Big fan of the trilogy, poll is lacking a "neither" option. The originals still play great, why do we need this?
Nah. Jennifer Hale is great as ShepardA REmake tier remake. That's my dream. With Emily Blunt as Shepard's VA.
Every time I read this I legitimately want to tear my hair out. I can't be the only one that thought the Mako gameplay is probably the absolute lowest point of the entire trilogy. What aspect of it is enjoyable? It controls like a flaming tractor driving through Gorilla Glue, there's little to no exploration to speak of, and the combat is basically waiting for guns to cool down and hammering the torpedo button.If it's a remake, they need to put Mako exploration in 2 and 3.
Nah. Jennifer Hale is great as Shepard
Edit: Only thing I would change is the combat in me 1 so i don't think its worth remake the whole game just for that so I would take a remaster.
Movies keep a lot of the best actors for reboots and remakes.She is. But as I metioned, if we are talking Remake than we should recast everybody. Just like movies.
It actually is, because they have all the sound files already recorded and saved to their database in high quality, which is over 40,000 lines of dialogue in ME3 alone, not even including the other two games. To re-record even Shepard's dialogue - and to just go over the same lines - would be a catastrophically expensive endeavor for a remaster or budget-conscious remake and, more importantly, an unnecessary one still those voice tracks are already done by a professional. Hiring a MORE expensive voice talent to do them all over would involve flying that celebrity out to the sound booth for literally months and months of grueling voice work. Even professional voice actors like Kevin Conroy will tell you how difficult it can be.In both James Bond and Spiderman the lead was changed though. Regardless, if they want to keep actors they can, it's not like they are forced to do anything. I'm only saying what I would like, and why I don't think recasting would be unthinkable.
"Thirty-Six thousand lines of dialogue in Arkham Knight. Thirty-six thousand lines of dialogue," he emphatically said. "And you record them line after line after line, alone, because with the science of how the game is built, they have to have everything completely clean and separate. So you're alone for days at a time, eight hours a day, line after line after line, trying to keep the character fresh, trying to keep the line readings fresh, trying to keep your voice in the right place. And doing it all with no feedback from Mark Hamill, or Diedrich Bader, or any other actors. You're doing it alone! It's so hard. By the end of the week, I'm just dead. And it's not as fulfilling as acting in the episodic shows, because those are like little plays, you have interaction with the other actors and it's so much fun. Games, the fulfillment is in seeing the games at the end, because they're fantastic. They're beautiful works of art, and you feel so proud to be a part of them. But the actual process of building them is brutal."
It actually is, because they have all the sound files already recorded and saved to their database in high quality, which is over 40,000 lines of dialogue in ME3 alone, not even including the other two games. To re-record even Shepard's dialogue - and to just go over the same lines - would be a catastrophically expensive endeavor for a remaster or budget-conscious remake and, more importantly, an unnecessary one still those voice tracks are already done by a professional. Hiring a MORE expensive voice talent to do them all over would involve flying that celebrity out to the sound booth for literally months and months of grueling voice work. Even professional voice actors like Kevin Conroy will tell you how difficult it can be.
True, if time and price were no object, I'd ask for pie-in-the-sky ideas too (like mo-capping every conversation to look more fluid).But then we are talking about two different things. When I think I remake, I think recording every single line again, writing every single dialogue from scratch, even if you have a direction where to go.
You also talking about something else when mentioning the viability of such a project. In my original post I only mentioned what my dream would be, not what I think is the most likely nor the most viable. Because to those question my answer would be different.
True, if time and price were no object, I'd ask for pie-in-the-sky ideas too (like mo-capping every conversation to look more fluid).
But a lot of remakes lately keep the original dialogue or lines. Spyro Re-Ignited kept the original lines but did re-record them with Spyro 2's voice actor for consistency and clarity. Twin Snakes kept all its original lines and re-recorded them with most of the original cast to take advantage of new Dolby sound techniques. Star Fox 64 3D kept the same lines, but used new voice work because the original files were ancient and too compressed. Resident Evil Remakes redid the lines and voice work because the originals were compressed and, admittedly, poorly written and voiced the first time.
There were technical and logistical benefits to redoing dialogue in these remakes, but if it wasn't broken they were kept. Almost every game made before the PS2 generation suffered from limited audio software and compressed files to fit on to small storage mediums. After that, with DVD-quality discs, audio quality was boosted considerably and most of these found files can be safely used for remasters and remakes. Shadow of the Colossus's ethereal dialogue is ripped from the original game (but mixed a bit differently). All the Uncharted stuff was simply polished up for the Nathan Drake Collection remasters.
I do wish they had found a better sound file for things like Final Fantasy XII though, because its remastered audio is still quite poor, even if it's a tad better than the PS2 original.
If price was no concern though and I could hire ANYBODY to be Commander Shepard's voice... I'd still pick Jennifer Hale. That woman could read the phone book and make it sound badass.
Remaster the first one, don't give a shit about the others.
I don't want a remake of the first because I know they would inevitably fuck it up and turn it into a shallow third person shooter.
Remaster the first one, don't give a shit about the others.
I don't want a remake of the first because I know they would inevitably fuck it up and turn it into a shallow third person shooter.
Actually yeah do this. Take another hard look at Mako exploration and then reimplement it into ME2 and 3.
The problem with things like animation and lip sync in a game like Mass Effect is the huge number of lines in the game compared to a regular action adventure game. Sure they can hand animate some, but a lot are still going to be automatically handled by a procedural system and never touched by human hands, or maybe be a mix. Witcher 3 might still be the game that handles this the best, and in the end it uses really the same method as Mass Effect, just a more advanced form of it.
The "neither" option is not being in the conversation of the thread, because the question of the thread isn't about whether there should be a rerelease or not. The OG trilogy will always be there, it's not going anywhere, so if you do not want it, you don't need to go around asking people who do want a release why they want itBig fan of the trilogy, poll is lacking a "neither" option. The originals still play great, why do we need this?