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Lime

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Download the client at http://www.mwomercs.com or download it from Steam and install it.

(Shamelessly copy-pasted from Nips at the Penny Arcade forums. )
What is Mechwarrior Online?

Mechwarrior Online is a free-to-play, PC-based, online shooter produced by Piranha Games Interactive. MWO places you in the command seat of a heavily armed and armored walking battle machine that you pilot in team-based matches against other Mechwarriors. Your mech is very customizable and able to field a huge assortment of energy, ballistic, and missile weapons along with an array of modules and other utility items. At the end of each match you earn C-Bills, the in-game currency used to buy more items and mechs, and experience that is used to enhance the piloting abilities of your war machines. Between matches, you can customize your mech with a variety of engines, weapons, subsystem modules, and chassis enhancements until you have your chosen chassis tailored to your liking.

There are currently three game modes: Skirmish, Assault, and Conquest.
  • In Skirmish, your team is pitted directly against the enemy team in a battle to the death! The team with the last mech standing wins.
  • In Assault, you and your team attempt to capture the enemy team's base without losing your own, or eliminate the enemy team.
  • Conquest is a traditional domination mode where you and your team are attempting to control resource nodes that generate victory points. The first team to reach 750 victory points, or that eliminates the opposing force, wins.
  • Domination is about holding the center of the map
  • Escort is a mode where one team escorts an AI-controlled Atlas and the opposing team has to kill it before it reaches the end.
Also, Faction Play pits player-based Mercenary Corps and PGI operated Houses against each other for control of entire planets and territory throughout the Inner Sphere; see the following post for more information!

Sounds good, where do I start?
1.) Download the client at http://www.mwomercs.com, or download it from Steam and install it.
2.) Once logged into the game, go through the Training Academy tutorials. This game has a bit of a learning curve to it and while it's not super-steep, it's definitely not just a jump-in-and-click-things-until-you-win sort of game. Be sure to watch the Weapon Grouping video as it'll do the most to help keep you alive. Chain fire is your friend, learn to use it.
2a.) Penny Arcade also did some Pilot Safety Posters and while they're humorous, they do have some good information in them.
3.) When you start the game you will have access to a number of trial mechs that rotate out for new mechs every month or so. These are non-customizable mechs, designed by PGI and the community for ease-of-entry into learning the game (except for the Stalker; that thing's a newbie death trap). Select a mech, and use the in-game Tutorial and Training Grounds to get a feel for how the game controls. Move around. Shoot your guns. Try overheating, then remember that overheating is bad.
4.) Jump into real matches! After each match you will earn some C-Bills, Mech XP, and General XP. C-Bills are the in-game currency used to buy everything except cosmetic items. At the end of each of your first twenty-five matches, you'll earn a Cadet C-bill bonus that you can save up to purchase your first mech. You'll also earn Mech XP, which is specific to the mech you earned it on and is used to buy piloting enhancements like faster torso rotation or better heat mitigation. You'll also also earn General XP that can be used on any mech, and can also be used to unlock modules and module improvements.
5.) Mech Credits (MC) are the in-game currency that you purchase with real money in order to shortcut your way to a new mechs and equipment. MC is also used to purchase premium account status and cosmetic items for your mech like new paint jobs, and items to put in your cockpit like bobblehead dolls.
6.) Need more advice? There's a solid Reddit thread here for new or returning players.


Various screenshots
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Deleted member 2507

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Aand checking in.

And gonna start complaining right away lol:
The skill tree update broke nearly all of my 'Mechs.
Losing speed and heat bonuses hurts a lot... and i can't really afford to spec them back on. Not with 15+ 'Mechs i use actively. Not to mention having to plan every single one extremely carefully to get exactly what i need. It doesn't help with the new tech i'll be burning C-bills, some of my 'Mechs are better equipped with new tech.
My mediums are least affected but my assaults, especially my Loyalty Atlas, is completely broken. My Archers aren't affected as badly as my Warhammers, though i wonder if SPLs generate more heat than they used to?

Some positives too though:
I never imagined myself saying this but holy shit PGI nailed RACs and MRMs! They feel wonderfully good. New weapons generally sound pretty good too. I'm pretty sure the sound effects are from sound libraries though, at least some: i'm sure i've heard the MRM launch sound in Tiberian Sun...

There's a lot they could improve though. With actual rockets and MRMs, standard SRMs should be turned into proper missiles, and Streak SRMs should be changed to something else (perhaps like they were in MW4, where they would lock on the moment reticule turns red).

