not tank instead of instants
tank instead of creatures that die to sorceries if people want an effect like sky theater strix
The point of the deck is finishing the game with a couple of aerial attacks, and if the idea is trying to get your creatures to survive until the following turn so they can attack then dive down, spell pierce and maximize velocity (or samut sprint) are a better proposal since they will too make the drakes grow in the process. Not to mention that permanent +1 strength is way more useful than until end of turn +1/+1 that can be chump blocked by weenies and only get a couple points of trample damage in the end.