tackle than actually hard. The world itself it's quite barren and lacks a lot of meaningful exploration or interaction of any kind. The story is serviceable, but the sidequests and everything are quite lacking. It's very formulaic and lacks any sense of being a living breathing world. You would think exploring the old world ruins would be a major attraction but they're practically nonexistent outside some main quests, which even then are ehh.
Controls are kind of major issue as well, which plays a big part in some of the larger enemies being so annoying. The fact that the camera is up inside Aloy's ass really makes things frustrating at times when they're literally right on top of you. A lot of Aloy's movement/dodge capabilities end up being totally useless against a number of enemy types. As do the use of traps in many cases. They move around so goddamn much even when shocked or pinned down that even with arrow time makes hitting weak spots a real chore and not an actual engaging challenge. The fact that lots of terrain, objects and even enemy parts in the world have invisible areas around them that your arrows hit is a huge fucking annoyance. The number of times I was aiming right at an enemy weak spot only to hit the invisible area around a tree trunk was one too many times.
It's a game I really like, but can't help but see how much better it could be when I'm playing, which is not the best. I really hope they come out with a sequel that builds off this foundation and improves in those problem areas and ones that are lacking as there's so much more than can be done.
The game world is gorgeous, character designs and diversity is mostly great, though a number of characters are really terrible looking and the Oseram as a whole are just fucking trash looking. But technically it's a great looking game with really strong art direction for the most part. Surprised to find a lot of technical glitches in the game, loading whole assets and texture popin a ton. Weird things like Campfires placed inside things like trees and other odd anomalies like that, but nothing game breaking or ruining.