Faced rare after mythic after rare.
Unlucky, or is that what you can expect in Standard Event?
Competitive players will have access to whichever cards they want. In general, standard decks are composed of prolly 2/3 rares and mythics (number courtesy of my butt). Archetypes can skew that ratio in either direction, but very few commons have the power level to justify playing them in constructed if you have other options.
Don't be discouraged by it. Cheaper decks are often as viable as a 20-mythic 'Walkers list. Just make sure as you're starting out that you back a reliable horse when it comes to wildcards. Eventually you will be one of those people with every card and a supply of gems and coins you don't know what to do with.
BO1, you're pretty much screwed if you hit a sacrifice deck, particularly if they get an early Mayhem Devil. There's not much you can do it about it, unfortunately. For what it's worth, I went on a tear with this deck back in December:I just got back into the game after a few months off and my old RDW burn deck rotating out. Playing Cavalcade but having a hard time with Cat Oven matchups. Do you or anyone here have any tips on that matchup in BO1? It's driving me nuts, haha
Edit: Also, I know I'm a mono-red scrub. I already hate myself for it!
Thanks for the info. I'll keep going for sure. At the very least, completing the daily quests is super newbie friendly.
They are milking pretty much every cent possible.Yeah Arena is already super generous at the FTP level. Maybe too generous - they're desperately trying to pull back a bit right now.
This game needs a progression for losing, otherwise it will forever be a tryhard matchmaking regardless of mode.
If the only good way to progress through the game is to win, then everybody is going to build the decks with the primary goal of winning instead having a fun game. And I know I am generalizing, but I bet we would see much less strong-annoying decks if winning wasn't mandatory to progress.
I admit that I had little fun playing red burn deck, it was simply efficient and fast at winning. Brain could be off, and I would still win a lot of games.
I think one suggestion I liked was for the game to class cards just like competitive Pokemon does, as "OverUsed (cards common in the meta)" and "UnderUsed (not common in the meta)" , then the matchmaking will check your deck, if it has a lot of OU cards, you will be matched with other mostly OU cards decks,
I think it's based on rarity but can't tell for sure.
Yeah that would be fine. I'm open to any suggestions.
But I actually decided to try my hand at making a deck and used the Cult of Rakdos as a base. It's gotten me over the gold tier 4 hump actually! I'm even 2 wins from gold 2.
Thank you. Gonna take a peek at all of this next chance I get.Nice! I'm mostly recommending fun decks rather than super-powerful ones.
Are you mostly going for Theros cards? If you don't mind going for older packs, the gates deck is a nice change from the usual aggro decks (since control decks usually take a lot of rares).
Its a little slow nowadays, but still pretty fun, and most of the cards are common and uncommon. Nice thing is that the basic shell of Gate lands + Guild Summit + Gates Ablaze + Circuitous Route can be reused in many other decks, so you can swap in your favourite way to win the game. The old way was with Gatebreaker Ram and Gate Collosus. I also like Wilderness Reclamation + Electrodominance/Explosion, and also Invade the City + Fling
Other budget builds include Izzet Drakes, Selesnya Adventures, Simic Flash (it can be built on a budget, but the full power one is expensive)and Elementals
So even though it's gotten me this far I should still change it?Running more than 60 cards is always a bad idea.
Some of your cards in your deck are better and some are worse. The more cards you put in the less often you draw the best ones.
The meta is still adjusting, once the dust settles, you will fight all these super optimized decks and you will need every bit of consistency your deck can have.So even though it's gotten me this far I should still change it?
The witches oven and cauldron familiar strategy is the single most toxic strategy I have ever come across in any PVP game in my entire life and for the love of God I do not understand why it is even allowed.
It is straight weapons grade bullshit.
And that right there is my main problem with it. This strategy itself is annoying and cheap as all hell but 90% of the people who I have come across who use the strategy intentionally drag out the process as a long as they possibly can in what I can only assume is an effort to get the opposing player to quit because of the tedium more than anything else.It's much more of a pain in Arena than it is in paper. It has it's counters, but the way its controller has to interact with the combo pieces makes it a slog. It's easier to deal with than some other stuff earlier this year (Oko, Field of the Dead and Nexus of Fate in particular) which ended up banned as a result.
Play it for yourself and you learn it's shortcoming pretty quickly. Doesn't do shit against trample, flying, instant speed exile, and I'd you don't draw one of the 2 pieces of the combo, your deck doesn't function well at all.The witches oven and cauldron familiar strategy is the single most toxic strategy I have ever come across in any PVP game in my entire life and for the love of God I do not understand why it is even allowed.
