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Metal Slugger

Banned
Oct 27, 2017
1,424
St. Cloud, MN
So, the way Electrodominance is currently worded is stupid. The "You may cast a card with CMC X or less" as it's written just specifies that you get to play the spell for free, not that you get to cast permanents/sorceries at instant speed. Was it really to hard to add "as if it had flash" on the end? I hope future printings fix the wording because taken at face value the card doesn't do what it's supposed to.

See Also/Precedent:
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397389
 

Metallix87

User Requested Self-Ban
Banned
Nov 1, 2017
10,533
Seeing how effective are mono blue and frenzy red I should just build one of those and forget about jank 3 colour crap lmao
Early on in a new meta, players are more incentivized to keep playing their old cards, and also to be aggressive. Next weekend will give us a better picture of new Standard.
 

Deleted member 2809

User requested account closure
Banned
Oct 25, 2017
25,478
So, the way Electrodominance is currently worded is stupid. The "You may cast a card with CMC X or less" as it's written just specifies that you get to play the spell for free, not that you get to cast permanents/sorceries at instant speed. Was it really to hard to add "as if it had flash" on the end? I hope future printings fix the wording because taken at face value the card doesn't do what it's supposed to.

See Also/Precedent:
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397389
100.jpg
 

Schreckstoff

Member
Oct 25, 2017
3,606
So, the way Electrodominance is currently worded is stupid. The "You may cast a card with CMC X or less" as it's written just specifies that you get to play the spell for free, not that you get to cast permanents/sorceries at instant speed. Was it really to hard to add "as if it had flash" on the end? I hope future printings fix the wording because taken at face value the card doesn't do what it's supposed to.

See Also/Precedent:
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397389
Aluren is an alternative method of casting spells. While Electrodominance is casting a spell as part of a a spell resolving. The former is as a result still affected by timing restrictions the latter is not.

Maybe there's no reason for that rule to exist if these effects all granted flash however. There's too many cards and rules to know if it would break anything.
 

Beje

Member
Oct 27, 2017
3,745


That looks spicy, however I'd have to bring it down a couple of notches into my budget but still doable :3

EDIT:

Not bad. It's not as explosive without the Carnage Tyrants and the Phoenixes but it's still playable and I already own spare copies of the most expensive ones so I could pretty much get this done for ~90€

21-01-19-eeg-gruul-smczj8m.png
 
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Metal Slugger

Banned
Oct 27, 2017
1,424
St. Cloud, MN

Right, same thing. It's saying that you can cast them for free, not that you can cast them at instant speed.

I totally get how the cards work, it just seems weird that the "as though it/they have/had flash" is just assumed to be a part of the effect on some cards but is explicitly spelled out on others.

Like, why does Quicken use the flash wording instead saying "You may cast a sorcery card for its mana cost, draw a card"? Sure the former splits it into two separate resolutions but they accomplish the same thing.

I guess I'm just not seeing the loophole that the current wording prevents.
 

GoutPatrol

Member
Oct 30, 2017
1,693
One card has an effect that uses those cards specifically as part of a trigger resolution, while Quicken has an effect that will change something later in the turn.
 

Ultron

The Fallen
Oct 25, 2017
2,765
Saying "as though it had flash" wouldn't actually mean anything on those cards so they wouldn't put that on a card. You aren't casting it with flash, you're just casting it as part of this effect specifically. If they were going to do something for this it'd probably be something like reminder text that says that you can cast any type of spell this way, but I'm not sure there's a good concise way to do that. Like "(You may cast any type of spell with this effect.)" I guess?
 

Yeef

Member
Oct 25, 2017
1,439
New York
As other people have pointed out, the different is between "you can cast this RIGHT NOW" and "You can cast this like it was an instant." In the case of the former, you're already casting a spell when you normally couldn't: while a spell is resolving (since no player has priority). In the case of the latter, you still have to wait until you have the ability to cast spells (you have priority).
 

