man, this game looks so freaking good. someone should edit it with him dodging a puddle
What i am saying that although it technically looks better, for me it looks worse, so its a downgrade in terms of my visual experience. I just think that the ligting looks way better in the trailer, retail looks flat in comparison. There is also some geometry and effects like smoke missing.
Comparison, a lot of comments seem to agree, however i will draw my final conclusion when i get my hands on the game.
This is (beyond?) Hollywood level directing and cinematography. Wow, just wow.
From the review thread:
Photo mode is going to be nuts. Can't wait to see some sexy puddles
So, what I've found is that a lot of buildings had meshes moved around. So you might have a roof garden, HVAC system or some other thing that is present on one building but missing in another when comparing shots only to find that they've simply been swapped around in other shots. You can see it during other parts of the comparisons. There's lots of objects simply moved around. Not sure why specifically but that's extremely evident.
That wall texture is interesting. It almost reminds me of a noise texture applied to a base texture as there is a mix of sharp and blurry detail there. They seem to have swapped that texture with this one...
http:///ZbUc.jpg
What do you guys think of the general texturing? I feel like it's generally quite good but that original cement texture seems to look better up-close but more tiled from a distance. Could also be a memory constraint? Or maybe they used a specific asset just for that bit in the cut-scene?
Anyways, some other examples of the texture work in the game for those curious.
http:///acUc.jpg
http:///bcUc.jpg
http:///hcUc.jpg
http:///jcUc.jpg
http:///ccUc.jpg
http:///dcUc.jpg
http:///fcUc.jpg
Here's an example of roof top stuff - they seem to move a lot of this around. Sometimes there are trees, sometimes other objects - it's a random mix of stuff that you'll find on buildings. The exact structure on that exact building has moved, though.
http:///ecUc.jpg
There's just so much more small detail in the texture of the suit too. I'm thinking they must have borrowed from the actual CGI model/textures used for Homecomjng.It seems people really like the homecoming suit, judging by how often it pops up here. lol. Makes sense, it strikes the best balance between classic comic flair and the practical realism of the movies. It just looks more realistic than the red/white tech suit or whatever it's called.
LOL."It's still looks worse, it still looks worse." I continue to insist as I slowly start to shrink and transform into a corn cob.
"It's still looks worse, it still looks worse." I continue to insist as I slowly start to shrink and transform into a corn cob.
Damn the textures look nice. I can understand the appeal of the different lighting of the E3 build and those puddles did look sweet.
That being said and seeing some of those comparison shots I'm glad they scaled back on the puddles. I also prefer the new texture of the suit. I think it looks perfect.
Can't wait to unlock all the suits. Do we know how many there are in the entire game?
Spiderman |OT| Puddle of FUD
Sweet. I'm already dreading having to decide on a favorite. There will probably be one that looks the coolest but another one that comes with the best stats / skills and it will kill me.27
EDIT: Actually 28, they added a new one in the day 1 patch apparently.
You can use other suits skills in whatever suit you want (for example, Spider-Man's Noir power in Spider-Punk suit), no need to use a suit if you don't like the design (best decision ever, I think)Sweet. I'm already dreading having to decide on a favorite. There will probably be one that looks the coolest but another one that comes with the best stats / skills and it will kill me.
I'm one of the people who's not that big a fan of the "Stark" suit. With even a small amount of motion blur like walking slowly, almost all the web lines can blur because of how thin they are and it ends up looking so smooth that it looks like CG even when CG isn't being used. Despite being a billion dollar handout from Iron Man with Siri in it, the flat texture and smoothness of it make me think of a halloween costume but with expensive cosplayer eyes. Plus the spider on the chest is so small and oddly proportioned it looks a bit like he's Tick-Man tbh. For the live action suits I think TASM2 is my favorite.It seems people really like the homecoming suit, judging by how often it pops up here. lol. Makes sense, it strikes the best balance between classic comic flair and the practical realism of the movies. It just looks more realistic than the red/white tech suit or whatever it's called.
Whoa, really? So suits have "slots" to equip abilities? That is fucking awesome!You can use other suits skills in whatever suit you want (for example, Spider-Man's Noir power in Spider-Punk suit), no need to use a suit if you don't like the design (best decision ever, I think)
Got you covered brah :PFrom the review thread:
Photo mode is going to be nuts. Can't wait to see some sexy puddles
Yeah exactly. When you unlock a suit, you unlock the suit itself and the associated power, and each power can be mixed into any suit you want, no restrictions.Whoa, really? So suits have "slots" to equip abilities? That is fucking awesome!
Hype level rising even higher...
But it's not. You guys were wrong now you're grasping to straws.
Yeah, the material on the suit is simply superb.
We've tried to find the right balance with our HDR implementation such that the medium tones and dark tones in the image look the same as they would in non-HDR, but the brightest parts of the image really pop.
