People also forget that this gen to next is unlike any other.
PS2/Xbox to 360/PS3 was different architecture.
360/PS3 to PS4/Xbox One was different architecture
This is very much different to what they are about to do and is a much easier transition for developers that doesn't involve them starting over.
PS4/Xbox One to PS5/Xbox Series X.
What's the problem with less hassle in supporting massive userbases while also catering to a new gen for a year or however long they want with varying levels of technical games that don't require brute power. It's not caging developers, it's giving them more consumers and choice. The big trailbalzing hitters turn up when they usually do, exactly as Booty is saying so how we are still discussing this is madness.
If anything launch games on both platforms will probably be the most impressive looking games without issue ever seen instead of turn water effects to max and a slight resolution bump.
I predict both Sony and Microsoft will show a lot off which won't come out in the first year, again lining up with Booty but I don't suppose you will be getting a thread like this about they aren't releasing new games that do magic SSD things day one. You want good games, they will come not just ticking a tech box, the game might be crap in all likelihood as launch games usually are. Games take much longer to make and you think taking advantage of a new CPU, SSD etc. is going to happen overnight. Give them time, a year isn't a lot to ask and is line with what usually happens. I'm just hoping the hardware and games are great like Halo Infinite, if the SSD and CPU mean I don't see draw in, lod issues in massive open world Halo, hell yeah, I'll take that. People forget how big and varied games are, what changes they could make that wouldn't affect an Xbox One version to take advantage of next gen hardware.