Yeah, this is true. What you're going to get from replies though are peoples' personal feelings on it. "It's supposed to do this but I didn't like it so I didn't do that" therefore it has the opposite result of what was intended.I don't understand the BOTW issue.
It was intended that weapons break easily. The mechanics of it do not create an unintended consequence, when people refuse to interact with the system that is a user choice, not a problem with mechanics.
The OPs example was a simple block button had an unintended consequence of adding too much complexity and having application in offense.
The BOTW example is weapon degradation working as intended but users not liking it.
I do agree that most people who bounce off of BotW's weapon degradation are working against the intended system, instead working off expectations and rules set by other games they've played. We've been programmed to hoard in video games but BotW actively tells you not to do that.