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Opening post
  • SigmasonicX

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    Oct 25, 2017
    15,472
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    Previous thread
    Arena thread
    Product info
    Card image gallery
    Mechanics: Spectacle, afterlife, adapt, riot, addendum
    Next set: ???
    Story archive



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    Welcome to the Multiverse!

    Magic: the Gathering is a Trading Card Game, the first of its kind, developed by Richard Garfield and his playtesters for the gaming company Wizards of the Coast in 1993. You and your opponents play the role of dueling planeswalkers, wizards able to travel between dimensions known as planes to gather unique magic. Using customized decks made up of your spells, the creatures you can summon, your mana bonds with lands, and even other planeswalkers you can call in to help out, you try to defeat your foes.

    Previously, the Gatewatch learned that Nicol Bolas has his sights set on the city world of Ravnica. Jace, the Living Guildpact tasked with keeping the guilds of Ravnica at peace, has gone ahead of them and attempts to ready for Bolas's arrival. However, it's hard to tell who is already working with Bolas.

    Ravnica is a world ruled by ten guilds, each representing a pair of colors. Ravnica Allegiance focuses on five of these guilds: Rakdos (black-red), Orzhov (white-black), Simic (green-blue), Gruul (red-green), and Azorius (white-blue). Each has their own mechanic and focus. For the prerelease, you can choose a guild-themed prerelease pack that replaces one booster pack of the six provided booster packs with a seeded booster pack just of cards in that guild's colors, and you'll get an additional rare card in that guild.

    Note that the majority of discussion happens on Discord now, but we'll be available for any questions here.

    GETTING STARTED
    Official guide to starting Magic

    To see what a game is like, check out Geek and Sundry's Spellslinger series, where Day[9] battles various geek celebrities, often losing, using simple and easy to follow decks.

    For the digital card game, you can play Magic Arena potentially for free. It has its own thread. Though it's now discontinued in light of Magic Arena, Magic Duels is still available to download for a single player Magic experience, and it can help a lot for figuring out the rules.

    For the physical card game, there are many ways to get on board. If you go to a local game store (LGS), the owner will give you a simple Welcome Deck for free, after demonstrating how to play the game. The Spellslinger Starter Kit has two simple decks that you do not shuffle so you and a friend can get a guided tour through how a game of Magic can work for an MSRP of $14.99. Planeswalker Decks are pre-constructed decks with four brand new cards, including unique planeswalker cards and one additional booster pack, going for an MSRP of $10.99. While not particularly strong, they will allow you to actually play casual games.

    If you want to build your own deck, a Deckbuilder's Toolkit will give you a decent starting collection of cards for an MSRP of $19.99, including 125 semi-random cards, basic lands, four booster packs, and perhaps most importantly, a good box for your cards.

    Game stores will hold Magic Open House events specifically meant for new players, with people there to give you Welcome Decks and play teaching games. Experienced players are also encouraged to participate and help beginners, and everyone will get a promotional card for attending.

    The big thing to look forward to, however, is the Prerelease event held for every set. You play using the Sealed format, where every player is given a box with six booster packs and a random additional rare card. From this pool of cards, all of which you keep, each player builds a deck of 40 cards and participates in a Swiss-system tournament. For Ravnica sets, you can choose a guild-themed prerelease pack that replaces one booster pack with a seeded booster pack just of cards in that guild's colors, and the additional rare will be in that guild too. This is a fun and casual event, where everyone is still trying to figure out the set, so don't worry about messing up. In addition to normal duels, there are also Two-Headed Giant events, where you pair up with another player and face off against another team.

    Magic Open House events will be on January 12 - 13, 2019. Prerelease events will be held on January 19 - 20, 2019. Call your local game store a few days ahead of time to register for the Prerelease, or they might just run out of room. Find local game stores here.

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    Number of Cards: 259 (+ 5 basic lands, 8 Planeswalker Deck cards, and 1 Buy a Box promo)
    Magic Open House: January 12 - 13, 2019
    Arena Release: January 17, 2019
    Prerelease Weekend: January 19 - 20, 2019
    Draft Weekend: January 26 - 27, 2019
    Card image gallery
    Mechanics

    The five factions of Ravnica Allegiance are Rakdos (black-red), Orzhov (white-black), Simic (green-blue), Gruul (red-green), and Azorius (white-blue). Each has their own mechanic and focus.

