- Oct 25, 2017
Astrolabe getting axed in Modern seems like an inevitability. Maybe not soon, but it'll happen.
It let's you play with an effectively 56 card deck (which is more consistent than 60) with better mana. The snow requirement is not that harsh.
It's just more Urza fodder, he is the problem. At least he's more straightforward than KCI, no need for people to blow a fuse trying to figure out if they had lethal.
Too much of this going around.It let's you play with an effectively 56 card deck (which is more consistent than 60) with better mana. The snow requirement is not that harsh.
Deep down I think banning oath of nissa in pioneer is acknowledgement they've gone too far with printing card selection in green (better than blue at this point), but they aren't going to ban Once Upon a Time due to the embarrassment / it being from the latest set.
Same as Oath of Nissa in Pioneer:
The cat is the only card that insta-blinks any type of permanent without making you wait for end of turn to have it returned, so it can be abused blinking planeswalkers or Nykthos for double effect. Also two cats make infinite ETB/LTB triggers for insta kills with stuff that pings on those events.
I think we are both right here. Cat was the right call in this instance, but they’ve got it wrong in the past and will often continue to so long as they value creating and protecting broken mythics over gameplay balance.
That’s definitely true.
But saheeli is worthless outside of the combo and cat is interesting for shenanigans.
While we're at it lets ban owning more than one planeswalker at a time. Fuck em.
Hadn't thought of this comparison, but strong agree. Pay a cost now for spread-out value, without the silly high-variance subgame of attacking it, where the outcome of that game hinges massively on your board presence on the exact turn the card comes down.
I agree with this. On a pretty deep level honestly.Static abilities on planeswalkers was a huge mistake. They shouldn’t add value just by existing - they already do that with loyalty abilities and being a damage sink. Nissa is what she is because of her static. Take that away and she’s reasonable again. It essentially lets those PWs do two things a turn which is bogus.