Andromeda was as good as the first Mass Effect. A little less janky, even.
It's biggest problem is being one game compared against three games worth of character development and story...
It was shit on for not making the player immediately feel the same way about brand new characters and story as they do for the original after playing three games slowly building that narrative. It was an unrealistic expectation of the fanbase. Honestly, think about Garrus. At the end of the first game he was basically still generic alien guy #2. That really goes for everyone. No one was really fleshed out. Going back and playing them now you're bringing what you learned about and the experiences with those characters with you to the replay.
Honestly, it's a better game and has a better story than Mass Effect 1 if it existed in a vacuum. It doesn't compare favorably against the entire series combined.
Is this One X Enhanced?
Reading about the planet design being one of the best parts makes me want to try and power through it.
Even in ME1 I loved exploring the reskinned environments.
Andromeda was as good as the first Mass Effect. A little less janky, even.
It's biggest problem is being one game compared against three games worth of character development and story...
It was shit on for not making the player immediately feel the same way about brand new characters and story as they do for the original after playing three games slowly building that narrative. It was an unrealistic expectation of the fanbase. Honestly, think about Garrus. At the end of the first game he was basically still generic alien guy #2. That really goes for everyone. No one was really fleshed out. Going back and playing them now you're bringing what you learned about and the experiences with those characters with you to the replay.
Honestly, it's a better game and has a better story than Mass Effect 1 if it existed in a vacuum. It doesn't compare favorably against the entire series combined.
Bug-wise? Not really, I haven't run in to anything major.It's a complete mess with some fresh paint in a very small number of places.
I didn't encounter any bugs even before the patches. I'm sure there were some but no more than in other BioWare or Bethesda games. It was completely overblown.
Also the music is great, way beter than ME 3s holywood style OST:
It definitely had a ton of problems, from story to polish, but I had fun playing it. It's a shame it was released in the state it was, because the Andromeda "brand" is forever tainted now. If Bioware wants to try to do another ME game they will have to figure a new way of making it fit into the series.
Archon's face always reminded me of a cute little Capuchin monkey.
Eh, this was what BioWare showed at the first gameplay reveal at TGA 2016.A lot of people missed places like this one, which is amazing:
Eh, this was what BioWare showed at the first gameplay reveal at TGA 2016.
Also, that giant fungi is SO not Mass Effect and that's a problem with this game in general. Beautiful or not, the art style often doesn't mesh with the style-guide that previously served the series. I'm no expert on art but sometimes I feel like you can just tell. And further, stuff like the Angaran structures and the Kett architecture really has these rounded, goofy shapes it looks more like something out of Halo than Mass Effect. Mass Effect has always been more detailed, angular but with those signature curves, and I get it, different species, different imagery but somehow all Milky Way species fit under one artistic theme yet Heleus in Andromeda does not and it doesn't feel like it was meant to be like that in order to make it seem more alien.
It feels like someone designed "alien" stuff with no concern for how it is "alien within Mass Effect".
What? No way, the OST is bland as hell, there's nothing memorable and there are definitely not enough tracks for a game this big. The title screen was okay and that's it basically. The OST would fit in any random "ambient space" playlist on Spotify or Youtube.
I actually like the game and the OST was the only thing that really disappointed me.
I put the game down for a day when this happened too. There's even a video on Youtube describing the same reaction.I found it fine and basically tolerable, at least until I reached this part.
Haven't touched it since I reached that planet.
Agreed, Mass Effect 3 did have a better soundtrack than Andromeda. Bioware needs Sam Hulick to do a proper Mass Effect score.
I bought the game and played 5hrs on the strength of some of the comments in this thread.
My god...it's so bad, I've been in hysterics! My wife thinks I've gone mad.
Going to keep playing for the laughs.
While I have seen Jack Wall tweet at Casey Hudson recently saying he'd love to assemble the "band" again, I think both he and Hulick were busy around MEA's production, but even if they weren't I believe there's actually some sort of unwritten budget model for composing for open world games where there's fewer big compositions and more just a handful and then lots of atmosphere-pieces in order to make it feasible when so many other resources have to be spent as well. It's just something I've noticed across Far Cry, Skyrim, Zelda etc. where it's as if the music is less designed for big moments and more full of ambience because the developers assume the player will do lots of different things in different order and since that's the case it makes sense to actually skimp on the budget for soundtrack entirely.The sad thing is that Hulick and Wall would have loved to come back but they decided to pick "generic tv show composer" instead.