ZealousD

Community Resettler
Member
Oct 25, 2017
2,303
In Hearthstone videos, combos like that are usually accompanied by a certain piece of music.

 
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SigmasonicX

SigmasonicX

Member
Oct 25, 2017
15,474
For those interested, I reviewed Brandon Sanderson's Children of the Nameless for Tor.com: https://www.tor.com/2019/01/21/book-reviews-children-of-the-nameless-by-brandon-sanderson/



The review's angled more toward Sanderson fans/non-MTG players, but I still came away really impressed with Sanderson's efforts—he's an obvious fit for the IP—and wish there were more opportunity for him to write about Davriel.
Good review. Some nitpicks about the story description: Willia doesn't sing, but is gifted with enhanced physical attributes; and the village has worshiped the Bog for generations and has always rejected the church, even when it was run by Avacyn. But I can understand if you fudge that for a more concise synopsis.
 

Starsunder

Member
Oct 25, 2017
1,734
Hi do you like winning in like 2 minute


//Creatures

2 Vicious Conquistador
4 Gutterbones
4 Fanatical Firebrand
4 Rix Maadi Reveler
4 Goblin Instigator
4 Fireblade Artist
4 Judith, the Scourge Diva
4 Spawn of Mayhem

//Spells

4 Skewer the Critics
4 Lightning Strike

//Land

4 Blood Crypt
4 Dragonskull Summit
8 Swamp
6 Mountain

I've been running this exact build, and yeah. 2 minutes is about right.
 

Kwigo

Avenger
Oct 27, 2017
8,028
I'm not sure if I should keep it "vanilla" or if I should use the Hydroid Krasis...
Vanilla Gates:
4 Open the Gates
4 Lava Coil
4 Growth Spiral
4 Gatebreaker Ram
2 District Guide
4 Guild Summit
4 Gates Ablaze
2 Rythm of the Wild
4 Circuitous Route
2 Ral, Izzet Viceroy
4 Gate Colossus

1 Island
2 Mountain
3 Forest
4 Izzet Guildgate
4 Simic Guildgate
4 Gruul Guildgate
4 Plaza of Harmony

------------------------------------------

"My" version (Changes in bold)
3 Open the Gates
2 Hydroid Krasis

4 Lava Coil
4 Growth Spiral
4 Gatebreaker Ram
2 District Guide
4 Guild Summit
3 Gates Ablaze
2 Rythm of the Wild
4 Circuitous Route
2 Ral, Izzet Viceroy
4 Gate Colossus

1 Island
2 Mountain
3 Forest
4 Izzet Guildgate
4 Simic Guildgate
4 Gruul Guildgate
4 Plaza of Harmony

Basically, the Krasis allowes me mid game to gain some life and draw some cards, or late game to gain a lot of life, draw a lot of cards and totally annihilate the opponent if Rythm of the Wild is in play.
The only times I've lost with this deck is against a good aggro or full control.
Thanks to rythm of the wild, if I manage to play it early, the opponent can't counter the krasis.
Against burn/aggro, I can get some life early on until I hit my mana/gate goal.
What do you think ?
 

Firemind

Member
Oct 25, 2017
15,530
I think I like triple GoR more than triple Allegiance. At least against Boros, there were usually lines available to you to eventually gain the upper hand. Against Gruul, there are so many things that can go wrong. You can't double block to trade because of pump spells or the 5/5 that can't be double blocked. You can't chump block because they have trample. You can't tap out because they have fight spells. One of them is a pump and fight spell at common. You can't race because they can give creatures haste. You can't fly over them because they have a massive 3/5 spider. About the only thing that counters them is to play removal, which is difficult to find because there's no Surveil in this format. Azorius doesn't quite cut it as a control guild. Which leaves Orzhov, but 1/1 flying tokens doesn't do a whole lot either.
 
