Fuck, probably would have won that game and not ended up with a damn 0-3 record on that sealed. Had an awful pull to work with though anyway, so wasn't getting far regardless. Didn't stop it from sucking, though.Yes, you could have responded and their spell would have fizzled.
CounterspellCounterspellDestroy all creaturesCounterspellSettle the wreckageDestroy all creaturesNexus of fateCounterspellIs pretty much how that game went. Fucking cancer. Deciding to play this game only 2 days a week is still too much apparently.
I can totally see what you mean. Its very likely I'll never play paper Magic. Ironically I tried playing the white/blue planeswalker deck that is all about tapping the opponents creature and it was super tedious in Arena! Maybe it's because I'm still new and have to think about when can tap (during resolves etc).That's how they get ya!! Arena has had the opposite effect for me. I love card games and the tactile actions of drawing, tapping, and holding cards, but it's hard to go back to paper Magic. The streamlined play is just so much better. Not fiddling with counters or tokens is so nice. I was afraid I would end up going deep into paper Magic too, but it's kinda killed that desire.
If you don't like counterspells and destruction, Magic is DEFINITELY not the game to play.CounterspellCounterspellDestroy all creaturesCounterspellSettle the wreckageDestroy all creaturesNexus of fateCounterspellIs pretty much how that game went. Fucking cancer. Deciding to play this game only 2 days a week is still too much apparently.
Hey, got an extra code from the prerelease laying around that I had forgotten.
Pretty sure I'm going to do the same thing. Pretty much the only thing I enjoy playing right now that's viable in the meta is Esper Control, so I'm just going to be banking stuff until War of the Spark.i'm thinking of banking all my wildcards until April new set drops and building a fresh Tier 1 deck then
thoughts?
I guess from me and my experience with other card games... my problem isn't that control exists, it's this specific brand of HARD control. Like, when I think of control (admittedly from old Yugioh, mostly. Which I can fully acknowledge was a pretty busted game), I think more of something akin to Golgari Midrange that we just had. Like, it will deal with a LOT of your board, constantly, but they actually have to use their answers wisely rather than just preventing ANYTHING from happening. And I mean, the fact that it seems like nobody is having any fun when a control deck is being played kinda seems like an issue, too... But I get that too much aggro running amok can be a problem, too. I just don't think "I refuse to let you ever play a card" control is a very enjoyable solution.I think newer players and especially those coming from other card games can get a little frustrated with how control decks in magic can lock you out completely. And it's always those players who complain about it, anyone who's been around a little longer knows creatures have been outpacing answers for a long time.
Personally, the level of interaction in mtg is the biggest reason I enjoy the game, I really dislike uninteractive "I win" decks that litter other ccgs. And yes I know about modern and no it's not a good comparison.
I guess from me and my experience with other card games... my problem isn't that control exists, it's this specific brand of HARD control. Like, when I think of control (admittedly from old Yugioh, mostly. Which I can fully acknowledge was a pretty busted game), I think more of something akin to Golgari Midrange that we just had. Like, it will deal with a LOT of your board, constantly, but they actually have to use their answers wisely rather than just preventing ANYTHING from happening. And I mean, the fact that it seems like nobody is having any fun when a control deck is being played kinda seems like an issue, too... But I get that too much aggro running amok can be a problem, too. I just don't think "I refuse to let you ever play a card" control is a very enjoyable solution.
Also, I don't know if it's even any good compared to the other options out there anyway, but today I saw the Wilderness Reclamation + Nexus of Fate combo creeping into Gates decks, and it's like... just makes me kinda sad to see the fun combo deck I just picked up get infected with that. :(
2 Hinterland Harbor (DAR) 240
7 Island (RIX) 193
13 Forest (RIX) 196
2 Wilderness Reclamation (RNA) 149
2 Guardian Project (RNA) 130
3 Titanic Brawl (RNA) 146
3 Incubation // Incongruity (RNA) 226
2 Hydroid Krasis (RNA) 183
2 Scuttlegator (RNA) 218
2 Sharktocrab (RNA) 206
4 Llanowar Elves (DAR) 168
4 Growth-Chamber Guardian (RNA) 128
1 Ghalta, Primal Hunger (RIX) 130
1 Aggressive Mammoth (M19) 302
2 Biomancer's Familiar (RNA) 158
3 Frilled Mystic (RNA) 174
2 Jadelight Ranger (RIX) 136
2 Incubation Druid (RNA) 131
2 Ranging Raptors (XLN) 201
1 Hungering Hydra (M19) 189
------------------------------------------------------------
2 Rabid Bite (M19) 195
2 Plummet (RIX) 143
1 Prodigious Growth (M19) 194
1 Growth Spiral (RNA) 178
1 Applied Biomancy (RNA) 153
1 Herald of Secret Streams (XLN) 59
1 Incubation // Incongruity (RNA) 226
3 Wrecking Beast (RNA) 150
1 Scuttlegator (RNA) 218
1 Gaea's Blessing (DAR) 161
1 Verdant Rebirth (XLN) 212
I guess there's no reason to not play Ranked over QM, right? Unless I'm missing something, if you're just playing for daily rewards you may as well try and get some ranked rewards while you're at it.