A thing you would often hear the devs saying around the time the trilogy was being made was that as it turned out they started feeling like aliens felt more human than the humans in the games because they were so expressive, and honestly I always liked Mass Effect's approach to its Milky Way aliens, and you can't say they had an underdeveloped culture compared to the Angara. There are some that I would've liked to see more of like Asari and Salarian. We did get social issues of the Asari like the pureblood taboo or the Ardat Yakshi syndrome and that they have the most dancers in the galaxy. I loved how they all had sort of a signature of Turians being the roman empire, totalitarian esque race, Krogans being these meatheads with a surprising spirituality in their ancient history and Asari believing in their "goddess" and stuff like that. I never felt like aliens were just the same as humans and they did a good job at communicating the differences. I remember how Turians often ask if "is that the right expression?" when attempting to use human conversational gestures.I always felt the Milky Way species designs were boringly similar to the extent that you had no clue if something was Asari, Salarian, Prothean or just advanced human. Andromeda was better, though Angaran design was still a too close to Asalarian style.
It's generally part of the very sloppy approach to Milky Way culture, which is less developed than Angaran despite having 4 games to 1.
Also the music is great, way beter than ME 3s holywood style OST:
At this point that is long cast aside with how many faults Andromeda had on its own. If we should talk about the trilogy again, sure, I'm right back in the hate-seat regarding that stupid ending, but that was the least of my worries as I got well into Andromeda.Many people don't like andromeda because they can't forget the ending of mass effect 3
This is so true, completely agree on this post. The way shitty youtube channels and grumpy ME fans tore this game to shreds is a joke, making it sound like they'd rereleased Atari's E.T. or something.Andromeda was as good as the first Mass Effect. A little less janky, even.
It's biggest problem is being one game compared against three games worth of character development and story...
It was shit on for not making the player immediately feel the same way about brand new characters and story as they do for the original after playing three games slowly building that narrative. It was an unrealistic expectation of the fanbase. Honestly, think about Garrus. At the end of the first game he was basically still generic alien guy #2. That really goes for everyone. No one was really fleshed out. Going back and playing them now you're bringing what you learned about and the experiences with those characters with you to the replay.
Honestly, it's a better game and has a better story than Mass Effect 1 if it existed in a vacuum. It doesn't compare favorably against the entire series combined.
The way captive fans tried to make Andromeda seem like a good game is the true jokeThis is so true, completely agree on this post. The way shitty youtube channels and grumpy ME fans tore this game to shreds is a joke, making it sound like they'd rereleased Atari's E.T. or something.
This is so true, completely agree on this post. The way shitty youtube channels and grumpy ME fans tore this game to shreds is a joke, making it sound like they'd rereleased Atari's E.T. or something.
Andromeda was as good as the first Mass Effect. A little less janky, even.
It's biggest problem is being one game compared against three games worth of character development and story...
It was shit on for not making the player immediately feel the same way about brand new characters and story as they do for the original after playing three games slowly building that narrative. It was an unrealistic expectation of the fanbase. Honestly, think about Garrus. At the end of the first game he was basically still generic alien guy #2. That really goes for everyone. No one was really fleshed out. Going back and playing them now you're bringing what you learned about and the experiences with those characters with you to the replay.
Honestly, it's a better game and has a better story than Mass Effect 1 if it existed in a vacuum. It doesn't compare favorably against the entire series combined.
Your loss, not an amazing game but it deserves a sequel. Lesser games have received them and have been worse than AndromedaI found it fine and basically tolerable, at least until I reached this part.
Haven't touched it since I reached that planet.
I always felt the Milky Way species designs were boringly similar to the extent that you had no clue if something was Asari, Salarian, Prothean or just advanced human. Andromeda was better, though Angaran design was still a too close to Asalarian style.
It's generally part of the very sloppy approach to Milky Way culture, which is less developed than Angaran despite having 4 games to 1.
Also the music is great, way beter than ME 3s holywood style OST:
yeah i think one big problem is they kind of had to frontload the game with the more boring areas for narrative reasonsA lot of people missed places like this one, which is amazing: