This one's my favorite.
This one's my favorite.
Rakdos always preys on many of the durdly slow decks. Without the appropriate early defenses, they often lose too fast to stabilize.RNA is better than GRN for sure, but Rakdos is pretty bad.
RNA has other issues as well, in that the gate payoff uncommons are far too good. This is primarily an issue on Arena where it's too easy to make them that good even incidentally.
Is it cool to ask questions about Arena here?
I downloaded it about a week ago and am loving it for the most part. I have a long history with MtG but haven't had anyone to play with in years. I've been waiting for awhile to try Arena, I have a Mac and kept hoping they'd port it but I finally just got it on my wife's PC.
I'm mostly curious how commonly re-printed cards work with rotation. Say Banefire is reprinted in Core 2020, can I continue to use my 2019 copies after that set rotates out? I assume it will work the same way as it does at tournaments and stuff, but I've only ever been to one store event. Can you use like an old version of Opt in a Standard deck if you prefer the old art, or just don't want to re-collect a card you already own?
I don't think this has really come up in Arena yet given the previous rotation of cards out of standard coincided with their last account wipe before the move to open beta where those cards were made unavailable altogether but I can't imagine it would be any different from the paper rules where as long as a card is legal in the format you're playing you can use any printing of it
Cool, thanks! I assume there'd be a major backlash if they deviated from the paper rules with this. But I wasn't sure because I noticed there's already some cards that have been reprinted in sets that are in Arena. For example Duress is in both Ixalan and 2019.
You'd definitely hope they'd stick to the paper rules on this. I spent a lot of time just to get a set of shocklands and would really be upset if those cards just get rotated out never to be used in standard again. I doubt they'll have duplicate protection, but I'd be fine with that.
I've been out of the game for awhile but unless things have changed isn't this inevitable? The check lands from Ixalan will rotate out this fall, why would the Ravnica lands be different?
They'll rotate as normal but people are talking about when they inevitably reprint the shocklands, possibly in return to return to return to ravnica or whatever in 4+ years. My assumption is it will totally be legal to field your old shocklands again just like in paper, but that you won't get duplicate protection from the new ones even if the art is the same, as that's how it works now for cards that have been reprinted within the same standard rotation already like luminous bonds. We just don't know for sure yet because it hasn't been mentioned specifically from any official sources.
I probably shouldn't have used 'rotate' here because of the specific meaning it has. I wasn't meaning that they would continue to be used when their set rotates out, but that when a new set has those same staples, the old cards would be usable in standard again. Nobody wants to buy a set of shocks, or checks, or whatever each time they come back into standard.
Shocklands won't rotate for a year and a half. Unless you're playing mono-colored decks, every deck gets significantly better when you have them.For sure. I've held off on crafting the shocklands for that reason, I don't want to blow a bunch of wildcards on something that I may not use before it rotates. I've seen people say they crafted playsets of every shock land and that seems crazy to me.
Shocklands won't rotate for a year and a half. Unless you're playing mono-colored decks, every deck gets significantly better when you have them.
I understand how good they are, but I don't feel like spending wildcards on them when I'm not guaranteed to use any given specific land in that year and a half. Like if I craft four Temple Gardens and then never find a Selesnya deck I want to play before the lands rotate it will feel like a waste regardless of how much better they are than just playing basics. Seems wiser to me to hold off until I want them for a specific deck instead of crafting them all just for the sake of having them.
You should definitely only craft cards when you want to play them. There's no reason to have cards in Arena that you're not going to play (unlike paper Magic, where you might speculate on price.)
Totally agree. But I've seen people online say that they went out of their way to craft playsets of all the rare lands.
Totally agree. But I've seen people online say that they went out of their way to craft playsets of all the rare lands.
Those people are fools. I crafted four breeding pools (to use). Three weeks later I got two in a single draft. I'm okay with that but imagine if I had crafted them and not used them? Definitely only craft what you need. I think surely that goes without saying for most.
They're applying bad logic brought over from the paper game where price is tied to supply and demand. There's no reason within Arena's economy to craft a card before you need it—with the rare exception of the full-art Planeswalkers that were available briefly for crafting when open beta began.
You shouldn't craft them before opening any packs but the shocklands you have largely decide which meta decks you can play. That's what makes the WC system so problematic and forces one to make choices on how to gimp their deck.Totally agree. But I've seen people online say that they went out of their way to craft playsets of all the rare lands.
