OPEN SPOILERS FOR 999, PLEASE HIDE ANY FOR VLR AND ZTD
After renting the Nonary Games remaster on a whim after years of good hearsay in Danganronpa communities, I was blown away. JUST finished 999, and while a bit jank at times, those escape rooms were some of the most satisfying puzzles I've played in a long time. That, mixed with the True Ending(thank god for Flow Chart hopping) left me satisfied as hell.
The character designs were all a bit iffy at first, but overtime I grew to really like nearly every character. Lotus's design had potential to be amazing, but her vagina basically hanging out was skeevy and for the first playthrough I straight up didn't realize she had pants on beneath the red cloth on her sprite. But she still ended up being my favorite character by far, with Seven, Clover, and Snake not too far behind. Plus, animated sprites are so much more interesting and immersive than Hyper High Definition jpegs, and it really put more life into the minute to minute scenes.
I love a game with branching paths, and 999's were really cool, especially seeing each individual one culminating in unique information being revealed, and the True End taking that up to 11 with the timeline "seeing"(?) and basically giving Junpei the knowledge of every failed timeline's Junpei was such an amazing moment. I'm a sucker for time shenanigans.
I loved the reveal of Alice halfway through, though, because I IMMEDIATELY recognized her from the other half of the cover art, and that gave a.... wild expectation. That ending is still hilarious, and I'm hoping I find out what the fuck happens after? Because.......
~transition~
........ I just started Virtue's Last Reward(as in literally just now, paused the second it let me) and..... It takes place in 2028?????? That's like 20 years after 999, right? I don't remember a timestamp for 999, but I assumed it took place around the time it came out. I think some of the cover characters are the same as the first game(Primarily the girl that looks like an Older Clover) and I hope this has a continuation to the kinda open end of 999. I'm expecting mostly completely separate circumstances/events with very little tying them together, though, besides the obvious Alice.
Now for the thing that made me make this thread. Hoo boy. I started this expecting a similar structure to 999's easygoing flow, which had great branching and pretty clean jumping points.
And as I started VLR, I decide to take its flow chart for a gander. And holy shit. HOLY SHIT. Not only does every branch continue down a unique route(Unlike 999, where multiple branches would reunite at points), Every branch's branch has a branch. There is so much here.
Now, sure, quality can be bad or good, I don't know yet, but the sheer ambition of this hit me like a truck and left me slack jawed.
After the dread in DRV3 of knowing all the characters I really like would probably die, it's so nice to get a game(or series?) where the anime absurdity is still top tier but most/all the characters get out with good endings.
How is ERAs feelings towards the series as a whole? I think people generally hold up 999 as the best and ZTD as bullshit, but I'm excited to see just how absurd the series gets. I think I saw somebody mention
at some point, but I can't quite be sure. I have no idea what to expect though.
(If people would rather marked spoilers for 999, I can change that)
EDIT: With my completion of VLR, here's an OP update:
Santa and Seven can get some, honestly
After renting the Nonary Games remaster on a whim after years of good hearsay in Danganronpa communities, I was blown away. JUST finished 999, and while a bit jank at times, those escape rooms were some of the most satisfying puzzles I've played in a long time. That, mixed with the True Ending(thank god for Flow Chart hopping) left me satisfied as hell.
The character designs were all a bit iffy at first, but overtime I grew to really like nearly every character. Lotus's design had potential to be amazing, but her vagina basically hanging out was skeevy and for the first playthrough I straight up didn't realize she had pants on beneath the red cloth on her sprite. But she still ended up being my favorite character by far, with Seven, Clover, and Snake not too far behind. Plus, animated sprites are so much more interesting and immersive than Hyper High Definition jpegs, and it really put more life into the minute to minute scenes.
I love a game with branching paths, and 999's were really cool, especially seeing each individual one culminating in unique information being revealed, and the True End taking that up to 11 with the timeline "seeing"(?) and basically giving Junpei the knowledge of every failed timeline's Junpei was such an amazing moment. I'm a sucker for time shenanigans.
I loved the reveal of Alice halfway through, though, because I IMMEDIATELY recognized her from the other half of the cover art, and that gave a.... wild expectation. That ending is still hilarious, and I'm hoping I find out what the fuck happens after? Because.......
~transition~
........ I just started Virtue's Last Reward(as in literally just now, paused the second it let me) and..... It takes place in 2028?????? That's like 20 years after 999, right? I don't remember a timestamp for 999, but I assumed it took place around the time it came out. I think some of the cover characters are the same as the first game(Primarily the girl that looks like an Older Clover) and I hope this has a continuation to the kinda open end of 999. I'm expecting mostly completely separate circumstances/events with very little tying them together, though, besides the obvious Alice.
Now for the thing that made me make this thread. Hoo boy. I started this expecting a similar structure to 999's easygoing flow, which had great branching and pretty clean jumping points.
