Magic the Gathering: Arena |OT| Now in Open Beta

Oct 25, 2017
9,179
At least it'll be easier to spot the whales now, with their fully "foiled" tier 1 decks.

On another note, what are our thoughts on the progression tree for new players? I like that it's skippable but not that you still have to play to get the other precons (if you do skip) like the current system. Though I guess it won't affect anyone in this thread since we're presumably all past that. I wonder what we'll get retroactively.

I think it's neat, but I'm very low brained when it comes to filling trees and progress bars as long as it's not overdone. I'd have to see more, but presumably it's not just for people new to Arena but to Magic itself so that and the practice may help lower the barrier of entry.
 
Oct 25, 2017
644
New York
Post from Wizards' employees on the forums point to the Mastery Tree rewarding cosmetics and say that people who skip it will just get those cosmetics. There will also be a free event where you can get a style for Skewer the Critics (1 or more wins) and Chemsiter's insight (5 wins).
 
Nov 1, 2017
4,575
UK
I think it's neat, but I'm very low brained when it comes to filling trees and progress bars as long as it's not overdone. I'd have to see more, but presumably it's not just for people new to Arena but to Magic itself so that and the practice may help lower the barrier of entry.
I assume it's meant to extend the tutorial, but in more of a "learn by doing" sense. I guess it also helps some of the strengths/weakness of different colour combinations and hopefully set out what the goals of different deck archetypes are. Given that it's optional, I can't say it isn't an improvement on the current system.

I think new players are going to be more keen on completing the tree using the new practice mode, so how effective the new NPE is going to be in teaching the game will likely depend on what that is going to be like. I'm kind of wary since they didn't go at all into practice mode, though I suppose we only have to wait a week to find out for ourselves.
 
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Oct 25, 2017
930
I'm happy this has finally arrived. Not especially because I'm going to go all in on it personally (I'll probably just grab a thing here or there when the mood especially strikes me, at least until I REALLY start maxing out actual card collection stuff), but more because it makes me more confident they won't screw up the rather nice and generous economy we seem to have right now that's been treating me super well (IE I have like all the cards I actually have any intention of playing right now, as well as like IIRC 31 rare and 10 mythic wildcards sitting around, and just short of opening the vault again in a few more packs. That said, my quest to a truly complete collection may take a bit longer just because I think I underestimated just how much Ixalan I was missing, but I've been steadily chipping away and we still have some time before WAR, anyway.)
 
Oct 25, 2017
3,078
Everything in this update looks great, except for the lack of a Deranged Hermit avatar. The prices are a bit much but I don't think it will stop anyone from getting the sexy version of their pet cards. I also have to hand it to the art team, this first style and all the new cosmetic elements look very slick. Maybe it's just the years of having to look at MTGO but I'm consistently impressed by the production value WotC has put into Arena.
 
Oct 25, 2017
644
New York
https://www.reddit.com/r/MagicArena/comments/b3fzaa/cosmetic_in_arena/ej04ti1/?context=1000
You can bring any arena standard legal deck to a practice match, and Sparky will join with one of the five monocolor starter decks.
We feel this strikes the right balance between giving new players the ability to learn Magic in a low-stress environment, while providing more veteran players a place to “goldfish” (friendly-glowing-guidefish?) their newer decks before taking them into matches against real players. #wotc_staff
 
Oct 25, 2017
670
Yeah, I just saw that and had a real "oh damn" moment realizing that Arclights don't even force you to run red sources.

Regarding the tutorial / Mastery, I definitely think it's a good move. I was familiar with Magic going in, and even I was shocked at how barebones the tutorial was. Hopefully the tree can really convey why color pie and mana makes Magic such an interesting game. So many folks see mana as a pure negative outdated design element when it's probably a huge reason MTG has survived 25years.

Also, hopefully the Mastery tree stuff leads to puzzles/single player content outside of a tutorial.

I'm assuming "any arena standard legal deck" means "any arena standard legal deck you can make"? Would love to be able to test designs before committing to WCs.
 
Oct 27, 2017
2,404
Duels had a really sweet single-player campaign that I felt was a great representation of the Duels games as a whole. I wouldn't be opposed to shelling out money/gems for an Arena expansion of sorts that gives you a single-player quest line.
 
Oct 25, 2017
3,373
This is a lengthy read but quite interesting, analyzing around a million Arena games to check the shuffler:

https://www.reddit.com/r/MagicArena/comments/b21u3n/i_analyzed_shuffling_in_a_million_games/

The long story short appears to be, and please correct me if I'm misrepresenting (I think all this is for stuff that SHOULD be random, not for the mana-fixer modes):

* If you're playing draft or sealed, keeping 1-2 lands means you're more likely to be mana screwed. Keeping 4+ lands means you're more likely to be mana flooded.
* If you're playing constructed, the above may also be true, maybe not as bad?
* If you take a mulligan, your deck appears completely random for the rest of the game, with no weird land distribution.
* There are suspicious results about drawing multiple copies of the same card, but not enough data / analysis was available to fully reach a conclusion.


They're asking for anything they may have missed, and they're planning further analysis. They have one possible theory about a flawed implementation of part of the shuffler algorithm pulling cards from a deck portion that it should not.
 
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Oct 27, 2017
1,166
i never play gate decks bc i find them so annoying, but what are the good budget cards to put in a gate deck? besides all the ones that come up in search with gate, i'm guessing leaning toward blue counters and stuff is the way for me to go but what other no brainer big bombs are needed to build a big gate boy deck?