It is straight weapons grade bullshit.
And that right there is my main problem with it. This strategy itself is annoying and cheap as all hell but 90% of the people who I have come across who use the strategy intentionally drag out the process as a long as they possibly can in what I can only assume is an effort to get the opposing player to quit because of the tedium more than anything else.
And it's not just that strategy that I have seen that kind of behavior with. I am brand new to the game but on a large number of occasions now I have come across people who intentionally drag out the process of their moves and take as long as they possibly can without absorbing a timeout in order to frustrate the opponents and that is just cheap.
The Internet will tell you that drafting is the most efficient.Is there a way I should be spending my gold to generally be the most efficient with it?
It's a 1v1 competitive card game, trying to disincentivise playing to win is just inventing problems.
Yeah, I played ECG for a while and really disliked playing Draft. I don't have any experience with the MTG equivalent, but I'm guessing it won't hold much interest with me.The Internet will tell you that drafting is the most efficient.
In my experience it's a good way to spend a lot of time blowing 5000 gold on a single pack of cards and a bunch of uncommons and commons. Recommended reading if you want to go down the hell hole that is drafting:
I am officially adding Token spamming decks to the auto-concede list.
If you have been spamming games (and especially after getting out of the beginner's pool), you may have noticed that Standard Ranked can get kind of samey after a while, where you can identify the opponent's whole deck after a single land-drop or the first card they play.
If you are playing on Wednesday, I recommend the Brawl Queue for a change of pace. There are a number of try-hards who run NivMizzet Reborn / Golos decks, but the other commanders make for very interesting decks
Are there newbie friendly brawl decks that can compete on wednesdays?
At this point, I'm mostly limited to Standard Ranked and Play queue (ranked draft soon). I tried the 500 gold standard event a couple of times, but went 1-6, and basically got 6 ICR's for 700 gold (reward isn't terrible, but not exactly fun to get smoked constantly).
Are there newbie friendly brawl decks that can compete on wednesdays?
At this point, I'm mostly limited to Standard Ranked and Play queue (ranked draft soon). I tried the 500 gold standard event a couple of times, but went 1-6, and basically got 6 ICR's for 700 gold (reward isn't terrible, but not exactly fun to get smoked constantly).
Yeah I've noticed. I rushed all the way to Plat 3 and have hit a wall.If you have been spamming games (and especially after getting out of the beginner's pool), you may have noticed that Standard Ranked can get kind of samey after a while, where you can identify the opponent's whole deck after a single land-drop or the first card they play.
If you are playing on Wednesday, I recommend the Brawl Queue for a change of pace. There are a number of try-hards who run NivMizzet Reborn / Golos decks, but the other commanders make for very interesting decks
Yeah I've noticed. I rushed all the way to Plat 3 and have hit a wall.
yeah I'm having trouble with it right now myself too it's just win one lose one win one lose onePlat is my living nitemare. My fault for not playing metadecks. I refuse to play ponderous ball fondling simic or bant or esper dimir control which has been every other deck i've faced. Midrange is basically suicide right now
2 different four mana wraths and blue having an instant draw three is nuts especially with simic ramp doing disgusting things with 2 x draw spells at their disposal.
I don't just want to luck out with a monored god hand. I may as well roll dice
I know this going to get a lot of hate but damn I wish veil of summer was back
I know this going to get a lot of hate but damn I wish veil of summer was back
I'm afraid the decks that would want it most would be most of the decks you're frustrated with.
They could use it. But its that damn agent thassa combo thats fucking my shit up. A one mana answer to the oops I win combo is worth the chance they can hexproof something of their own.
Do I really need to start maindecking lazotep plating? :P
If you are new, don't do the 500 gold standard event. Its more for people with meta-decks who want to farm more after maxing out the daily rewards. You get plenty of uncommons from drafting and wildcards from cracking packs.
As for newbie friendly decks, I'll try to find some, but mostly its about cracking open a cool legendary (rare or mythic) and building around it. Its in some ways lower power than Standard (since you can only have one of any card, and they must match your commander colours), and in some ways more consistent (since you always have access the commander). So if you play say Prime Speaker Vannifar (one of my favourite cards), you can always cast him turn 4 if you didn't miss your land drop. Of course, your opponent knows your deck takes advantage of Prime Speaker Vannifar, and can ready a removal spell / counter for that turn.
Basically if you got a cool legendary but can't build around it in Standard cos you can't afford 4 copies, Brawl is often the way to go. Maybe you can suggest some commanders you think are cool (i'm sure you opened a few) and we can suggest budget builds for them.