I've had this in my Steam library for a few months now, but just got around to playing it. I'm not done yet, but I really like the open area gameplay on the second hardest difficulty after turning off and trying to ignore all the Survival Instinct parts of the game. It very slightly reminds me of some older adventure games in these parts of Rise of the Tomb Raider. The combat and stealth's pretty nice too, since I liked the 2013 reboot's combat and stealth improved a little bit. The AI could use some improvement, though.
Tomb exploration is pretty decent. Find them, follow a linear corridor (orvice versa), then do a couple of puzzles. They could encourage a little more exploration, but it's nothing to write home about, in my opinion.
As for the story, it's okay so far with some awkward voice acting and dialogue from the secondary characters. The constant "Lara's in literal danger" theme with "QTEs, but not really," is starting to get annoying. Player agency's something that allows players to get really invested into the game, in my opinion. Lara's redesign is nice, but I feel like they could have kept with the 2013 one instead of almost completely changing it again.
Tomb exploration is pretty decent. Find them, follow a linear corridor (orvice versa), then do a couple of puzzles. They could encourage a little more exploration, but it's nothing to write home about, in my opinion.
As for the story, it's okay so far with some awkward voice acting and dialogue from the secondary characters. The constant "Lara's in literal danger" theme with "QTEs, but not really," is starting to get annoying. Player agency's something that allows players to get really invested into the game, in my opinion. Lara's redesign is nice, but I feel like they could have kept with the 2013 one instead of almost completely changing it again.