It seems similar to what I was thinking. Cool. Also looks like we got the average resolution right at 1584p but we also counted above that and below 1440pDark1x Insomniac did an interview about their temporal injection method!
https://blog.us.playstation.com/2018/09/06/insomniac-interview-the-tech-behind-marvels-spider-man/
It seems similar to what I was thinking. Cool. Also looks like we got the average resolution right at 1584p but we also counted above that and below 1440p
You can equip multiple suit abilities on a single suit?You can use other suits skills in whatever suit you want (for example, Spider-Man's Noir power in Spider-Punk suit), no need to use a suit if you don't like the design (best decision ever, I think)
No, just one.
Did you watch the whole analysis? I think he explains how they can view the image pre-injectionDark1x How do you pixel count a game like this accurately. With temporal injection in play messing with the image it sounds like it'd be difficult to pixel count it in traditional ways?
I did but I'm assuming in order to get the average resolution he had to pixel count pre injection framesDid you watch the whole analysis? I think he explains how they can view the image pre-injection
I believe OnRush uses a similar technique on the Pro, and it's 60fps.Glad they're opening up more about the technique and the improvements being made to it. It would be SO cool if this advanced version was used on every next-gen game.
I really want to see it used on a 60fps title, too. Would be perfect for a 60fps Resistance Collection.
I believe OnRush uses a similar technique on the Pro, and it's 60fps.
I'm sure Dark1x would know if that's true.
Since Mods closed a thread i made. I might aswell repost it here.
Looks like it had way more height fog, and particles in the E3 2017 trailer. Also looks like it had better and more cinematic lighting and of course reflections. Watching the video in slo-mo gives it away.
Not really, DF cherrypicked alot of things. This comparison is different and alot better. Its shot for shot.
You can literally watch it in slo-mo and compare each shot. For example the office running escape scene had lots of fire in E3 footage during the collapse but the final release version didn't. DF didn't mention that.
When you compare it shot by shot you realize the objects in the E3 2007 Footage and even the 2016 footage had more polygons/triangles.
Since Mods closed a thread i made. I might aswell repost it here.
Looks like it had way more height fog, and particles in the E3 2017 trailer. Also looks like it had better and more cinematic lighting and of course reflections. Watching the video in slo-mo gives it away.
Not really, DF cherrypicked alot of things. This comparison is different and alot better. Its shot for shot.
You can literally watch it in slo-mo and compare each shot. For example the office running escape scene had lots of fire in E3 footage during the collapse but the final release version didn't. DF didn't mention that.
When you compare it shot by shot you realize the objects in the E3 2007 Footage and even the 2016 footage had more polygons/triangles.
Since Mods closed a thread i made. I might aswell repost it here.
Looks like it had way more height fog, and particles in the E3 2017 trailer. Also looks like it had better and more cinematic lighting and of course reflections. Watching the video in slo-mo gives it away.
Not really, DF cherrypicked alot of things. This comparison is different and alot better. Its shot for shot.
You can literally watch it in slo-mo and compare each shot. For example the office running escape scene had lots of fire in E3 footage during the collapse but the final release version didn't. DF didn't mention that.
When you compare it shot by shot you realize the objects in the E3 2007 Footage and even the 2016 footage had more polygons/triangles.
Since Mods closed a thread i made. I might aswell repost it here.
Looks like it had way more height fog, and particles in the E3 2017 trailer. Also looks like it had better and more cinematic lighting and of course reflections. Watching the video in slo-mo gives it away.
Not really, DF cherrypicked alot of things. This comparison is different and alot better. Its shot for shot.
You can literally watch it in slo-mo and compare each shot. For example the office running escape scene had lots of fire in E3 footage during the collapse but the final release version didn't. DF didn't mention that.
When you compare it shot by shot you realize the objects in the E3 2007 Footage and even the 2016 footage had more polygons/triangles.
Pretty sure Digital Foundry is not a reliable source anymore. Sure, they have detailed analysis but like you said do cherry pick and probably in bed with some of these devs. Just look at their recent most recent analysis of Shenmue remake, it's a disaster.
IGN's comparison here does more than the DF bias video. Throwing in tech lingos around doesn't justify what happened between the demo and the final release, it just makes it that desperate to cover things up.
just another salty fanboy
Pretty sure Digital Foundry is not a reliable source anymore. Sure, they have detailed analysis but like you said do cherry pick and probably in bed with some of these devs. Just look at their recent most recent analysis of Shenmue remake, it's a disaster.
IGN's comparison here does more than the DF bias video. Throwing in tech lingos around doesn't justify what happened between the demo and the final release, it just makes it that desperate to cover things up.
I wouldn't say another level in the case of QB. I would say completely different scope but the same level. One has heavy use of AI, Dynamic Lighting & Shadowing, Groundbreaking Destruction and Object Displacement (DMM) and Heavy VFX with far action camera.
The other is pretty static small environments with heavy post processing with cinematic camera and blurring.
Resources are just being poured somewhere else.
That doesn't take away what Detroit is able to achieve though. As Detroit trumps in character rendering, character lighting, clothing, etc.
But if a studio were to narrow their scope to Detroit's level, they will create identical and even greater visuals.
I can easily prove this by recreating any of the scene from Detroit in UE4.
But we won't see other studios doing this because open world is what's in this gen. But I believe next gen we will have small scope visuals in open world levels.