Marvel vs. Capcom: Infinite |OT| Hit, stunned, deterioration, now reset


Oct 25, 2017
Welcome to a New Era of Heroes.


Frequently Asked Questions
I'm new to fighting games and/or Marvel vs. Capcom, and watching videos makes everything looks pretty chaotic and intimidating. How accessible is this game?
Accessibility has different meanings to different people. The gameplay systems in MvC:I were intentionally designed to make the game more accessible to newbies and casual players with the switch back to 2v2 gameplay and the inclusion of several options for players at lower skill levels or those who can't put as much time into the game but still want to enjoy it. Ultimately, to get better at the game, the more you will need to actively experiment, learn, and apply what you learn to get better. Without that effort and investment, you can't expect yourself to play like a pro who does put that effort in, but that doesn't mean you can't have fun.

MvC:I has several new accessibility options (which can be turned off in the settings) for these players. These include an easy super system, which will do a super if you hit both heavy punch and heavy kick at the same time. An auto-combo system, whereby if you repeatedly press the the light punch button, your character will do a combo on the ground, launch the opponent, combo them in the air, and finish by slamming them back to the ground. These accessibility options severely limit your options to a single super and the same, unoptimized combo every time you do them, however, so keep that in mind.

Even with the accessibility settings turned off, comboing light punch, light kick, heavy kick, and crouching heavy punch is a universal combo (sometimes referred to as a "magic series") that any character in the game can do, which does a basic ground combo and then launches the opponent into the air for you to super jump and follow up, helping you get a handle on new characters much easier.

Here is a more in-depth article about designing the game to be more accessible while still trying to maintain the depth the series is known for.​
How long is the story mode?
~2 hours, could be more or less depending on how you play.​
So many of the characters look similar to how they looked in UMvC3, what's the deal, and are they any different?
We probably will never know for sure, but the entire game seems to appear as if it's been made on a really tight budget and/or with inexperienced modelers. Upon closer inspection, most of the characters that are returning from UMvC3 are higher poly/more detailed, have tweaks to their designs and texturework, but share the majority of their animations with MvC3 and ultimately are more similar than different.

However, most of the returning characters have new moves or move properties that can range from being neat additions to the character's arsenal to drastically changing how they play. In fighting games, even the smallest changes can make you reassess how you employ a character's entire toolset.​
What if I played a lot of (U)MvC3 or previous Marvel games and still have some of that muscle memory, what has changed most about the gameplay that I should be aware of?
The biggest things:

- Assists are gone, and replaced with the Active Switch mechanic, fundamentally changing how you create set ups, manage health between characters, and much more. The game effectively plays more like Street Fighter X Tekken than it does UMvC3 in these regards.
- Many (but not all) DP/SRK motions have been replaced with down-down motions.
- The control scheme has changed from A/B/C/S/Assist1/Assist2 to LP/HP/LK/HK/InfinitySurge/ActiveSwitch. This results in many moves that previously had three variations now only having two and those changes ripple throughout the movesets of characters.
- While X-Factor powered you up in almost every way possible, those bonuses (and many new ones) are now split across 6 different Infinity Surges, so you will have to be more strategic about what benefits your specific team most and choose the appropriate Infinity Stone.
- The hyper combo gauge now only holds 4 stocks instead of 5.​
Did Capcom fix Chun-Li and others' faces?
Several characters, including Chun-Li, Chris, and Dante, received tweaks to their models late into development, with Capcom promising additional tweaks to character models in the Day 1 patch. You can see a comparison here.​
Speaking of Day 1 patches, how big is it for MvC:I?
Patch 1.01 is 10.181GB on PS4; expect a similar sizes on XB1. The pre-load of the entire game on Steam is 55GB.​
What will the netcode be like for this game?
MvC:I will use a version of Capcom's proprietary roll-back Kagemusha netcode, which was introduced in SFV. It will not use the Capcom Fighting Network (CFN) used in SFV, but basically has all the same features. Early impressions are that the netcode is good, but early impressions are almost never reliable, especially before the game releases to the public (and the public's Internet).​
Can I buy characters with in-game currency, like in SFV?
No, as there is no in-game currency in MvC:I. DLC characters and premium costumes must be purchased with real money.​
What's in the 2017 Character Pass and how much does it cost?
The 2017 Character Pass includes 6 characters (Black Panther, Sigma, Venom, Monster Hunter (a female hunter in Rathalos Armor), The Winter Soldier, and Black Widow, plus a premium costume for each of those characters.​
What is DLC pricing like?
DLC pricing is as follows:
- Individual character - $7.99 USD
- 2017 Character pass of 6 characters - $29.99
- Individual costume - $3.99 USD
- Themed packs of 6 costumes - $11.99 USD
- Costume pass (30 'Wave 1' Costumes) - $29.99 USD​
When will the characters in the 2017 Character Pass come out?
All 6 characters will release by the end of 2017. Black Panther, Sigma, and Monster Hunter were released on October 17th, and the final 3 characters will likely release in mid-November or mid-December.​
how long will this game be supported?
From this interview, we know MvC:I will be using the games-as-a-service model and will be supported for years post-launch.​
Will this game be a part of the Capcom Pro Tour?
Nothing has been officially announced, but given a leaked proposal and hints over the past year, it is likely, but probably won't start until the current Pro Tour season is over.​
Where are the X-Men? How did they decide what characters got into the game vs. those that didn't?
It's widely believed that the lack of X-Men is due to a "ban" on X-Men and Fantastic Four characters in Marvel games that you can learn more about in this great post by Neoxon which summarizes the issue and how MvC:I specifically is affected. There have been multiple reliable teases and rumours that the X-Men are coming back as DLC in 2018, and it seems likely given how Marvel games previously affected by the ban are now reintroducing X-Men characters into their rosters, but nothing is for certain until it's officially announced.

Characters were, officially, chosen primarily based upon how they would fit into the story mode with some gameplay considerations for characters that needed to fill out the roster with a variety of gameplay styles. Both Capcom and Marvel had input on what characters made the Marvel side of the roster.​
Are there Japanese voices?
No, and this doesn't appear to be the case even in the Japanese version of the game.​
How do I unlock colours 3 and 4 for each character?
Play a total of 5 arcade or online battles with a character to unlock their colour 3, and a total of 10 to unlock their colour 4.​
How do I unlock the rest of the stages?
Finish Story Mode.​
Is there cross-play?
Is there legacy arcade stick support on PS4 and X1?
What are the minimum and reccomended system requirements on PC?

And last but not least...

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Oct 25, 2017
Glad to see you here, Ryce.
You too!
If you’ve been counting, you probably noticed there’s only 15 of them listed here. That’s because Dormammu, Ghost Rider, and Morrigan’s Premium Costumes are original designs made just for Marvel vs. Capcom: Infinite!


Oct 25, 2017


And I got original sigma name I'm hyyyyppee!


Oct 25, 2017
Maybe they consider Morrigan original because they changed the hair style.


The Fallen
Oct 25, 2017
Miami, FL
Glad to see Mahvel heads find a new home. I'm not gonna lie - I kinda want to pick up the game after seeing Sigma, BP, and MH in action.


Oct 25, 2017
It’s great with the DLC SFV people will forget the terrible launch as long as Capcom keeps updating it.


Oct 25, 2017
Modesto, CA
I'm waiting on Venom. Can't wait to see if they changed his move set. My favorite Marvel character, by far. Hopefully Daredevil will be DLC down the line.