Basically, KOF XII ended up being the "beta" for what KOF XIII ended up being. It's light yrs better than XII in every possible way.
So applying the same logic, MVC4 is going to end up being what MVCI should've been.
Hopefully if this is actually real (which I doubt) they understand that the way this game looked was a big problem.
For many players its pretty much a thing that they'll have a main they get really good at then a backup or secondary they learn that compliments. It takes folks awhile to get a good third and in tag games or tag with assists instead of say a KOF style elimination systems its even worse as team mates have to pair well during another character's match as an assist or tag partner.I'd personally prefer 2v2. I find it more approachable than 3v3.
My kingdom for universal assist items not saddled to characters so I can play any team with any assists I want in Marvel In4nite.
I dont care if its like an A.I.M. scientist throwing beakers of glowing stuff at folks for stun/debuffs, or if its Life model decoys acting as attack absorbing meat shields.
Gimme dat assist return and remove the character aspect from it. We got tags for that synergy setup. Gimme the assist stuff in some manner and give it to me in such a way I dont have to play doom or who ever has an assist thats top tier on my team just to get that tool. Lemme equip hidden missiles fired from Machine Man as he runs out to help my Winter Soldier/Sigma team.
I'm saying that they can work within the tag/infinity stone setup. It opens up a lot of potential to expand upon both Infinite and MVC assist stuff of old.
That's my ideal scenario. Bring back 3v3 if you want, just keep the active tag system.I hope this mostly means more characters, significantly higher production values, and more meaningful content.
The actual mechanics are great and I don't want them to revert back to Ultimate (though they can bring back 3v3, just with active switching).
Thanks for the update, I have an older one (Required 4K). How do I remove that first?Oh hey, since this thread is kind of alive again I guess I'll post my current reshade setup for others to use. This one's optimized for 1080p, so no fucking around with 4K or downsampling required.
Here's the regular version. Here's an alternative in case the regular one breaks your Steam overlay. You should be able to just drop the files into the installation folder. Let me know if you're having problems getting it to work.
Some screenshot comparisons:
I also have replacement themes for Marvel characters that don't have a MvC3 theme to fall back on.
IF we get another game, I feel like Infinity Stones would be gone while the Active Tag stuff would stick around (since that got a lot of praise).I'm still skeptical of the MvC4 rumor, but IF it's legit, surely they're going to update the graphical style or at least not go ham on the post-procesding filters like they did in MvCI. Right? I would certainly hope so, but they could have easily patched them out to clean up the visuals in MvCI but never did.
Also, I thought the mash up stages in MvCI were a failed experiment. Again, big IF, but if happening, I hope they scrap all the stages and just stick to individually themed stages with just small crossover nods like in MvC3 stages. I guess it would depend on if they ditch the whole infinity gem thing.
I actually really liked the stages. ;_;I'm still skeptical of the MvC4 rumor, but IF it's legit, surely they're going to update the graphical style or at least not go ham on the post-procesding filters like they did in MvCI. Right? I would certainly hope so, but they could have easily patched them out to clean up the visuals in MvCI but never did.
Also, I thought the mash up stages in MvCI were a failed experiment. Again, big IF, but if happening, I hope they scrap all the stages and just stick to individually themed stages with just small crossover nods like in MvC3 stages. I guess it would depend on if they ditch the whole infinity gem thing.
See, the issue is that we never got to see what fine-tuning could be done for the Infinity Stone system. It was interesting, akin to the ISMs. And since it's all probably going to be scrapped if we get another game to avoid the conection to MvCI...IF we get another game, I feel like Infinity Stones would be gone while the Active Tag stuff would stick around (since that got a lot of praise).
Go to MVCI/Binaries/Win64/ and delete everything except MVCI.exe.Thanks for the update, I have an older one (Required 4K). How do I remove that first?
Thanks!Go to MVCI/Binaries/Win64/ and delete everything except MVCI.exe.
Gosh no, active tag with 3v3 sounds like a disaster.
I really liked the gameplay of MvCI, which is why I was so sad to see it die. Even if they made a new MvC game, the mechanics of that would be different enough that the possibilities of MvCI's system would never be explored.
So basically Stones, if Stones were characters and "X-Factors" Eh. We barely had a modicum of balance with 6 Infinity Stones, if the assists are characters there'd be the expectation from people of adding more and that'd be a bit much, plus the added complexity of choosing even more stuff just makes my eyes gloss over.How about...2v2 with Active Tag but instead of stones you have assist-only characters. Instead of X-Factor depending on the type of character assist you get different "X-Factors". So it'd be pseudo 3v3 but not really.
So basically Stones, if Stones were characters and "X-Factors" Eh. We barely had a modicum of balance with 6 Infinity Stones, if the assists are characters there'd be the expectation from people of adding more and that'd be a bit much, plus the added complexity of choosing even more stuff just makes my eyes gloss over.
But yes I guess that's one way to do it.
Its not really stones because stones act like special moves that lock the action of your character that is on point. Assists don't lock the action of your character which allows you to do more stuff with assists. And MVC1 already did this and you can just expand the X Factor/Infinity Storm concept to it.
I think a lot of people would get a kick out of using Captain Commando's or Black Heart's assist.
Ok the names Rashid and Laura are too specific to come out from nowhere. French people are weirdSo not only did Ken deny rude link about the Laura/Rashid leaks, but he also says the only talk is apparently from something Whiteblack saw on discord from US players.
https://twitter.com/KenBogard/status/1083086942055661569
https://twitter.com/KenBogard/status/1083086008260927489
Seen at least two different translators talk about them insisting their sources are legit, but Ken seems to paint a different picture altogether. The language barrier did make things difficult to assess, so there's that.
Heck, Campcom's acknowledged that leak, with Zen as a character in the lore.Ok the names Rashid and Laura are too specific to come out from nowhere. French people are weird
Ok the names Rashid and Laura are too specific to come out from nowhere. French people are weird