And as I started VLR, I decide to take its flow chart for a gander. And holy shit. HOLY SHIT. Not only does every branch continue down a unique route(Unlike 999, where multiple branches would reunite at points), Every branch's branch has a branch. There is so much here.
Now, sure, quality can be bad or good, I don't know yet, but the sheer ambition of this hit me like a truck and left me slack jawed.
After the dread in DRV3 of knowing all the characters I really like would probably die, it's so nice to get a game(or series?) where the anime absurdity is still top tier but most/all the characters get out with good endings.
How is ERAs feelings towards the series as a whole? I think people generally hold up 999 as the best and ZTD as bullshit, but I'm excited to see just how absurd the series gets. I think I saw somebody mention
Aliens?????????????
(If people would rather marked spoilers for 999, I can change that)
EDIT: With my completion of VLR, here's an OP update:
ALRIGHT NOW VLR HAS BEEN DEFEATED big thought post
My final thoughts:
I think I'll start with the handful of problems and nitpicks I have first, just to get the negativity out of the way.
Firstly, the characters. A lot like 999, I don't really like any character design beyond Phi and Alice's head. They're just kinda either too wonky like Clover or too nothing like Tenmyouji, and made it difficult to get attached to non-known entities early on. The over sexualization was also real bad, With Alice's boobs literally just hanging out at all times and Clover going from a cute jacket in 999 to wearing booty shorts, stockings, and a bikini. Speaking of Clover, for awhile I thought it was plot stuff, but the game never realizing how inconsistently it wrote Clover means she was just.... really badly written in this. In several routes she's either really competent, completely nonexistent, or in the most egregious case, straight up portrayed as excessively stupid, to the point Dio and Sigma were mocking her behind her back. That was then followed up with her acting "seductive" to get Sigma to betray someone, which felt incredibly out of character compared to every other route with her so far up to/after that point. It actively ruined her character for me :/
After characters, the Escape Rooms weren't as good as 999 for me. A lot felt overly obtuse and trial and error, and the focus shift from Digital roots was disappointing. Every escape room felt about as annoying as the Torture Room in 999 did, and it sucks. They're still satisfying, but by the end it just wasn't worth it, with a LOT of puzzles being really tedious. I ended up using a guide for the last half of Q because I was not even gonna entertain the thought of spending that long on the Hexagon or Dice puzzles.
Storywise, I actually don't have any immediate problems besides the utter absence of Santa despite 999 implying Akane and him were fugitives together, not separately. Him and Lotus deserved that comeback call.
NOW FOR THE GOOD
Tenmyouji and Quark grew on me, as Dio being a dick actually made me think Quark was a monster for the first 30 hours lol. Besides Alice's titties, I actually liked her personality and unpredictability a whole lot. Feel kind of cheated though, with her not being All Ice(Why the fuck was she dressed as an egyptian priestess when she was on a mission), but not too bothered.
Luna being a GAULEM and uncontested the nicest character in the series is great. I had a lot of suspicion for her, but damn did I trust her completely every time anyways.
Dio is Dio. K is.... well, literally just Sigma in 2/3 of the timelines. I love his voice and deceptively chill attitude, but characterwise there's not much besides the clone shenanigans.
Zero Jr honestly should have had a more Monokuma-esque role, with random interruptions interspersed towards the back halves of each route. The lack of new Zero content after maybe 30% of the game is such a bummer, especially when he cryptically hints we'd see him later but all we get is his image showing up once or twice, no great dialogue. What a goddamn amazing character, I love him even despite the lack of him.
Phi is.... interesting. Despite being the co-star with majority screen time, great dialogue, and personality, I still know literally nothing about her besides a latin interest and a few lines about her mom or dad. Apparently you learn more in ZTD? Hope she's not ruined.
Now story wise, I'm SO glad it followed up on 999 and wasn't a spiritual successor. Expanding on the Morphogenetic stuff in the first game to straight up be time travel(Though makes 999.... more confusing in retrospect). This took the raddest shit from 999 and amped it up to 100, 10 times. The entire journey through should be praised for bombast alone, even if all of the twists dont personally land for you.(Personally don't really like K's twist. Kinda boring for him to just be a clone for me).
That entire last 3 or so hours was a constant kick to the nads in a GOOD WAY. I love being able to actively theorize and getting some beats right, and some WAAAAAAAAAY off is satisfying. Or, hell, stuff like the Moon twist, where the game totally wants you to think they're on the moon at first with the flashback images, then you get Dio's end and nope not the moon! Just the desert during an eclipse :) And then it pulls the rug out again, and it was great.
The ambition of this game is so underrated, I'm actually a little ticked off this didn't get big like Dangan Ronpa did. IMHO, this deserves that popularity waaaaaaaaaaaaaaaay more.
All in all, that was one of the best experiences I've had with games.
Now to wait for Zero Time Dilemma to get here :)
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