    Rakdos: Friendly Clowns (black-red)
    Video
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    Rakdos is an ancient demon whose cult of revelers and murderers, the Cult of Rakdos, is large enough to earn a place among Ravnica's guilds. When they aren't celebrating their leader, they put on safe(ish) performances and... other forms of entertainment. They aren't interested in serving any other master, especially not an interloping dragon.

    When blood is spilled, it's time for the spectacle. If an opponent lost life this turn, you may pay the spectacle cost to cast your spells, even if they make a net gain in life. While this can be lower than the normal cost, it can sometimes be higher instead. In that case, paying the spectacle cost will bring an additional effect, making it like a kicker effect that can only be paid under certain conditions.

    Orzhov: Ghost Bankers (white-black)
    Video
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    The Orzhov Syndicate runs the banks of Ravnica, and if you die while in debt, they make sure your ghost works it off. The Ghost Council ran things until Teysa brought a handy ghost assassin named Kaya. They run the guild now, but they are in debt themselves to Nicol Bolas.

    When a creature with afterlife dies, their ghost returns to continue their work, in the form of a 1/1 white and black Spirit creature token with flying. Orzhov likes nothing more than the gum up their opponents' attack plans while they slowly drain them of everything their worth. Even if your opponents refuse to destroy your afterlife creatures, Orzhov will offer ways to sacrifice them. Note that afterlife won't trigger if the creature is exiled. Some creatures have higher afterlife numbers, producing more spirits, which will be represented by more figures in the art.

    Simic: Crab Fish Frog Lizard People (green-blue)
    Video
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    The Simic Combine is interested in exploring evolution through the rigorous scientific method of shoving creatures together and seeing what happens. During the events of the original Ravnica, they were largely destroyed, but then people discovered a hidden merfolk civilization, who promptly refounded the Simic with a more friendly public image, which happens not to include dragons in the plan.

    Simic creatures have a tendency to suddenly change. When it adapts, as long as it doesn't already have a +1/+1 counter on it, it gains the specified number of them. As far as Magic development is concerned, this is a returning mechanic: monstrosity. However, it was adjusted to work with Simic's ability to remove +1/+1 counters for special effects. Do that, and you can adapt again.

    Gruul: Super Mad Hippies (red-green)
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    The Gruul Clans were formed long ago by those forced off their lands by the expanding city, and have since taken in other outcasts. Living in the remaining fragments of wilderness, they perform wild raids to destroy the city and let nature reclaim it. They're led by whoever is strongest, and if that happens to be a dragon who wants to destroy the entire city, then good.

    While the guild can be much more subtle than people imagine, rioting is in their blood. Creatures with riot can enter the battlefield either with a +1/+1 counter or with haste. Is it more important to get in a hit right this turn (possibly to trigger spectacle), or to get a bigger creatures (possibly to tie into a Simic +1/+1 counters matter card)?

    Azorius: Stuffy Bureaucrats (white-blue)
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    The Azorius Senate sets the rules of the city, and the guild system was even established by their founder and namesake, the Planeswalker Azor. Come hell or high water, they're going to make people respect law and order. This evil dragon fellow seems like he'd be good at that.

    Azorius loves messing with their opponents using instants, but there's some merit to taking some time to add another clause. Spells with addendum become stronger if you cast them during your main phase.

    Also split and hybrid
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    This is Ravnica, so you're getting split cards. And also because this is Ravnica, you're getting hybrid mana! Split cards are two cards in one. Pay for one side to cast it; you can't cast both sides. Hybrid mana costs have two different mana symbols in one, meaning the costs can be paid with either type of mana. In Guilds of Ravnica, the split cards have one hybrid spell and one multicolored spell.

    OTHER PRODUCTS
    If you buy a box of Guilds of Ravnica from your local game store, you will get an exclusive Buy a Box Promo card that's Standard legal. You can't get this in booster packs.
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    In retail stores like Wal-Mart, you'll be able to get Ravnica Allegiance Theme Boosters on January 25 based on one of the five guilds. They have 35 randomized cards all from that guild, with one rare or mythic rare card, for $6.99.

    The Spellslinger Starter Kit has two simple decks that you do not shuffle so you and a friend can get a guided tour through how a game of Magic can work for $14.99.

