Guys it says right in the article if you show up to the prerelease you get a free code for a "traditional" "draft" entry.
unlike those cards this is a hill giant too which is almost never a dead cardi guess the drawback is that it costs 7
there have been 5/5s and 4/6s and 4/5 hexproofs recently at common
unlike those cards this is a hill giant too which is almost never a dead card
I think you mean the opposite of green
Red also looks horrible unless it's multicoloured
They would have Islandwalk or defender unless an opponent controls an Island.Blue usually gets huge creatures as control finishers and to fill the defacto aquatic monstrosity slot with a whale, kraken, or sea serpent of some kind. Normally not quite as efficiently or frequently as green gets though, more of the 6 mana 5/5 to green's 5 mana 6/6.
Did we forget Golgari Rotwurm and Streetbreaker Wurm?I mean like green in the sense that green's commons were universally underpowered in Guilds. At least red has a few solid first picks, but it never has much depth.
Siege Wurm is actually bad in the format because there's so many cheap deathtouchers at common. Vigorspore Wurm for similar reasons. The best mono green commons are probably The cat and the beetle.Oh I thought you were talking about Ravnica as a whole.
In GoR, green still had Siegebreaker Wurm. I also remember I lost a few times to Vigorspore Wurm and Devkarin Dissident.
I think this set has a lot of good stuff but they were obviously constrained by cards like Teferi and Phoenix and were afraid to really push hard into new territory after getting burned with Phoenix.Am I weird for feeling rather underwhelmed by this set from what we've seen? Like, not my first prerelease season at all, but my first time being into standard, thanks to Arena. And I mean... I'm just not seeing this set having a big impact there. Whereas Guilds had a number of exciting cards, even with the note that I was totally under rating some cards like like Arclight Phoenix and Experimental Frenzy pretty hard. I'm sure there will definitely be a splash there and it'll matter, but it just feels kinda... eh to me. I dunno.
Nah it's pretty lame.Am I weird for feeling rather underwhelmed by this set from what we've seen? Like, not my first prerelease season at all, but my first time being into standard, thanks to Arena. And I mean... I'm just not seeing this set having a big impact there. Whereas Guilds had a number of exciting cards, even with the note that I was totally under rating some cards like like Arclight Phoenix and Experimental Frenzy pretty hard. I'm sure there will definitely be a splash there and it'll matter, but it just feels kinda... eh to me. I dunno.
How much are y'all dropping for this set? I might put in $20 bucks on Arena.
This is the first time I've watched a LRR Pre-Prerelease and thought to myself... yeah, I'm skipping myself this prerelease.
after the broken stuff like teferi / nexus of fate / search for azcanta rotate out we'll be able to play with more of the cards
a lot of the cards they make are really slow / fair / expensive, and these perform poorly when decks like creatureless control warp the meta towards the extremes of being either very fast or very slow
Uh I doubt they'd have time to take the Phoenix meta shift in account between releasing grn and rna ?I think this set has a lot of good stuff but they were obviously constrained by cards like Teferi and Phoenix and were afraid to really push hard into new territory after getting burned with Phoenix.
Like seriously, there's a billion Phoenix hate cards in this set.
They do now, they didn't used to. Play Design is a gigantic change.Uh I doubt they'd have time to take the Phoenix meta shift in account between releasing grn and rna ?
There's gy hate because of golgari and izzet, simple as that
I understand this sentiment. Guilds of Ravnica had cool keywords you could build around. Mentor was more complicated than it looked at first glance. Undergrowth needed a few Surveil cards to work properly. Surveil was good by itself but a Spybug or Campaign mattered a lot. Izzet could go both tempo or control with spells matter. Convoke probably ended up being the least exciting keyword.Honestly, the Limited looked kind of boring to me to begin with, and Azorius being very... Azorius is not helping. No one at the Pre-Prerelease looked like they were legitimately having fun or that happy with their decks, and none of the matches looked like ones I would have been interested in playing from either side of the table.
The LRR guys are usually pretty good about bringing me up on a set because watching fun people have fun is a pretty easy way to sell anything, but whether it was just a fluke or an actual issue with the set, nothing about that stream looked worth the afternoon spent on it.
I have yet to hear a convincing argument of how it is that Teferi is broken. I think it's mostly hot takes by mediocre players and/or control haters, who get fogged into infinite turns and think it was Teferi's fault, just because he has a face they can associate with the admittedly obnoxious experience.
What creatureless control decks are warping the meta? Jeskai was a small part of the last few standard GP top 8s (and isn't creatureless).
Are you talking about Arena's best of one meta? Cause that's almost not even worth talking about.
Azorius is a huge fucking mess and afterlife is an afterthought
They wanted to do debt but scrapped it. Half the orzhov cards flavor reference it.Afterlife was a last second change wasn't it? Didn't they want to do extort again? I think that wouldve been way better.
I dont really see what azorious wants to do at all.
teferi makes all the expensive sorcery speed stuff unplayable unless it has a clause like niv mizzet or carnage tyrant
the types of decks that play it are beatable. control has its own variance and weaknesses. but the existence of the card doesn't just hate on a few things. it hates on anything that has a high mana cost, which is too many cards, and therefore broken in my opinion
Do you think it's a coincidence that most of the new Azorius cards are creature focused? There's a reason Dovin isn't a control focused PW. When an entire guild has to be designed in a way so it doesn't compliment a single card too much, you can consider that single card broken.I have yet to hear a convincing argument of how it is that Teferi is broken. I think it's mostly hot takes by mediocre players and/or control haters, who get fogged into infinite turns and think it was Teferi's fault, just because he has a face they can associate with the admittedly obnoxious experience.
Do you think it's a coincidence that most of the new Azorius cards are creature focused?
I mean the wrath costs BBWW, so it actually might be the case that you can't drop it t4 and Teferi t5.Are they? I'd say an even amount fit right into a control shell. I think the consideration was specifically to not make Dovin compliment Teferi, they're not exactly shying away from control tools, a 4cmc wrath is being printed and it will lead so well into Teferi, so clearly they aren't that worried about draw go.
Everyone knows creatures have been getting better and answers have been getting narrower and overcosted, they've only recently started trying to correct that. Teferi wasn't some oversight by R&D/PlayDesign, they knew what they were doing (maybe a little mistake on the minus).
The game needs a crocodile commanderIt reminds me of Canal Monitor from Rivals of Ixalan. I wonder if there is some janky flavor based theme deck that could work with those two.
Not sure if they were designed by different teams, but Guilds easily comes out on top. I really have no idea how Attendum is Azorius flavour wise. Such a bust.