And we all know the incredible sacrifices that many take to ship a game of this magnitude. The effect it can take on you physically, mentally, not to mention the strain on personal relationships especially the last months before ship.
I do. And it's true for good games, and sometimes even more true for games that never evolve properly and end up bad. And there's gotta be no worse feeling than going through these sacrifices to only come out with a bad game knowing that the job's about to disappear with little to show for it. But yeah, when the rare end product is something like we're seeing this week? Something to be celebrated, certainly.