Linking to the actual tweet
I think a couple casual counterspells in commander is fine - Yarok's admittedly got amazing colors anyways, but there are some commanders/decks that can just go off and win, even in non c-edh games.No one complained about it or seemed upset at all. However I honestly felt like maybe having 5 counterspells in a casually oriented deck is a bit much? Especially if I get lucky and draw most of them. Obviously I can just take them out, but I figured I'd just ask if anyone here have any thoughts on counter spells in casual commander games
There are far more obnoxious things you can do in a commander game than counter a thing here and there.Hey, got a quick question about what you think of counterspells in casual commander games.
Basically I was playing some casual commander with my Yarok deck yesterday, which has around 5 counterspells in total. I got "lucky" and ended up getting most of the counterspells in the deck during one of the games. I ended up winning that game pretty dominantly, in part because I was able to counter spell the few big threat cards that the other players played.
No one complained about it or seemed upset at all. However I honestly felt like maybe having 5 counterspells in a casually oriented deck is a bit much? Especially if I get lucky and draw most of them. Obviously I can just take them out, but I figured I'd just ask if anyone here have any thoughts on counter spells in casual commander games
I would be fine having a whole year of no Green in the top 8.
Being able to play Thoughtsieze to protect the combo is a big part of why it's so dangerous.
When they first announced the format I expected Dig and Cruise to be DOA. I’m surprised they’re still in to be honest; although I guess Cruise is just lacking a Shell right now.
This is the worst part of all the design mistakes of the last few years, nobody accepts a deck as good anymore they just call for bans immediately.
I mean only in decks that are actively constructed with a theme in mind. I use tutors in my built from chaos decks (all of my EDH decks, basically), and they're always getting a different thing, I'll tell you that.
I'd say it just depends on how concrete your win conditions are. I run a bunch of tutors but the vast manjority of the time they're just getting something relevant to the board right now. Like a board wipe or artifact removal or a stax piece. Tutors are only especially strong if you're trying to combo win, which my playgroup doesn't find particularly fun.
You could try adding some interaction to your deck to stop him. Mizzix decks are glass cannons.
Unless I’m running a counter deck I’m never going to have enough interaction to stop that deck. That kind of game isn’t fun for me.
You can do it with normal removal to clear Mizzix and his artifact ramp. Some stax effects might help too to slow it. Tax effects (like Thalia), cards time shit down artifacts like Stony Silence and Collector Ouphe, and cards that prevent casting like Gaddock Teague and Rule of Law.Unless I’m running a counter deck I’m never going to have enough interaction to stop that deck. That kind of game isn’t fun for me.
I will note that this is specifically for playing one on one, the Mizzix deck is way too fragile in multiplayer. That said, I really really really don't like multiplayer games of commander.