Ya, this is the real reason the intense weapon degradation was an issue. It's not the fact that you go through weapons quickly on its own. I had no issue using "strong" weapons willy nilly, and often did. I rarely ever hoarded strong weapons and only kept the extremely unique ones as back ups.
It's the fact that by making weapons, and by extension most "loot" that you find, fleeting and ephemeral, it guts the desire for exploration. Why explore when you know 90% of the time it will be another temporary weapon that you've likely already seen before and will burn through as quickly as it took to get it. The only thing worthwhile is armor and it is *very* few and far between.
Like my primary example I go to for BotW is the big corrupted dragon on the mountain. It's a long sequence you go through and was neat at the moment but then I got to the end and just got another soul shard and a big flaming sword I've seen and had a half dozen times before. It completely took the wind and momentum out from me and I found myself incredibly jaded and disgruntled by it. What a bummer of a time that was.
this isn't a problem with weapon degradation, it's a problem with BotW not having particularly great loot or rewards. which i do agree with, but didn't really mind because everything else (weapon-degradation combat included) was compelling enough to make exploration its own reward. but that is of course subjective, and yeah it would have been nice to get better stuff from sequences like the dragons.
put it this way, i'd be overjoyed with BOTW2 if they kept degradation but found something more interesting to replace korok seeds.