Nexus of Fate may get E-Banned lol
Wilderness Reclamation is a dumb card but Nexus is the problem.
Is this post based on some sort of official comment or just your speculation?
Nexus of Fate may get E-Banned lol
Wilderness Reclamation is a dumb card but Nexus is the problem.
It's a problem in Bo1 on Arena already. Chris Clay posted on Reddit that they're aware it's a problem today.Is this post based on some sort of official comment or just your speculation?
Yeah. I wouldn't be surprised to see an announcement that Buy a Box promos aren't Standard legal as a "solution".It's a problem in Bo1 on Arena already. Chris Clay posted on Reddit that they're aware it's a problem today.
Wilderness Reclamation makes the problem a billion times worse because it ramps you into a T5 Nexus and all sorts of other ridiculous nonsense. Simic getting an instant speed ramp spell also doesn't help matters.
We are so far away from what I was even saying. And I wasn't even saying it to you lol Retcons or not, Innistrad and Mirrodin are infinitely more interesting to me than Ravnica.Innistrad literally had no written story. That was because the Scars book was so bad and sold so poorly that they discontinued them. Subsequently, Innistrad had no cannon story. Garruk's outcome got retconned *twice* and so did the werewolf plot. Thats the Scars implosion. Its a literal curtailing of the story team that happened and was reflected by poor storytelling and lots of retconning. Innistrad has story NOW but it did not have story at the time.
If you want to be reductionist and say the story starts at Alara, then it really starts in the Legends Cycle 2 books and Kamigawa since that was where Bolas really shows up. The current Gatewatch story 100% has its roots in RtR.
Bolas's plan isn't unknown. Again, a case of you perhaps not being up on the story, not a case of the story not being there. He's going to attack Ravnica to lure planeswalkers there, then trap them to harvest their sparks and regain his godwalker status. His goal hasn't changed since Alara. Ravnica is the new york of the multiverse. Its the only place that logically works to hatch such a plan. Of note, we didn't know the WHY of Amonkhet until the end of that block. You're leveling a million criticisms at a story thats untold while saying 'see, these stories are complete, why isn't this more like those?' The story hasn't happened yet, the book isn't out, you're criticizing air until then.
That is EXACTLY what they wanted to happen when they printed that card.
The increase in coin flipping more strongly corresponds to the positive reception of Unstable's dice rolling showing that a large enough audience enjoys that kind of randomness, I think.I wonder
was the set designed with Arena in mind? I've seen comments that having random effects like that(Flip a coin for each creature) usually don't happen in Magic. So by having something like that, it creates a viewer excitability for Arena..?
There has been plenty of those. Mostly red, so it's still on theme:
https://scryfall.com/search?as=grid&order=name&q=oracle:"flip+a+coin"
We are so far away from what I was even saying. And I wasn't even saying it to you lol Retcons or not, Innistrad and Mirrodin are infinitely more interesting to me than Ravnica.
You really believe the Gatewatch story began in RTR? Depsite the fact that two actual Gatewatch members formed the Gatewatch while cleaning up a mess they made together in Zendikar block? And having been manipulated by Bolas' to boot? I mean it all kinda ties back to that, but, Ok. : shrug :
Dominaria is the actual center of the multiverse. His plan going off there would not only make more sense from that perspective, but it would be cool to bring the Mending plot full circle to where he lost his powers. I'll eat crow if there's a good reason we're in the NewYorkNewYork of the multiverse other than it's popular. But I sincerely doubt there is. We'll see. Also, can you show me where it was explicitly stated that's Bolas' plan?
For the record, I love Mirrodin. It's one of my favorite places they ever came up with.
You only would play 12 if you were trying to cast double colored spells of every colorHow many shocklands are too many shocklands for a Standard deck? I'm seeing a lot of 3-colour brews around with 12 of them and if feels overkill. Wouldn't it be a little bit safer to limit them to 6-8 in the mission critical colours for the first turns and have more checklands that are free duals as soon as you get a shock or basic on the board?
You only would play 12 if you were trying to cast double colored spells of every color
Now the serious question... if I were to turn my Izzet drakes deck into Temur for added explosive potential does Rhythm of the Wild have any place on it? It could also give me some more sideboard tools with Thrash//Threat (anti-planeswalkers) or Naturalize (anti-enchantments and artifacts)
I saw Brad Nelson playing this on stream and it looked like he was playing 4x Growth Spiral and 2x Rythem of the Wild with the standard 4x Engma Drake, 4x Crackling Drake and 2x Niv. Didn't get a good look at his mana base. Seemed decent but I never saw him get a Rythem in play. Turn 3 drakes seem nice though.
