Just a quick question about how Raid works: does an attack just need to be declared, or does it actually need to resolve (i.e. attacker not destroyed/exiled before it deals damage) for the Raid effects to take place?
Just a quick question about how Raid works: does an attack just need to be declared, or does it actually need to resolve (i.e. attacker not destroyed/exiled before it deals damage) for the Raid effects to take place?
an attack has to go through. If they get exiled/destroyed, then it's as if you didn't attack.
an attack has to go through. If they get exiled/destroyed, then it's as if you didn't attack.
BreezyLimbo is wrong. The moment you choose your creatures in the "Declare Attackers" step, Raid is active through the end of the turn, no matter what happens to the creatures. Even Spires of Orazca removing an attacker from combat doesn't change the fact that it attacked.
BreezyLimbo is wrong. The moment you choose your creatures in the "Declare Attackers" step, Raid is active through the end of the turn, no matter what happens to the creatures. Even Spires of Orazca removing an attacker from combat doesn't change the fact that it attacked.
I'm pretty sure raid triggers even if yours attackers leave the field an their attack don't go through...
OK I checked, raid checks if you have declared attack in your turn, it doesn't care if that attack went through or not :v
BreezyLimbo is wrong. The moment you choose your creatures in the "Declare Attackers" step, Raid is active through the end of the turn, no matter what happens to the creatures. Even Spires of Orazca removing an attacker from combat doesn't change the fact that it attacked.
It stuck in my mind because I played the UR starter deck for a while, which features Repeating Barrage. Chart a Course is the only raid card I ever see played and it's not even a raid card!
Going 0/3 and getting teferi lmao, gz.
I've run into that deck (and similar) a bunch of times in the event and it always folds. I'm just running a normal Golgari Midrange list swapping out a few cards for Elvish Rejuvinator. All of the red decks just crumble to Jadelight Ranger cascading into Wildgrowth Walker.
It's actually not bad in omniscience ramp deck.I got this card from a 7 win run....
Is there a worse mythic out there? lol
I needit to complete my overflowing omniscience deck.I got this card from a 7 win run....
Is there a worse mythic out there? lol
Talking about making opponents lives miserable, if you want easy wins in the Cascade event, run a mono red wizard/spell deck.
Not pictured here for some reason-Izzets locket because I ran out of wizards lightning.
Edit: It's actually disgusting. Last game of my run(6-0) I had to mulligan down to 5 cards due to mana stuff but I still won.
From the forum post where they announced the upcoming duplicate protection:So what are you people doing with your gold and packs now that they announced duplicates will be gone at some point? I don't want to open anything because I won't be able to finish the vault before that update drops in a month or two. Since I got almost all shock lands at playset (except overgrown tomb, would have 0 of them if I didn't craft one for some reason) and one or two mythic playsets I really don't want to open duplicates of those. On the other hand I only need to open 6 more packs to get another mythic wildcard and wonder if they will change the system for that. They probably will change something when they remove duplicates for sure.
Sitting on 3 wildcards of every rarity, 3 packs and 17k gold at the moment.
I would just crack packs and not worry about it.Should I wait to open my Vault until this issue is resolved?
We still plan on allowing players with completed Vaults to open them once changes go live (at least for a time), but the expectation is still that the Vault will go away and that its contents will not change. If you don't have a completed Vault it won't be lost, and we're working on what it will provide.
But...it just says if we have a complete vault we can still open it. And I won't get a complete vault. And I don't really want to see what an uncompleted would have in store when I look at what a complete one gives you lol.From the forum post where they announced the upcoming duplicate protection:
I would just crack packs and not worry about it.
They could make the skip turn button actually work, and/or an "acknowledge all of these" button.If this comes to phone they are going to have to add time to the turn clock
There is just no way to handle something like Elf Ball without a million sliding menus
https://www.mtggoldfish.com/archetype/standard-jeskai-control-60764#paper
Can someone help me understand why this has 4 Clifftop Retreat instead of Boros Guildgate? No mountains or plains are suggested, which means it's 4 rares instead of 4 commons, and I don't think the rares could ever trigger.
*edit* Ooh, leaving this to make my ignorance known: I didn't know that Sacred Foundry counted as a Mountain AND a Plains for this purpose.
Not unless I'm building an EDH deck.Does anyone else feel conflicted between adding flavour appropriate cards and cards which work way better with your deck strategically? The current deck I'm building is 100% goblin save for Banefire and it's killing me.
Ok it's not actually a tough decision at all, I just have to pretend I've got a fire-breathing goblin somewhere.