    The Ravnica Allegiance Guild Kits are decks based on each of the guilds in the set, but aren't Standard legal, as they contain cards from previous Ravnica sets. They release February 15 for $19.99.

    Magic Game Night is an introductory product for $39.99 with five person multiplayer right out of the box, for those who want to bring Magic to their board game meet ups. There's a deck for each color, counters, and rules reference cards. These are not Standard legal. This releases November 16.

    Guildmasters' Guide to Ravnica is a Dungeons & Dragons product allowing you to explore the world of Magic in their first ever officially released crossover. This contrasts with previous web crossovers in that this is has been fully playtested.

    SCHEDULE
    Premier events schedule

    Ravnica Allegiance
    Start of reveals: January 3, 2019
    Arena Release: January 17, 2019
    Magic Open House: January 12 - 13, 2019
    Prerelease Weekend: January 19 - 20, 2019
    Release Date: January 25, 2019
    Draft Weekend: January 26 - 27, 2019

    And nothing else yet.

    HIGHLIGHTS
    Instead of linking highlights in this post, I'll be using the threadmarks feature.
    Previous threadmarks

    Current threadmarks

    RESOURCES
    Official articles - Nicknamed the Mothership, these articles are the primary source of news. Recommended columns are Making Magic, written by the head designer, Mark Rosewater (aka MaRo); Magic Story, which tells the story, written by various authors; and Play Design, written by various Magic developers. The other articles generally discuss deck building.
    Card image gallery - Best way to see all of the spoiled cards together, but only updates once a day.
    Blogatog - Tumblr ran by Mark Rosewater where he answers questions, updates very frequently.
    Drive to Work - Mark Rosewater's weekly podcast about Magic that he literally records as he drives to work. Two episodes are released every Friday.
    MTG Reddit - The best place to get new card information. The community sucks, though.
    Mythic Spoiler - A good way to see what cards have been spoiled, updates throughout the day.
    Gatherer - The official method of searching through released cards. Has autocomplete.
    Scryfall - The better search method, with bigger cards, but it doesn't have autocomplete.
    Game store locator

    OTHER THREADS
    Guilds of Ravnica
    Core Set 2019
    Dominaria
    Arena Closed Beta on Gaming side
    Arena Open Beta on Gaming side
    Rivals of Ixalan
    Great Designer Search 3
    Hangouts OT
    Last GAF thread - Ixalan

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    Deputy of Detention; Sphinx of Foresight; Biomancer's Familiar
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    SigmasonicX

    SigmasonicX

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    Oct 25, 2017
    15,472
    MaRo's preview article.
    * He'll be more open about unused mechanics, which is nice.
    * Simic was planned to have proliferate, but it worked too well with riot and it was hard to balance when it was just a guild mechanic.
    * Orzhov had debt counters. At your end step, if you had debt counters, you could pay (1) for each to remove them. Otherwise, you lost one life regardless of how many you had. Players tended to ignore them at the start of the game but then scrambled to pay them off as they became too big a burden. As a guild mechanic, it didn't appear in high enough numbers to properly support it.

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    Not a human!

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    Probably a cycle.

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    Creature - Mutant
    Activated abilities of your creatures cost (2) less. Can't be less then one.
    Tap: The next time a creature adapts this turn, it adapts as though it doesn't have +1/+1 counters.
     
    Judith, the Scourge Diva
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    SigmasonicX

    SigmasonicX

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    Here's an Aristocrats card for you. Nontoken, but damage to any target.

    For those unfamiliar, Aristocrats refers to decks where you sacrifice creatures to trigger creatures that deal damage whenever a creature dies. Name refers both to how the creatures involved tend to be aristocratic, and the comedy routine.

    I'm kind of surprised the card title doesn't use her title of Murder Girl, since that's how she was addressed in all Return to Ravnica block flavor text.
     
    MagicFest 2019 events
  • f0rk

    Member
    Oct 25, 2017
    1,694
    The GP formats suuuuccccckkkkk

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    From a European perspective, yuck, but it's also hilarious they bring out one of the other downsides of this announcement schedule by putting the one people are most likely to travel far for (Legacy) early in the quarter so people have the least amount of time possible to plan
     
    Seraph of the Scales
  • Sep 14, 2018
    4,618
    Clearly meant for Gruul, it's a 4 mana threat but I don't know what deck can't blow up a 1/1 by turn 4. By the way I've been thinking a little more about Kaya and I think she's worth trying out, it just seems like a lot of setup if you want her as a finisher, it would have to be some kind of mill deck to ensure enough cards can be exiled, probably too much trouble to make it work but it sounds fun.

