Current Players/Characters:
1. Blargonaut - Veyhat Am / Female Human / 3rd Level Rogue
2. Ynnek - 'Anchor' / Male Goliath / 3rd Level Paladin
3.
4. Donna - Serene Sea / Female Tabaxi / 3rd Level Bard
5. Roy - Bakresh Wooldburth / Male Dragonborn / 3rd Level Cleric
Character Creation
- Starting attribute stats are 15,14,13,12,10, and 8, or you can do a point buy scheme as listed on page 13 of the PHB.
- Everyone starts at level 3. That should be just enough for everyone to start picking archetypes in their respective classes.
- You can choose to take either the starting equipment granted by class, or the average starting wealth.
- All alignments are acceptable
- All races and classes in the PHB and DMG are acceptable
- Races and classes from the campaign books, third party publishers, and various Unearthed Arcana supplements are probably acceptable, but subject to approval. Same with Monsters in the Monster Manual, within reason.
- For thematic fodder that I will likely utilize, I want everyone to provide what their character's biggest dream and what their greatest fear is.
- Continuing off of that, the more backstory you give me the more I can integrate your character into the world.
- Feats are in if players want to utilize them but are not necessary.
House and Variant Rules
- Since we are using a forum to play and can not use real dice, please use the Discord Bot in the #d&d_text room for any roles. Post the results here in OOC tags. I trust you guys, but it's easier to confirm this way.
- We will also be using OOC rules. OOC stands for 'Out of Character' and will be signified by using (( )) brackets. Everything not said in-character, or IC, will need to be in those brackets including dice rolls.
- Combat is Side Initiative. Everyone rolls, and whichever side of an encounter has the higher average initiative goes first.
- Rolling a 20 on an ability check or saving throw is an automatic critical success.
- On the reverse, rolling a 1 on an ability check, attack roll, or saving throw is an automatic critical failure. What this means will depend on the context (and mood of the DM :p)
- Characters may only have one Inspiration point at a time. But if you have one, you can give it to any character who does not if you are awarded another.
- Weapons/Armor/Shields +1, +2, and +3 will be treated as masterwork items of varying degrees of quality. Any given town of significant size will probably have a selection of various +1 items (Base price +500gp for weapons and shields, +5,000gp for armor), and a city might have a selection of +2 items (Base price +5,000gp for weapons and shields, +50,000gp for armor). +3 items are extremely rare and powerful gear, they won't be available by normal means.
- Weapons can undergo a process similar to silvering so that they deliver magical damage for 250gp.
- There are still magical armaments, but they have effects other than flat bonuses to attack or defense.
- All healing out of combat restores the maximum amount possible.
- Don't worry about food, rations, low-level spell components, or mundane ammo count. Special ammo will still need to be tracked. Food/water may nay to be tracked in certain situations but I will warn you of this.
- In the unlikely event that you get stuck, you can use a WIS or INT check for a hint, but the DC will go up after a few times.
- I reserve the right to use the Rule of Cool and fudge results and outcomes at least a little bit from time to time.
Campaign-Specific Details
- This is a homebrew setting, but shouldn't provide any limitations on character alignments, gods, backstory, or otherwise.
- Gunpowder and associated weapons exists, but are very rare and highly valued. It is extremely rare to have one.
- Vehicle Combat will be a major aspect of this Campaign. Teamwork will be needed for some of them and each will have specific rules employed that I will elaborate on when we get there.
- There are dungeons with maps but they will work with slightly different rules. I will elaborate when we get there.
- There will be non-combat encounters that also have special rules associated with them.
- I'm going to employ some variant rules that I happen to like over the base rule set, mostly to the players' advantage.
- Roleplay and player interaction is not only highly encouraged, but probably the best way to be awarded Inspiration points.
Helpful Links
- Check Discord for books
- http://dnd.wizards.com/articles/features/systems-reference-document-srd (A short version of the rules/classes/races)
- https://www.dndbeyond.com/ (The official D&D digital tool. Does cost money for anything above the basic tools)
- https://dicecloud.com/ (Free Character creator/tracker)
- http://dnd.wizards.com/articles/features/character_sheets (Character sheet PDFs here)
- https://www.youtube.com/watch?v=bCwm4DAW_G4&feature=youtu.be (a video on how to create a character)
- https://www.dndbeyond.com/characters/builder#/ (Official D&D character builder. Turn on 'Show Help Text' when selecting Standard)
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