This is a bad take. The majority of static abilities on Planeswalkers have been fine and they open a ton of new design space.Static abilities on planeswalkers was a huge mistake. They shouldn't add value just by existing - they already do that with loyalty abilities and being a damage sink. Nissa is what she is because of her static. Take that away and she's reasonable again. It essentially lets those PWs do two things a turn which is bogus.
Yeah, I thought a lot of planeswalkers in WAR that were had a static ability, but you can only down the loyalty, were interesting.This is a bad take. The majority of static abilities on Planeswalkers have been fine and they open a ton of new design space.
Ashiok only nuking your GY and only hosing your tutors (including fetchlands and ramp) is highly disrespectful of opponents. Particularly when they also use them to mill themselves as a show of force that they get to still use their GY.I was going to say, T3feri and Narset may be "playable" in EDH, but everything is playable, the more important category for EDH is "cards you can play and still be invited to play again next week". And most of the things you want to do with those cards probably takes them off the list.
(Ashiok's mostly alright, honestly.)
Would people be more amenable to passives on PWs if it was restricted to those without + abilities?
Yeah 5 -2 PWs are boring. Narset, etc should have been 4 with -2 and the passive.Most of the unco planeswalkers can't spend their last loyalty point (most of them have 5 loyalty and spend 2 per). I hate those because they don't give you a meaningful choice - you tick down twice then enjoy the passive forever. Something like Davriel is way more interesting. On the third turn, what do you need? Do you want to keep the passive or just trade him in for one last card?
Most of the unco planeswalkers can't spend their last loyalty point (most of them have 5 loyalty and spend 2 per). I hate those because they don't give you a meaningful choice - you tick down twice then enjoy the passive forever. Something like Davriel is way more interesting. On the third turn, what do you need? Do you want to keep the passive or just trade him in for one last card?
They don't give you a meaningful choice, but they do give your opponents one when they must interact with it in order to remove it. I like that better.
?
The only choice they have is to remove it or not. Just like every planeswalker. There's nothing inherent in the design of walkers with statics that make them more interesting to interact with than any other walker.
I can't tell you the amount of times I've duressed someone with a Tamiyo or passed my turn intending to cast a spell on their turn with a teferi out. The best part was when I minus'd Lili to sac and my opponent conceded, only they had a tamiyo out, meaning both I and my opponent forgot about the passive.
Welp. There goes my favorite format.
SCG is completely removing Legacy from it's opens, "will spotlight the event at special events, like one or both of our SCGCons". Pioneer takes it's place in teams.
MTGO has been offering Masters Edition drafts for a while now. Pretty sure Legacy will live on there with duals being peanuts.
There are no foils in this set. As far as I'm aware, we don't have any information about fetches.Can they be foil? And that means technically fetches are reprinted?
There are no foils in this set. As far as I'm aware, we don't have any information about fetches.
There are no foils in this set. As far as I'm aware, we don't have any information about fetches.