Feb 16, 2018
2,680
gruul is definitely going to be harder to defend against than boros was. the threats are much scarier, so it's much harder to block without double-blocking and you can't easily set up a turn where you have instant-speed interaction because you can't let that many attacks through

i don't know whether i'll like guilds more than allegiance, but i feel that allegiance will have a lot of games where you basically lose because you didn't draw land 4 on turn 4 or land 5 on turn 5. guilds wasn't as punishing, which lets you be a lot more ambitious/creative in deckbuilding

but i expect that the in-person drafts will have increased competition for the limited amount of gruul cards. the online drafts are always a bit of a crap chute because the way they're set up removes a lot of safeguards that protect against wotc's balance mistakes. all the processes around drafting and sideboarding contribute substantially towards fixing the game.

the same is true for constructed. the sideboards let people collectively fight back against overpowered or unpopular things. even random things that might seem unrelated (eg. the prices of cards) have a corrective influence on the overall representation of decks
 

Beje

Member
Oct 27, 2017
3,745
Ok, just finished ordering all the pieces I need for the Temur Drakes jank. Worst case scenario, if it doesn't work or ends up being extremely out of meta I can spin-off the Drakes to Modern following a mtggoldfish budget build I saw some days ago (especially since faithless looting did survive!) and re-purpose the Rhythms and GR lands into a proper Gruul Smash deck like the one I posted last night.

Edit: the Growth-Chamber Guardian seems to be on fire. Not sure if I should pick 4 ASAP just in case.
 
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BlackJace

The Fallen
Oct 27, 2017
5,450
I feel like Ill-Gotten is kind of a sleeper in Limited. It's saved my ass so many times, and it's activated ability is a decisive finisher.
 

ZealousD

Community Resettler
Member
Oct 25, 2017
2,303
I feel like Ill-Gotten is kind of a sleeper in Limited. It's saved my ass so many times, and it's activated ability is a decisive finisher.

Anybody remember how weirdly playable Vampire Neonate was in M19 limited? You'd never take a 0/3 for 1 in most cases. Give it the ability to start draining for 1 health for 2 mana every turn and suddenly it turned into a clock. Ill-Gotten costs more up front but it doesn't have that upkeep cost later!
 

Deleted member 2809

User requested account closure
Banned
Oct 25, 2017
25,478
Anybody remember how weirdly playable Vampire Neonate was in M19 limited? You'd never take a 0/3 for 1 in most cases. Give it the ability to start draining for 1 health for 2 mana every turn and suddenly it turned into a clock. Ill-Gotten costs more up front but it doesn't have that upkeep cost later!
To be fair M19 had ridiculous life gain synergies, here the biggest synergy is spectacle enabling at 4 mana (while rakdos wants to be low curve in the first place)
 

ZealousD

Community Resettler
Member
Oct 25, 2017
2,303
To be fair M19 had ridiculous life gain synergies, here the biggest synergy is spectacle enabling at 4 mana (while rakdos wants to be low curve in the first place)

Orzhov also wins with incremental advantage most of the time. It's not a beater strategy, it's a strategy of winning through lots of little stuff happening. So Ill Gotten fits in with that.
 

Deleted member 2809

User requested account closure
Banned
Oct 25, 2017
25,478
Orzhov also wins with incremental advantage most of the time. It's not a beater strategy, it's a strategy of winning through lots of little stuff happening. So Ill Gotten fits in with that.
Yeah it fits best in orzhov, although it's still a good safety measure in rakdos. Just not nearly as busted as neonate was (neonate was also a great blocker btw)
Regal bloodlord was a complete fucking beating
 
Oracle text updates
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SigmasonicX

SigmasonicX

Member
Oct 25, 2017
15,474
Oracle official card updates, the most significant being Ajani's Pridemates.
Ajani's Pridemate was originally printed under a tournament policy where missing any trigger, no matter how beneficial, always resulted in a Warning. Multiple Warnings would upgrade into a Game Loss. To avoid the problem, many cards with strictly beneficial triggers had those triggers made optional—it doesn't count as "missing" a trigger if it's a "may," you just chose not to do the thing.

