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Make a beloved game worse with one simple change

Oct 25, 2017
Exactly what the topic title says. Remember, though, the change has to be a relatively minor one. You can’t go and say something like “make Uncharted open world”, because that would necessitate a full overhaul of the game. Think of this as one minor mechanic added at the last minute to a great game that ruins it.

I’ll start:

BLOODBORNE: gets Super Smash Bros. Brawl style tripping. Just randomly. At any time. You may trip. It could be in the middle of a boss battle or a dodge roll or anything. You can’t stop it from happening.

BREATH OF THE WILD: Gets map icons and quest markers. These cannot be turned off.

THE WITCHER 3: You cannot use any signs in combat. Use your sword, or nothing.
Oct 25, 2017
Metal Gear Solid 1-4: Unskippable cutscenes, even after you’ve died and restarted, and even on replays on harder difficulties and stuff.
Oct 25, 2017
Persona 5: Add back the Stamina system from the original release of Persona 3. The game's overlong dungeons morph from mildly tiring to literally unplayable (especially Mementos).

Persona 4 and 5: no control of party members. Fusion skill inheritance is random.
Ooh, just as evil. Man, OG Persona 3 kinda sucked actually.


When the music hits, you feel no pain.
Oct 25, 2017
Classic Sonic Games:

Rolling does not provide invulnerability to normal enemies.
Oct 28, 2017
BOTW: Weapons don't break.

RDR2: Weight for both Arthur and horse actually matters.

Last Guardian: Trico actually listens to your first command (I'm serious)