Duplicate uncommons and commons add to the vault; once the vault is full you can open it for 1 mythic wild card, 2 rare wild cards and some uncommon wild cards. Duplicate rares and mythics will get you 20 gems and 40 gems respectively. Both things are explained briefly on loading screens, but depending on how quickly you find a match it's easy to never see them.What exactly happens when you draft rares and mythics you already own? I've seen a lot of talk about "the Vault," which apparently fills up as you collect duplicates and gives you a bunch of wildcards when it's full. I'm not sure if this was a closed beta feature that was removed or something but there hasn't been any mention of it whatsoever in the game that I've seen. Maybe I missed the tutorial or something, but there also doesn't seem to be any mention of it in a menu. I suppose it could happen entirely in the background but it seems odd you can't check in on your progress.
It's a little weird how there's some pretty big things that aren't explained in-game.
You get so many common and uncommon wild cards that I don't know how people can run out. I suppose if you're using your gold primarily on events and not packs you won't get them as fast. Maybe they should add uncommon wild cards to the ICRs.I totally understand the rationale for why they're not adding it, but I really wish you could "dust" cards like in Hearthstone. I'm running a Gates deck right now and there's way more uncommon cards I need than rares and no mythics I feel like I need to have. I'm sure this has been said to death but it's really annoying knowing that I could buy the cardboard versions of everything I need for like $5, but in Arena I need to either sell out far more than that for packs or very slowly accumulate enough wildcards.
You get so many common and uncommon wild cards that I don't know how people can run out. I suppose if you're using your gold primarily on events and not packs you won't get them as fast. Maybe they should add uncommon wild cards to the ICRs.
First off, Pogo is my favorite comic strip ever, so good choice.You get what, one uncommon wildcard for every six packs you open? Which is roughly a week's worth of coins? So a month of grinding for a playset of a single card.
Of course add in whatever wildcards you happen to open in packs but in my experience that's not too often, I'm not sure if the odds have been made public but I'd guess somewhere between 1:5 and 1:10, definitely not enough to make a significant difference.
First off, Pogo is my favorite comic strip ever, so good choice.You get what, one uncommon wildcard for every six packs you open? Which is roughly a week's worth of coins? So a month of grinding for a playset of a single card.
Of course add in whatever wildcards you happen to open in packs but in my experience that's not too often, I'm not sure if the odds have been made public but I'd guess somewhere between 1:5 and 1:10, definitely not enough to make a significant difference.
5+ wins a day is a considerable time commitment.First off, Pogo is my favorite comic strip ever, so good choice.
Second off, I've spent $5 grand total on the game and now have 20 common, 30 uncommon, 1 rare, and 3 mythic rare wildcards. And I've probably crafted a LOT of stuff in that time. Rares are usually the ones you want and are hard to come by. It's definitely doable if you buy packs with coins and just do 5+ wins a day. I even went through a phase or two where I drafted as much as I could, which doesn't even give you wildcards except in the pack rewards.
First off, Pogo is my favorite comic strip ever, so good choice.
Second off, I've spent $5 grand total on the game plus one draft code from an event and now have 20 common, 30 uncommon, 1 rare, and 3 mythic rare wildcards. And I've probably crafted a LOT of stuff in that time. Rares are usually the ones you want and are hard to come by. It's definitely doable if you buy packs with coins and just do 5+ wins a day. I even went through a phase or two where I drafted as much as I could, which doesn't even give you wildcards except in the pack rewards.
I did get a sealed code for free from someone, I think. And I've opened the vault twice now.
The odds of opening an uncommon wild card from a pack are 1 in 4, plus you get one every 6th pack from the tracker. Assuming you do all your dailies and get your 15 wins per week, you should get about 10 packs per week, which works out to about 4~5 uncommon wild cards per week.You get what, one uncommon wildcard for every six packs you open? Which is roughly a week's worth of coins? So a month of grinding for a playset of a single card.
Of course add in whatever wildcards you happen to open in packs but in my experience that's not too often, I'm not sure if the odds have been made public but I'd guess somewhere between 1:5 and 1:10, definitely not enough to make a significant difference.
I'll try to end the derail here, but it's probably because it was heavily focused on events of the time. I started reading is as a kid, and each time I would reread it growing older I felt like I appreciated more depth -- but despite that, I still don't know all the political nuance of the era.Nice! I rarely meet people who know about Pogo. It's always confused me why, it absolutely deserves to be remembered alongside other newspaper comics like Peanuts and Calvin & Hobbes (at least, it's also my favorite comic in part because it's much more thoughtful than either of those) but for whatever reason it seems relatively forgotten.
All your dailies includes getting 4 wins per day I assume since 7 dailies are at most 5250 gold.
The odds of opening an uncommon wild card from a pack are 1 in 4, plus you get one every 6th pack from the tracker. Assuming you do all your dailies and get your 15 wins per week, you should get about 10 packs per week, which works out to about 4~5 uncommon wild cards per week.
https://magic.wizards.com/en/promotions/drop-rates
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