Epic Downfall
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Invitationals were similar but separate to WCs. They also often had weird formats they were held inFor those not aware, in the past, World Championship winners (or whatever it was back then) used to design a single card and it would be included in a future set with their face on the art. The last one of these was Snapcaster Mage in Innistrad, I believe. They brought this program back, but now the champion just chooses an existing card for their face to be on.
I'm being picky here, but again, Auras, Equipment, and Vehicles all have associated abilities in the text box. Enchant, Equip, and Crew. Similarly, the Clue subtype doesn't have any rules meaning at all; the ability to sac them is spelled out in the ability that creates the clue, Investigate. Just having an artifact with the type Equipment or Clue doesn't do you any good on its own; they need that external ability written on them. Foods don't. If you somehow were able to change the type of a Clue to Food, it would gain the ability to sac for life, but wouldn't lose the ability to sac for a card; if you did the opposite and turned a Food into a Clue, it would have no ability to sac at all.Auras, Equipment, and Vehicles are all common subtypes with rules meanings. Food is pretty much the same thing as Clues.
For those not aware, in the past, World Championship winners (or whatever it was back then) used to design a single card and it would be included in a future set with their face on the art. The last one of these was Snapcaster Mage in Innistrad, I believe. They brought this program back, but now the champion just chooses an existing card for their face to be on.
I'm being picky here, but again, Auras, Equipment, and Vehicles all have associated abilities in the text box. Enchant, Equip, and Crew. Similarly, the Clue subtype doesn't have any rules meaning at all; the ability to sac them is spelled out in the ability that creates the clue, Investigate. Just having an artifact with the type Equipment or Clue doesn't do you any good on its own; they need that external ability written on them. Foods don't. If you somehow were able to change the type of a Clue to Food, it would gain the ability to sac for life, but wouldn't lose the ability to sac for a card; if you did the opposite and turned a Food into a Clue, it would have no ability to sac at all.
I know they're pretty much the same in the end. (I'm not even sure it's possible to change the type like I mentioned above; I can't think of a card that does it, anyway.) But I'm not complaining about the gameplay. I'm just weirded out by the change in templating/implementation.
111.10. Some effects instruct a player to create a predefined token. These effects use the definition below to determine the characteristics the token is created with. The effect that creates a predefined token may also modify or add to the predefined characteristics.
111.10a A Treasure token is a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."
RW Stoneforge in Modern?
That's a good prediction.Can you imagine if they reprinted Stoneforge Mystic in Zendikar Rising?
Can you imagine if they reprinted Stoneforge Mystic in Zendikar Rising?
I saw the 5UU instant and started having Nexus flashbacks. Actually really good for any sort of mill deck and probably any control deck by late game. Or maybe any deck, 7 cards in the yard is not a lot.
And here's the "that doesn't look like a Cast Down reprint" black removal card.
Okay but what ifStoneforge Mystic is not going to get reprinted in Standard with Embercleave in the format.
They definitely look like devotion plants, but as they are all over costed, none of them will see standard play and thus will see no interaction with devotion.
Obvious devotion plant aside, all the cards in this hybrid cycle seem to be costed like they were meant to be (3) and one hybrid mana, not all hybrid.
Let's use confusing french naming and name this keyword "double haste"That "can't be blocked except by creatures with haste" the gingerbread man has feels like it could be made into an evergreen keyword maybe? It's pretty easy to grok (fast creature can't be blocked by slow ones).
That "can't be blocked except by creatures with haste" the gingerbread man has feels like it could be made into an evergreen keyword maybe? It's pretty easy to grok (fast creature can't be blocked by slow ones).
Let's use confusing french naming and name this keyword "double haste"
(in french, first strike is initiative, double strike is double initiative)
Not the start of the cycle. The green creature is a part of it and we saw the blue counter spell that's cheaper when targetting blue spells a few days ago.Those last two from Shouta seem like the start of a potentially interesting cycle. One colored mana for something that might normally cost 1C or CC, but downside if not used on the same color. As is tradition, the red one seems pretty poor, but the black one seems sideboard playable.
As if Storm wasn't dead enough.