Then trigger policy changed. Nowadays, missing beneficial triggers doesn't get you a penalty, you just don't get the benefit (there's some nuance to this, but I'm leaving it simple here). We've left the cards that received "may" under the old policy alone under the general Oracle policy of minimizing functional changes, so Ajani's Pridemate was printed in Core Set 2019 with its "may."

Ajani's Pridemate has since become heavily played in a popular Standard deck, and that deck's inclusion in the upcoming Challenger Deck series became the place to print the card with errata to remove the option, making the card look and read better on paper and improving the life of digital Magicplayers everywhere. There isn't an Oracle update scheduled for small supplementary products like Challenger Decks, and given the options of adding one or changing the card early, digital was the deciding factor and we're releasing the card's updated wording a little early.

No other cards are changing under this evolution of Oracle policy at this time; if cards printed under old tournament policy are reprinted, we'll consider changing them on the new printings. The timing on this card's change is a fairly special case.

Ajani's Pridemate was:
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.

New text:
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

Note the Challenger Deck mention. That likely means we're getting a deck like this.
Captura.PNG
 

aidan

Member
Oct 25, 2017
1,769
Good review. Some nitpicks about the story description: Willia doesn't sing, but is gifted with enhanced physical attributes; and the village has worshiped the Bog for generations and has always rejected the church, even when it was run by Avacyn. But I can understand if you fudge that for a more concise synopsis.

Thanks!

Like you suspected, the bit about worshiping the Bog/Avacyn was intentional to keep the synopsis easier to grok for new readers—the Willia bit was an honest mistake because it'd been a couple weeks since I read the novella. I've updated the review accordingly.
 

ZealousD

Community Resettler
Member
Oct 25, 2017
2,303
Prof did a Q&A with Gavin Verhey, and Gavin said that their turnaround on Challenger Decks is about five months and they look at the Pro Tour results. So we may get Boros Aggro, Izzet Phoenix, and/or Jeski Control looking at the Top 8. I would think we'll get a Golgari deck as well for color balance.
 
Oct 25, 2017
4,118
Magic Arena has re-kindled my interest in MtG. I've bought starter packs and boosters in the past, but never had anyone to play with (and didn't care for the idea of MTGO) so I never dove too deeply in to the game. To give you an idea of how little I've dabbled, I still don't have enough basic lands to go mono red, blue, or white. I've got enough special lands that I could probably go mono blue, but probably not white and red is right out.

So with that background, I've got some questions, and there is so much jargon that even when I find the answers, I'm not quite sure what the implication is.

Full-art Lands
First off, I love the idea and look of full art lands, I'd go out right now and buy a deck of 100 (20 each color) of the Unhinged set's full-art lands. I'd kind of like to build a library of full-art lands (yes, I know that's kind of dumb considering how I don't play IRL, some of them are stupid expensive, and it's just land.) It looks like the sets with full-art lands are Zendikar (4 variants of each color,) Battle for Zendikar (4,) Amonkhet (1,) Hour of Devestation (1,) and the Un-sets (1.) Did I miss any? Since they're all functional re-prints, they're legal, right? Including the Un-sets' versions?

Arena Sets
As I understand it, the older sets on Arena will not be legal after a while, is there any point to buying packs from those older sets that should be cycling out soon? Are there any formats where I could still use them? Would I still be able to open them? Could I still buy them to fulfill my collector OCD-ness?

I've got all the intro reward decks, so I should be safe to buy packs without duplicating cards I would have been given in the reward decks, right?

Collecting/Selling
I have some cards and packs that seem to be going for significantly more than I would suspect, if they're even available:
  • sealed Zendikar pack - ~$18 online
  • sealed Mirrodin Besieged packs - $7
  • sealed New Phyrexia packs - ~$12
  • Overgrown Tomb - ~$8
  • Crystal Quarry - ~$9
  • Windswept Heath - ~$25
  • Blackcleave Cliffs - ~$40
  • foil 8th edition Urza's Tower - ~$80
That seems wild to me, especially Overgrown Tomb since that was just in the last set. Mirrodin Besieged and New Phyrexia were right next to each other, why the price gap?

