Oh, I assumed it was one or two playthroughs haha. Fair enoughThere are lots of things you can do. Do a playthrough with just alien powers, another with only human powers, a weapons-only playthrough, a hardcore playthrough and so on.
True. Also Dishonored > Dishonored 2.Deus Ex Human Revolution is better in all his aspects than Mankind Divided.
I disagree. Stealth, evasion, traps, using the station to your advantage were all as viable, if not more so than combat. Direct combat always seemed like just a tool in your arsenal, rather than your main way of dealing with enemiesI wish Prey leaned into its immersive sim roots and influences more than it does. The only solution for most enemy encounters boils down to combat which is the worst part of that game.
Mankind Divided is by far the closest thing we've gotten to classic Looking Glass game design
I should have mentioned that 26 hours was from Mooncrash.
I disagree. Stealth, evasion, traps, using the station to your advantage were all as viable, if not more so than combat. Direct combat always seemed like just a tool in your arsenal, rather than your main way of dealing with enemies
Prey. What a great game / experience and a new IP.
I had fun with Disonored 2 and there were some really nice things / great gameplay moments (like the level with the 2 time zones), but all in all it felt more like a mission pack for me and not all that fresh and new.
DeusEx MD was a big disappointment that ended abruptly after ~50% of the story.
I keep seeing this again and again but I don't understand how anyone could spend nearly 15 hours finishing just main story (which is the average playtime on howlongtobeat - not even counting side missions/extras), have a pretty telegraphed last level and think the game is half complete.Prey. What a great game / experience and a new IP.
I had fun with Disonored 2 and there were some really nice things / great gameplay moments (like the level with the 2 time zones), but all in all it felt more like a mission pack for me and not all that fresh and new.
DeusEx MD was a big disappointment that ended abruptly after ~50% of the story.
Prey by a mile.
It's in my top 10 of all-time, should say enough.
As an aside, Dishonored is highly revered and considered an evolution of immersive sims by many but I have to say while I do enjoy the series and appreciate that it exists, it hasn't really clicked as the torch bearer to old Deus Ex with me. Looking forward to Prey though. Mooncrash sounds like a great expansion.
There's very little stealth in Prey. Almost all encounters are designed to lead into combat situations, and setting up turrets/using various gadgets all contributed to that. I tried using Mimic to sneak my way past enemies, which in theory sounds like a viable option if its design ethos is in line with its spiritual predecessors, but it lead to frustration more times than not.I disagree. Stealth, evasion, traps, using the station to your advantage were all as viable, if not more so than combat. Direct combat always seemed like just a tool in your arsenal, rather than your main way of dealing with enemies