And lasers need tweaking, with so many different types, the current color system is a mess. I never realized i was being shot at with heavy lasers, because it is impossible to tell those apart from Clan ER lasers. Really, it matters, i want to get further away from heavy lasers, don't i? But i can't make an informed decision as it is!
Thus, lasers could use a MW4-like color scheme:
Red for IS standard.
Blue for IS ER.
Green for Clan ER.
Yellow for Clan Heavy.
Beam thickness depends on size-class, this is easy enough tell apart if the effect is exaggerated.
 

Deleted member 2507

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I can't figure out quirks. Thanks to the game being rather uninformative.
Does IS Machine Gun ROF quirk affect IS LMGs and HMGs as well?
Because it seems IS Large Laser quirk is limited to standard LL only, logically this would mean the same for MGs...
 
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Lime

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Sorry Woorloog I have no knowledge about the quirks. Regarding the pilot trees, you should have old XP that you can use and convert to SPs to regain your old mech skill trees. Also definitely agreed with you about the laser colors.
 

Deleted member 2507

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Problem is that skill points cost C-bills in addition to XP. XP is not a problem, i think my Firebrand had something like 200k historic XP, which is more than enough for over a 100 SP. But converting all that to SPs costs some 4 million C-bills for me.
Now, multiply that by at least 7 for my L/S and Heroes... Don't have enough C-bills, not nearly.
 

Deleted member 2507

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Oh... i have a lot of banked premium time. Guess that will solve my C-bill issue, or at least alleviate it.
 
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Lime

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I don't think you need to pay C-bills to use the XP on your specific mech. YOu should have a lot of historic XP from your previous time that you simply convert to SPs.
 

Deleted member 2507

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Converting 'Mech XP to SPs, historic or otherwise, costs C-bills. I checked to confirm... go figure.
But yeah, basically i need to pick few of my favorites and stick to them then. The system is completely made to rely on using real money, way more so than the old one.
 

Deleted member 2507

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Waiddaminute, i skipped over historic skill points (the menu UI is terrible still). But unfortunately none of my 'Mechs have that many of those, though i do have reasonable amount of general skill points. Oddly, it looks like my Oxide has most of them... odd, i'm pretty sure i used Firebrand most...
But the way they work, you need far more skill points than you need to have active.
So, building my 'Mechs properly will still be expensive.
 
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Lime

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Oct 25, 2017
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The Holiday Gift is now live and only available for the next 12 hours or so. Just log in and play one match.

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Deleted member 2507

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Mixed feelings. On one hand, this one looks great, Alex kinda managed to capture the good feel of MW4Mercs Fafnir. But the problem is... it is Fafnir, with all that entails. Slow-ass platform for very short range weapons by default. Not exactly a great fit in MWO usually.
Sure, it can be equipped for long range but then it ain't a Fafnir anymore.
 
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Lime

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I think it will work very well as a huge support weapons platform. It's cool to see in MW:O art style nonetheless :)
 

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The thing about the Fafnir is that it is built around twin HGRs. You swap them for anything else, it ain't really the Fafnir anymore. Twin Gauss rifles are relatively common, twin UAC/20s aren't but ain't that different from the King Crab, and cramming multiple other weapons just makes it another Annihilator or, if mixed weapons are used, another Atlas or the like.
Pretty sure i've complained this exact same problem about tabletop BT's Fafnir variants elsewhere. The Fafnir is one of the few 'Mechs with this issue, usually variants work just fine and retain the style of the original.

As a support weapons platform the Fafnir will be problematic: It doesn't do anything the Annihilator doesn't do already, and the large torso is a hit magnet, though i reckon the overall shape might be better for peeking over hills. Those arms don't look like great shields.
The 'Mech is certainly a logical addition to MWO given the current "timeline". But not a terribly interesting one.

I wish they'd add Inner Sphere OmniMechs.
I'd love the Owens especially, though unfortunately it wouldn't have C3 module (admittedly i have no idea how that could be implemented to MWO reasonably), and people probably would cry about the fixed equipment and single heat sinks so much the thing would become a not-Owens.
More than the Owens, i'd love the Hauptmann and Men Shen.
 

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Holy shit, the Flea is coming to the game after all! It is the next 'Mech.
One long wait.

Too bad it wasn't an Inner Sphere Omni. I really want a Hauptmann or Men Shen.
 
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Lime

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Holy shit, the Flea is coming to the game after all! It is the next 'Mech.
One long wait.