The sealed Zendikar pack came from an intro pack that I opened thinking I would get a bunch of full-art lands, what's the liklihood that pack has a full-art land? I see that pack is going for $40 on Amazon right now, and I'm kind of kicking myself. Can a regular person get those kinds of prices? Should I crack those sealed packs and play with/admire those cards or should I try to sell them somehow? All of the cards have never been played with, just carefully handled a few times trying to imagine how the game plays and how they'd be useful.
 
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SigmasonicX

SigmasonicX

Member
Oct 25, 2017
15,474
Since they're all functional re-prints, they're legal, right? Including the Un-sets' versions?
Yes, they can be used in place of normal lands. Card legality cares about names.

Arena Sets
As I understand it, the older sets on Arena will not be legal after a while, is there any point to buying packs from those older sets that should be cycling out soon? Are there any formats where I could still use them? Would I still be able to open them? Could I still buy them to fulfill my collector OCD-ness?
It's very likely that Arena will have a format where those older sets remain legal, but there has been no formal announcement yet. Regardless, it's still many months before the older sets would rotate, so go ahead if you want.

I've got all the intro reward decks, so I should be safe to buy packs without duplicating cards I would have been given in the reward decks, right?
Duplicates stop if you have four of a card. I'm not sure if the intro reward decks total up to four of a copy of each card in them.

That seems wild to me, especially Overgrown Tomb since that was just in the last set. Mirrodin Besieged and New Phyrexia were right next to each other, why the price gap?
Overgrown Tomb and the other shocklands are always in high demand, because they're the best dual lands besides the originals (that won't be reprinted).

New Phyrexia has a larger number of in-demand cards than Mirrodin Besieged, which is why it's more expensive despite coming later.

Can a regular person get those kinds of prices? Should I crack those sealed packs and play with/admire those cards or should I try to sell them somehow?
You won't get as good a deal as a specialty store, but you can still get a decent amount as an individual. This isn't my area of expertise, though. Personally, I don't think $40 is worth the effort of setting up an account, dealing with buyers, and mailing, but it could make sense for your situation.
 

Deleted member 40797

User requested account closure
Banned
Mar 8, 2018
1,008
Chromium for sure. The cards available to you in Esper that I think are musts: Absorb, Settle, Kaya Wrath, Mortify, Warrant // Warden. Probably 4 Absorbs and 1 Settle, the other #'s idk. Also the RNA -2/-2 sweeper, Cry for something is really interesting b/c it exiles and will be good against Phoenix, Vanguard, and other graveyard stuff. Esper has so many tools available that are good in certain situations you'll have to fiddle with the amount of each.

Thanks for the reply! I think this is the best approach - just looking for good white control cards to substitute for some Dimir staples. I've been tuning my deck against the Bo1 meta and sideboarding for Bo3, and so far your suggestions line up with the cards I've found that work well. It's not as fun as Dimir, but definitely has some success against the agro/midrage from Allegiance that can be a pain.
 
Oct 25, 2017
4,118
Thanks SigmasonicX !

Oh, one other question... Is there some core canon to read? I see that there's a ton of MtG novels and years of a Magic Story column on WotC's site, but is there something like the Star Wars OT, LotR, or the Dragonlance Chronicles trilogy to get an overall sense of the setting?

Duplicates stop if you have four of a card. I'm not sure if the intro reward decks total up to four of a copy of each card in them.
I've already got a fair number of cards that I have four copies of, and I've haven't opened very many boosters yet (just started playing in the last week or so.) My thought process was if I open a booster with CardX that I was scheduled to get a playset of in the reward decks, would I get the dupe credit? (Obviously, I would get the dupe credit if I opened the booster after I got the playset from the reward decks.) Does that make sense?

