So, despite buying the Kingdom hearts 2.8 and 1.5+2.5 collections when they came out, I never bothered to take them out of the shrink wrap. I had interest in the series, and watched videos attempting to explain the story to me (all I really seem to have gotten from them is "everyone is a Xeanhort") but I never felt the desire to take the plunge into the games.
But considering the barren game release schedule and realizing I have nothing to really play for a while, I decided to take the plunge into KH.
I've done the first 3 worlds (Wonderland, Olympus, Deep Jungle) and I feel like I am playing a game that is showing its age.
Maybe modern games have spoiled me with maps, critical path indicators, etc but KH1 feels really obtuse with its progression. Olympus is the most straightforward of the worlds I have played but levels like Deep Jungle had me scratching my head regarding what to do and where to go.
Traverse town is no different since I am still unfamiliar with the layout, and had no idea what to do returning there if I didn't look up a guide to tell me where to go.
The combat feels fun though, although some engagements feel a bit to chaotic to manage properly and the wonderland boss feeling like an absolute chore to fight because of the platforming involved to hit him.
But the worst thing to me that I have seen is without a doubt this 'gummi ship' mechanic.
I had no idea this was a thing in kingdom hearts. On the surface it seems like a simple mini game of space harrier or starfox.
But then there is this ridiculous complexity due to the blueprint and building system for these ships. Aesthetically, these sequences look so garrish and ugly. So, if this was just a simple mini game I wouldn't really mind it...
but you have to do this thing everytime you want to go to a different level.
Why?
Did they want to extend the playtime needed? These sequences feel so unnecessary.
It's not a deal breaker, but these sequences feel like incredibly unnecessary padding to the game and makes changing worlds feel more like a chore than they should be.
But considering the barren game release schedule and realizing I have nothing to really play for a while, I decided to take the plunge into KH.
I've done the first 3 worlds (Wonderland, Olympus, Deep Jungle) and I feel like I am playing a game that is showing its age.
Maybe modern games have spoiled me with maps, critical path indicators, etc but KH1 feels really obtuse with its progression. Olympus is the most straightforward of the worlds I have played but levels like Deep Jungle had me scratching my head regarding what to do and where to go.
Traverse town is no different since I am still unfamiliar with the layout, and had no idea what to do returning there if I didn't look up a guide to tell me where to go.
The combat feels fun though, although some engagements feel a bit to chaotic to manage properly and the wonderland boss feeling like an absolute chore to fight because of the platforming involved to hit him.
But the worst thing to me that I have seen is without a doubt this 'gummi ship' mechanic.
I had no idea this was a thing in kingdom hearts. On the surface it seems like a simple mini game of space harrier or starfox.
But then there is this ridiculous complexity due to the blueprint and building system for these ships. Aesthetically, these sequences look so garrish and ugly. So, if this was just a simple mini game I wouldn't really mind it...
but you have to do this thing everytime you want to go to a different level.
Why?
Did they want to extend the playtime needed? These sequences feel so unnecessary.
It's not a deal breaker, but these sequences feel like incredibly unnecessary padding to the game and makes changing worlds feel more like a chore than they should be.