EDIT: As for the pack thing, it's complex. Basically, you need to figure out which set has the highest concentration of cards you're interested in, and open those.
I guess there's no reason to not play Ranked over QM, right? Unless I'm missing something, if you're just playing for daily rewards you may as well try and get some ranked rewards while you're at it.
EDIT: As for the pack thing, it's complex. Basically, you need to figure out which set has the highest concentration of cards you're interested in, and open those.
Yup there is no reason not to play ranked over QM unless losing some rank occasionally will upset you or something like that. You earn extra seasonal rewards for any rank you end up at I believe.
I see, I am mostly afraid to get curbs-tombed in ranked if its a cutthroat / netdeck fest, that might hinder me reaching the daily win goals.
I guess Ill kep focusing on Allegiance boosters, a shockland would not hurt me, nor extra copies of the familiar and at least one of those 1 mana adapters
Will give a try to Ranked tonight.Play has matchmaking based on "deck strength" (we don't have details on exactly how that works) where as Ranked matches based on Rank.
Also, make sure to use the PlayRavnica code to get 3 packs of Guilds of Ravnica.
That code definitely still worked even after Allegiance was released, they might have canceled it by now though.
Do you have a decklist?I've been having great success with the more Dimir variant of Sultai Midrange in ranked....but I just find it really boring to play. I need more jank in my life. I need like 5 mythic wildcards to make this Mardu midrange deck tho....the jack calls to me....
any thoughts on this deck? seems cheap enough for me to make, though i'll burn all my rares:
https://www.mtggoldfish.com/archetype/standard-izzet-drakes-63500#arena
I ve been seeing that one a lot but has not convinced me at all, I might have lose to it once maybe? The issue i see is that to power the drakes you start burning spells on minor threats and might run out of gas to fight the real threats later or defend the drakes.any thoughts on this deck? seems cheap enough for me to make, though i'll burn all my rares:
https://www.mtggoldfish.com/archetype/standard-izzet-drakes-63500#arena
Since you mention playing Gate Nexus + Wilderness Reclamation, do you play it with a victory condition, or with the Arena mechanic exploit so you can just do infinite turns with no effect until your opponent surrenders because you avoid the timeout?Speaking of Drakes, CFB actually posted a really good primer for the deck today:
https://www.channelfireball.com/videos/izzet-drakes-deck-and-sideboard-guide-standard/
I have a bit of experience with it, and if the siren call of Gate Nexus hadn't lured me away I'd probably still be playing it. It's a terrific, high skill deck that has game into basically everything. My favorite play with it is kind of basic, but I coiled my own guy, held priority, and cast Dive Down on it to get the last two points of power I needed for lethal.
Since you mention playing Gate Nexus + Wilderness Reclamation, do you play it with a victory condition, or with the Arena mechanic exploit so you can just do infinite turns with no effect until your opponent surrenders because you avoid the timeout?
Every deck does have a counter strategy to control.people say 'do bo3, keep a sideboard' but like, not every color will have counters for stuff like that, and the only real counter against nexus of fate is saving your counter spells(if you're blue and they don't have a counter spell ready) or unmoored ego
input or anything? just jungle secrets with some of the newer cards i've pulled. 10-6 in ranked, i just enjoy the playstyle more than blue merfolk (which is obviously a superior build). i don't even know where i'd begin to build a sideboard for it, what would be good cards to side?
Ha, isn't there a poster here by that name? Only reason I remember was how close the name is to Kibler...
Do you have a decklist?
I totally get you on the boring, i must be close to a 100 games with the simic adapt. But hey it works fine! But i am starting to wish for more variety, thats how I end with lots of decks in paper and dozens of repeated staples, good thing here and in MTGO one only need a set tops.
Got a couple of mytics wildcards left don't know if spend one on a third krasis or in something else like history of benalia, or pray that I open a planeswalker.