Card thoughts.
Card list link again for easy access.
* Lots of good comedy this set.
* Funny that the heavy mill theme comes the set after Dimir's.
* The commons this set are way more complex than I've come to expect from recent sets.
* Concordia Pegasus has good flavor text.
* I feel like I haven't seen scry in white and red in a while, let alone scry 2.
* Justiciar's Portal is a really interesting flicker effect. More than any I've seen before, this really carries the "teleport then attack" flavor.
* Clear the Mind really confused me until I saw the mill theme.
* Code of Constraint is interesting in that you really want the normal and addendum parts for completely different situations.
* With Coral Commando, Guilds block officially beats RTR block in merfolk representation by actually having a common monocolor one.
* Faerie Duelist gives real Lorwyn flashbacks, and I wasn't even playing back then.
* Shimmer of Possibility has neat art.
* Oh right, I guess Sphinx of Foresight wasn't part of a cycle after all.
* Carrion Imp had great old style art.
* Catacomb Crocodile has my vote for best flavor text.
* Clear the Stage and other black and red cards show a hidden ferocious theme.
* Dead Revels may seem pathetic compared to Find // Finality, but it's still quite good.
* Ill-Gotten Inheritance is surprising to see at common, for its wordiness.
* Rakdos Trumpeter - toot toot
* Spire Mangler is interesting for how it shows areas for black flash that wouldn't make much sense in green or blue beyond what was obvious.
* Thirsting Shade is even more SEB! art, on a common. I feel like we haven't seen a traditional shade in a while.
* Undercity Scavenger hits the spot for me for some reason, with the art and mechanics coming together.
* With Vindictive Vampire, we have a Blood Artist substitute! Probably won't see play, of course, at four mana.
* Good to see Act of Treason with so many sacrifice effects.
* Dagger Caster shows that there will be plenty of 1 damage thrown around. Also, weaker Goblin Chainwhirler.
* Deface is interesting for bringing back red destroying defenders. Also, the flexibility is nice.
* Flames of the Raze-Boar seems like good removal.
* Goblin Gathering is potentially Standard playable, and is really strong in Limited with multiples.
* Rubble Reading might be a land destruction card worth playing, thanks to the scry and a dual land heavy Limited.
* Rumbling Ruin is a weird design.
* Spear Spewer is really good with spectacle. And it's nice seeing that Krenko is doing well.
* Tin Street Dodger has a nice hat.
* Open the Gates seems big for mana fixing.
* Sagittars' Volley absolutely wrecks afterlife spirits.
* Stony Strength seems really good.
* Sylvan Brushstrider is cute.
* Territorial Boar - Alright, we do have a boar this set after all.
* Wrecking Beast is really good in Limited.
* Applied Biomancy is a great combat trick.
* Final Payment is insane removal, especially for a common. If you're playing Captive Audience, better hope your opponent doesn't have this.
* Lawmage's Binding is likely Standard playable removal.
* Hybrid cards are solid. Scuttlegator is probably bad, but it's great.
* Screaming Shield has hilarious art.
* I'm surprised Gateway Plaza appears to be the only card shared with Guilds of Ravnica.