Looks like a pretty healthy format. Worried the T8 was going to be half mono black aggro, half Inverter.
Linking to the actual tweet
No one complained about it or seemed upset at all. However I honestly felt like maybe having 5 counterspells in a casually oriented deck is a bit much? Especially if I get lucky and draw most of them. Obviously I can just take them out, but I figured I'd just ask if anyone here have any thoughts on counter spells in casual commander games
Hey, got a quick question about what you think of counterspells in casual commander games.
Basically I was playing some casual commander with my Yarok deck yesterday, which has around 5 counterspells in total. I got "lucky" and ended up getting most of the counterspells in the deck during one of the games. I ended up winning that game pretty dominantly, in part because I was able to counter spell the few big threat cards that the other players played.
No one complained about it or seemed upset at all. However I honestly felt like maybe having 5 counterspells in a casually oriented deck is a bit much? Especially if I get lucky and draw most of them. Obviously I can just take them out, but I figured I'd just ask if anyone here have any thoughts on counter spells in casual commander games
Virtually no Green. Better give Green a boost.
I would be fine having a whole year of no Green in the top 8.
Being able to play Thoughtsieze to protect the combo is a big part of why it's so dangerous.I have to be honest; when I first heard of the Inverter combo it sounded like a total meme. It's amazing to me how effective it is.
Standard: Turn 1 opponent tosses down a Temple of Deceit/Watery Grave:Thoughtseize is an abomination of a card. I know I've defended it in the past but I was wrong.
Imagine Thoughtseize in a format where blue and red's equivalent is Opt and Shock.
Dig Through Time is the card everyone has their sights on for a ban if one happens.
Because it's a really fucking stupid card.
I think you misspelled Wild Slash.Imagine Thoughtseize in a format where blue and red's equivalent is Opt and Shock.
The inverter combo deck seem super gross. Any chance WotC will ban something to make it less powerful?
Just like sol ring
Inverter dominated only one of the players tour top 8s last weekend. We're nowhere near needing to ban it.The inverter combo deck seem super gross. Any chance WotC will ban something to make it less powerful?
This is the worst part of all the design mistakes of the last few years, nobody accepts a deck as good anymore they just call for bans immediately.many of us are hoping for some sort of ban
welcome to the new era of strategy. we don't try to beat things. we just wait for bans
I mean only in decks that are actively constructed with a theme in mind. I use tutors in my built from chaos decks (all of my EDH decks, basically), and they're always getting a different thing, I'll tell you that.Yeah, I actively no longer use any. All they do is make the deck samey and boring and I lose interest very quickly.
Yeah, I actively no longer use any. All they do is make the deck samey and boring and I lose interest very quickly.
One of my buddies has a Mizzix deck that I just won't play against because his clock is 4 or 5 turns almost every game, regardless of his opening hand. I'd rather goldfish my deck than try to race against it.
You could try adding some interaction to your deck to stop him. Mizzix decks are glass cannons.
Unless I'm running a counter deck I'm never going to have enough interaction to stop that deck. That kind of game isn't fun for me.
I will note that this is specifically for playing one on one, the Mizzix deck is way too fragile in multiplayer. That said, I really really really don't like multiplayer games of commander.