Link: http://www.capcom.co.jp/ir/english/data/pdf/explanation/2017/2nd/explanation_2017_2nd_01.pdf
Note: It's at 900k units of a 2 million forecast.
Note: It's at 900k units of a 2 million forecast.
They forecast 2 million lifetime sales which seems very unlikely....so it's bad
Bad.
Considering that MHW is undoubtedly their biggest seller this fiscal year, it's a bit weird that they're not giving any guidance to investors.
Now I'm interested, let's see if in the coming days (with Black Friday in the horizon) it can get lower.
Unfortunately they didn't learn from SFV. They should've ate the cost of the first 6 DLC characters and rolled them into the base roster. I'm no financial analyst, but I'd be willing to bet that would have made a big impact on the perception of the game and helped to mitigate the seeming irreparable damage such a barebones roster had on the launch compounded with the other complaints.Less than half of their 2 million sales target.
I wonder what they'll do with it, since SFV has shown that it's almost impossible to recover from a failed launch, and it doesn't get as much coverage in the esports scene as SFV.
Isn't SFV at least now looking more competent as a product and the future looks decent if they can at least keep up the current trajectory? SFV: Arcade looking to add more V triggers alone looks like a good step forward.Two major flops from their top fighting game franchises.
One was bare bones, and the other was uninspired outside of the gameplay department.
Capcom of old, where art thou?
Don't know who gave them the bright idea of focusing on the hardcore for a game like this. From the start, after the initial hype wore off, the only positive things about the game were the news of the gameplay being very good from those that managed to play it at events. There was nothing to hook the casual audience in. Those 2 million ppl would have looked at MVCI and wondered why they'd bother getting it when they have MVC which frankly looks much better presentation wise tbh.
They're expecting fiscal year sales of 2 million, they clearly expect it to continue selling into 2018.If they're expecting lifetime sales of 2 million, then it's almost possible. Game had no budget, almost no new content, reused assets up the ass from the last game, no production values, and no advertising outside of a few FGC heads and they still haven't released the best characters the series can offer.
Is there any well known reason, that I'm missing, as to why Capcom have gone from good games to trash ones?
Not recovering from the mass exodus of their talented devs back in the day, unwillingness to make the necessary investments, failed engine development, misreading the market trends.Is there any well known reason, that I'm missing, as to why Capcom have gone from good games to trash ones?
I don't know about all their other games but SFV was lacking modes which caused bad word of mouth and had a horrible launch. MVC:I was poorly promoted and from all of the whispers had an incredibly small budget and it showed in every way possible from poor character models to horrible UI. Also Marvel hamstrung them by not allowing them to use X-Men characters.Is there any well known reason, that I'm missing, as to why Capcom have gone from good games to trash ones?
They started struggling to compete with Western developers, and instead of revamping the company to try and keep up a la Square Enix, they opted for heavy cost cutting five years in a row, which took a lot out of their products.Is there any well known reason, that I'm missing, as to why Capcom have gone from good games to trash ones?
Yup I plan on making giveaway of it should ModBot become implemented.
Better than I expected honestly. And should be enough for them to continue to support the game, which is all I really care about.
SFV and MvCI are both exceptionally well playing fighting games at their core. Some lackluster stuff around them has gimped them (SFV=Content at launch, MvCI=Presentation), but they're not trash games at all. And RE7 was cool.
Not recovering from the mass exodus of their talented devs back in the day, unwillingness to make the necessary investments, failed engine development, misreading the market trends.
In terms of game quality though, at least RE team and MH team still seems to know how to make a good game given enough budget.
I don't know about all their other games but SFV was lacking modes which caused bad word of mouth and had a horrible launch. MVC:I was poorly promoted and from all of the whispers had an incredibly small budget and it showed in every way possible from poor character models to horrible UI. Also Marvel hamstrung them by not allowing them to use X-Men characters.
They started struggling to compete with Western developers, and instead of revamping the company to try and keep up a la Square Enix, they opted for heavy cost cutting five years in a row, which took a lot out of their products.
sfv and mvci are not trash game. Especially SFV.Is there any well known reason, that I'm missing, as to why Capcom have gone from good games to trash ones?
Is there any well known reason, that I'm missing, as to why Capcom have gone from good games to trash ones?
Their forecast is for 2M unitl the end of the current FY, so we wont really know if this start is good or bad until he wear how much they shipped in the next quarter. That was the issue for SFV, 1st shipment wasnt huge, but what made it worse is that we learned that was even overshipped
Now I'm motivatedI just read the entire report. They seem to be doing well enough financially. They are up in more areas than they are down. One thing is blatantly obvious is that they are going to announce a new title soon.
People don't buy them because of the bad word of mouth. SFV & MVC:I are at a minimum good games. When they do things well enough they have games like RE7 and hopefully MHW.My impression is that they scaled back on budget and that backfired for everything not named Monster hunter.
I don't think their last batch of games is bad per se. People just don't buy them.