    Edit: Trying not to dp

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    Bolrac-Clan Crusher, Growth-Chamber Guardian, Depose // Deploy
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    SigmasonicX

    SigmasonicX

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    15,472
    New Rakdos looks fun. Remember to either learn how to flip a coin or use an app.

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    Note the actual card isn't animated like that.
    Interesting that our first +1/+1 counter removal card is Gruul. Growth-Chamber Guardian is an interesting design, though given you likely won't be able to fetch anything in Limited, probably not that great there.

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    Carnival // Carnage
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    SigmasonicX

    SigmasonicX

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    Instant
    CARDNAME deals 1 damage to target creature or planeswalker and 1 damage to the controller of that permanent.
    //
    Sorcery
    CARDNAME deals 3 damage to target opponent. That player discards two cards.

    Name is possibly Carnival // Carnage
     
    High Alert, Consecrate // Consume, Cry of the Carnarium
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    SigmasonicX

    SigmasonicX

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    High Alert
    Enchantment
    Each creature you control assigns combat damage equal to its toughness rather than its power.
    Creatures you control can attack this turn as though they don't have defender.
    2WU: Untap target creature.

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    Instant
    Exile target card from a graveyard.
    Draw a card.
    //
    Sorcery
    Target player sacrifices a creature with the greatest power among creatures that player controls. Gain life equal to that creature's power.

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    "Call to the Slaughter"
    Sorcery
    All creatures get -2/-2 until end of turn. Exile all creature cards in graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.

    The second sentence prevents your opponent from sacrificing, say, a phoenix in response to this spell to save it.
     
    Guardian Project
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    SigmasonicX

    SigmasonicX

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    "Guardian's Plan"
    Enchantment
    Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

    A singleton-focused card. Probably intended for Brawl.............
    Still, good in Limited.
     
    Rhythm of the Wild
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    SigmasonicX

    SigmasonicX

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    Rhythm of the Savages
    Enchantment

    Creature spells you control can't be countered.
    Creatures you control enter the battlefield with riot.

    Note this may actually just be nontoken creatures.
     
    Drill Bit
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    SigmasonicX

    SigmasonicX

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    From the Star City Games stream
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    Nice flavor text pun.

    Unless an opponent chooses to crack a fetchland on your main phase for some reason, you can't cast this on turn 1 like Thoughtseize, so I'm not sure this will see play. Perhaps if it's still fine as a turn 2 play?
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    Nikya of the Old Ways
  • Yeef

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    Oct 25, 2017
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    New York
    Nikya of the Old Road 3RG
    Legendary Creature - Centaur Druid
    You can't cast noncreature spells.
    Every time you tap a land for Mana, add one Mana of a type that land created.
    5/5

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    Silhana Wayfinder
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    SigmasonicX

    SigmasonicX

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    unknown.png


    Silhana Wayfinder
    Creature- Elf Scout
    When ~ enters the battlefield, look at the top 4 cards of your library. You may reveal a creature or land card and put it back on top of your library. Put the rest on the bottom of your library in a random order.
    "Follow me! It's not far away."
    2/1

    No card advantage, but it does help with creatures.
     
    Sphinx of New Prahv
  • Yeef

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    New York
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    Sphinx of New Prahv WWUU
    Creature - Sphinx
    Flying, Vigilance
    Spells that your opponent cast target Sphinx of New Prahv cost 2 more to cast.
    4/3
     
    Unbreakable Formation
  • Sep 14, 2018
    4,618
    Domri is not good, 4 cmc sorcery speed draw 2 even with the impulse is too spin your wheels in a GR monsters deck. Plus one can technically defend himself by throwing a blocker in front of him I guess. Just run Vivien and call it a day.

    Edit:

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    Name unknown, Instant: Creatures you control gain indestructible until end of turn.

    Addendum: if cast during main phase they get a plus one counter and gain vigilance until end of turn.
     
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    Trollbred Guardian; Skatewing Spy; Combine Guildmage
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    2W Instant
    Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +/1/+1 counter on each of those creatures, they gain vigilance until end of turn.

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