- Oct 25, 2017
I'd imagine small Narset and hybrid Ashiok were the obvious counterarguments.
Monoblack was already the overall most successful deck, but that was riding on the back of Smuggler's Copter.
I think there's a concern that the 1-2 punch of Thoughtseize and Fatal Push might be too good, regardless of whether or not it supports mono-black specifically.
Very common for this sort of thing. Blizzcon tickets are the same, for instance, especially for products where they're trying to actually fairly manage a first in first out style product delivery. Let's you check out without pressure to go go go.
Clues were of an acceptable power level, where the individual Clue was stronger than a Food, but there weren't that many synergy cards for sacrificing clues. So, to counterbalance that Food were weaker than clues, they jacked up the number of Synergy cards, and that's how we got to this point.
It’s the exact same mistake they made with Energy.
Yeah- I can understand how energy was broken- it was a first try at a mechanic that hadn't really been done before. Same as how I can understand how Smug Copter was broken- it was their first try at Vehicles, and thus they didn't understand how powerful they were. Food, on the other hand, is a hybrid of Energy and Clues, and they should have caught it in playtesting the set- like, if Guilded Goose was an uncommon, and they were still doing themed precon decks, we totally would have gotten a precon full of Cat, Oven, Trail of Crumbs and and Goose that would have been pretty close to the Golgari decks
Especially now that they aren't doing 3-set blocks anymore, they are burning through mechanics really quickly, and you can only do so many variations of Kicker. In 3 set blocks with small sets, they could burn off smaller mechanics like Tribute, Battle Cry, Fateful Hour that are very narrow or boring, but now all mechanics need to be more "impactful" as they are in larger sets
I'm still of the opinion that the removal of small sets and blocks is one cause (among many) of the massive power creep over the past couple years. They can't do weak sets that focus on supplementing existing decks anymore because each set has to be an all star that stands alone.
Also, they have to design new mechanics for the the Commander decks, for the ancillary booster products each year, etc. They probably should just be willing to go back to re-using mechanics more often- I think we are well past the point where people are not going to care about a set because the new mechanics aren't cool
At least they don't have to hear him mispronounce every other card name, or say the correct line out loud then decide to change course at the last second and lose for reasons.
Yeah this, just like how commander mechanics don't matter - that's design space that is never going to be used in standard Magic. Making random variations of old mechanics still leaves a ton of space as long as they make them narrow, which is basically what food is in the first place.
There are more copies of Cavalier of Flame than basic Plains.
Big decks are Fires, Cat Oven, and Innskeeper. No white, no aggro.
They go into it in the first link. Deafening Clarion and Cauldron Familiar blocking all day are the big culprits. Embercleave is the only thing helping really, thanks to it giving trample.
FFL decklists tend to suck