I just realised I'm not sure about the rules of a card, and the Gatherer page doesn't clarify it. It's about Growth Spiral:
Types: Instant
Card Text: Draw a card. You may put a land card from your hand onto the battlefield.
I know that if I put a land in the battlefield using it, it would be additional to the regular turn land, but would it follow all the ETB rules? Like, I would have to chose between tapped or 2 life for Shocklands and all that? Or it enters untapped regardless since it was not a regularly "played" land?
The land would still retain its own effects. Ie a shockland you can still pay the 2 to have it untapped.
As far as I know, anything that gets put onto the battlefield has ETB (Enter The Battlefield) effects trigger. This is different from say, Hearthstone with Battlecry, where if something gets pulled out of your deck and onto the field, I don't think the Battlecry triggers.I just realised I'm not sure about the rules of a card, and the Gatherer page doesn't clarify it. It's about Growth Spiral:
Types: Instant
Card Text: Draw a card. You may put a land card from your hand onto the battlefield.
I know that if I put a land in the battlefield using it, it would be additional to the regular turn land, but would it follow all the ETB rules? Like, I would have to chose between tapped or 2 life for Shocklands and all that? Or it enters untapped regardless since it was not a regularly "played" land?
This is different to say, Hearthstone with Battlecry, where if something gets pulled out of your deck and onto the field, I don't think the Battlecry triggers.
Any great MTG iOS apps I should have on my phone? I'm speficially looking for something that has a nice, speedy, offline searchable card database. I know about MTG Guide, but are there others? Searching on the App Store returns results for a lot of janky-looking stuff.
Correct. The rules text on Battlecry specifies that it must be played from your hand to get the effect. So if the card gets pulled from your deck or enters the battlefield through any other means it doesn't trigger. Even if the card is forcibly pulled from your hand onto the battlefield via another card it won't trigger. This is hugely relevant in Hearthstone.
That's not an exception though. Some effects put cards onto the battlefield tapped, and some put cards onto the battlefield untapped, but in BOTH cases, any Enter the Battlefield effects would trigger for the new card(s).And then there are exceptions. For example Settle the Wreckage states that the opponent can put lands from their deck onto the field, but they enter tapped. Compared to say, Assassins Trophy, which states that the opponent can put a land from their deck into the battlefield.
That's not an exception though. Some effects put cards onto the battlefield tapped, and some put cards onto the battlefield untapped, but in BOTH cases, any Enter the Battlefield effects would trigger for the new card(s).
You're guaranteed to get nothing, because 2/3 of my packs had at least one wildcard, including a rare wildcard. :P
Yeah, that is interesting.I thought this was a great article- why 3/2s for 3 make for great limited formats https://armlx.blogspot.com/2019/01/limited-design-32-for-three-is-place-to.html
If it affected shocks you'd still have to decide whether or not to pay two life, it just enters tapped regardless.True
And settle the wreckage only allows basic lands which usually dont have an effect
i got two amplifires and a bunch of white cards, cry for meYou're guaranteed to get nothing, because 2/3 of my packs had at least one wildcard, including a rare wildcard. :P
Guild kits are casual precon decks.Is there a site that has a list of the prerelease pack contents for each guild? I thought I saw one but now I can't find it.
Are they the same as the guild kits (https://magic.wizards.com/en/articles/archive/news/ravnica-allegiance-guild-kits-2019-01-15) or something different?
Hmm, thanks. So I guess there's no way to predict it other than which guilds seem interesting. It seems like the opinions are that Gruul and Rakdos are the best bets unless you want to try for blue.Guild kits are casual precon decks.
Prerelease kits contain 5 regular boosters and a special seeded booster for your guild.
You won't know what you get beyond having one pack that exclusively features cards of a particular guild, yes.Hmm, thanks. So I guess there's no way to predict it other than which guilds seem interesting. It seems like the opinions are that Gruul and Rakdos are the best bets unless you want to try for blue.
RNA is giving draft codes with prerelease, not sealed codes.I don't think there's draft codes, only sealed codes and those were for GRN, RNA sealed codes will be at prerelease
It'd be great if Jace's Defeat (and only that) got reprinted in WAR.At least let Bolas kill one of the Gatewatch members. I'm still not sure what the hell his plan was after he dunked on them. Hubris I guess.