You won't get as good a deal as a specialty store, but you can still get a decent amount as an individual. This isn't my area of expertise, though. Personally, I don't think $40 is worth the effort of setting up an account, dealing with buyers, and mailing, but it could make sense for your situation.
I think I agree, the $40 (I assume you mean from the Urza Tower at ~50% of retail) isn't much of a carrot to go to the effort of offloading it. Plus the idea of having a valuable card to just casually play with is kind of cool. I think I'll go ahead and crack those other packs to see what they hold.
 
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SigmasonicX

SigmasonicX

Member
Oct 25, 2017
15,474
Oh, one other question... Is there some core canon to read? I see that there's a ton of MtG novels and years of a Magic Story column on WotC's site, but is there something like the Star Wars OT, LotR, or the Dragonlance Chronicles trilogy to get an overall sense of the setting?
To be blunt, Magic fiction is a mess. In the early days, there was a mix of novels and comics, but they were often written before the set they were meant to adapt was finalized. And all of it is quite hard to find now regardless. (If you're still interested in the old stuff, look here).

I'd more strongly recommend sticking to the newer web stories. If you go to the story archive section, the modern Gatewatch story starts in the Zendikar section. There are some really bad parts (watch out for Kimberly J. Kreines), but it's otherwise enjoyable enough. The story quality improves for Innistrad, dips for Kaladesh, then goes back up for Amonkhet on. Dominaria is when they start bringing in actual prolific fantasy writers, in this case Martha Wells.

Unfortunately, for the current Ravnica story, they've switched back to a format of the web stories being side stories and the main story being in novel form, which is out in April. That will be written by Greg Weisman.
 

Deleted member 9100

User requested account closure
Banned
Oct 26, 2017
3,076
Is there anywhere online I can find the story summary of Guilds of Ravnica and Ravnica Allegiance?

Got into the game with MTG Arena and am interested in the lore of the war between the Guilds and Bolas, but couldn't find any summaries of it.

Or do I have to wait for the next set in April and the entire story will be told then?
 
Oct 27, 2017
1,611
Australia
Full-art Lands
First off, I love the idea and look of full art lands, I'd go out right now and buy a deck of 100 (20 each color) of the Unhinged set's full-art lands. I'd kind of like to build a library of full-art lands (yes, I know that's kind of dumb considering how I don't play IRL, some of them are stupid expensive, and it's just land.) It looks like the sets with full-art lands are Zendikar (4 variants of each color,) Battle for Zendikar (4,) Amonkhet (1,) Hour of Devestation (1,) and the Un-sets (1.) Did I miss any? Since they're all functional re-prints, they're legal, right? Including the Un-sets' versions?

Oath of the Gatewatch had the BfZ full-art lands and you can still get the bundle/fat pack of that set with the basic land pack of 80 full art lands and nine boosters (with a full art land in each) for around $35-$40usd.

Grabbing one of those or even just someone reselling the land pack seems like it'd be the easiest way to get a decent batch of full art lands
 

voOsh

Member
Apr 5, 2018
1,665
Is there anywhere online I can find the story summary of Guilds of Ravnica and Ravnica Allegiance?

Got into the game with MTG Arena and am interested in the lore of the war between the Guilds and Bolas, but couldn't find any summaries of it.

Or do I have to wait for the next set in April and the entire story will be told then?

I don't follow the lore but I happened to see this fan-made summary of the entire history of Magic posted on reddit recently: https://docs.google.com/document/d/12qmuqerdOobxBn266m2MmIoupxOdLUH9MPrXNenSbGw

It is the whole story from the beginning but you could just scroll to the bottom I suppose if only Ravnica interests you. I don't think Ravnica Allegiance has been added yet. It's only like a paragraph detailing Guilds though so it might not be that helpful.
 

onpoint

Neon Deity Games
Verified
Oct 26, 2017
14,928
716
$15 bucks on ebay or so, BFZ full art land packs are available. And that's just a quick glance.
 
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