Too bad it wasn't an Inner Sphere Omni. I really want a Hauptmann or Men Shen.

heh, I wondered where that mech went after it was announced. Good to see we'll have more light mechs, I think that's generally what the game needs.

Btw, you checked the Solaris mode news yet? It'll be in April.
 

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Back when the Flea was announced, MASC wasn't yet implemented and, IIRC, they had no idea how to do it anyway. And then there's the max-speed bug, where collision/hit box detaches from the model at high speed... Wonder if they're fixing that? People calculated that the Flea can and will move fast enough to break that.

Never cared for real small scale modes, like what Solaris is gonna be. Will promote specialized meta-builds even more so than standard game.
This said, the Solaris hero pack is kinda good deal, unfortunately the 'Mechs are just remixes of existing ones rather than truly unique heroes.
 

King Picollo

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Oct 28, 2017
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Wondered if there was a thread for this. Does anyone play much anymore? What's the current Meta. Haven't played in probably 2-3 years, but just got a new shiny PC and wanted to know if it's worth getting back into. Had one game yesterday and I gave me an itch for more.
 

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Any thoughts on the Solaris 7 mode? On paper that is. Or for real, if someone here has played it on test server or something.

I'm not a fan of Solaris in BT really, but at a glance the mode looks somewhat interesting.

Not in hurry to play though... BattleTech is next week, i'm moving this week, and my internet in the place will be very slow initially, likely unsuitable for multiplayer games.
 

Abstrusity

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Oct 27, 2017
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Any thoughts on the Solaris 7 mode? On paper that is. Or for real, if someone here has played it on test server or something.

I'm not a fan of Solaris in BT really, but at a glance the mode looks somewhat interesting.

Not in hurry to play though... BattleTech is next week, i'm moving this week, and my internet in the place will be very slow initially, likely unsuitable for multiplayer games.
You'll fit right in on Mechwarrior (America) Online!

Just be sure to use a Light Mech, like a Pirahna for maximum salt!
 

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Lol, i didn't realize i apparently basically reversed my position on Solaris 7 mode.

Still reckon it is gonna be meta-shit, despite 'Mechs being classed based on some weird measurement of good i can't comprehend.
 
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Lime

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I'm not going to be at my computer until September, so I cannot either check out Battletech or Solaris mode :(
 

MistaTwo

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Oct 24, 2017
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My brother says a lot of the changes in the recent update have him interested in the game again and he had been down on it
ever since one of their balance updates completely ruined his Dakka Dragon build (probably 2+ years ago now)
I don't think he has tried out the Solaris 7 mode yet though.

I am probably gonna try it out this weekend if I have time. I have been kinda interested in getting
back into this game just for the hell of it. No idea what the meta is like now though heh.
 

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They announced new 'Mech, the Vulcan. https://mwomercs.com/vulcan

Not a great machine perhaps, but it happens to be something that might work its way into MechWarrior V and HBS Battletech since it is a Star League and Succession Wars 'Mech.

Still want my Hauptman and Men Shen. And i want Wyvern and other TRO2750 'Mechs.
 

Kaffeemann

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Oct 26, 2017
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Germany
Downloaded it a couple days ago and already uninstalled it.
It's a mess. New players have no chance to understand what's going on. I am matched with players who have mech I've never seen and weapons I've never used.
And fuck all that pay to win shit.
I would give it a second shot if they limited real money purchases to cosmetics but of course the game is designed from the ground up to be as expensive as possible.
 

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MWO isn't really pay to win in a sense that new 'Mechs aren't necessarily better than others (and occasionally are arguably even worse than existing ones), and all weapons are available to everyone. And hero 'Mechs neither, they just offer unique hardpoint configurations and extra XP and money. I've got variety of older 'Mechs only, and i do fine. Did fine, been some months since i last played.

First 25 games should bring in reasonable amount of money to buy a 'Mech or two and equip them.

Now, you're correct about it being hard to learn. (Don't have any advice on that, i've always been the sort to learn things by myself even if it takes time.) There are tutorials but i have no idea how helpful they are, they were added long after i had been playing for a long time, so i never played them.
 

King Picollo

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Oct 28, 2017
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Given most people playing have been for a while it's always going to be difficult to start fresh.

I've been playing on and off for years and I still suck and have no idea of good configurations

Can still have fun though when the team works together and you survive to the end.
 

Deleted member 2507

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Yeah, starting can be rough.

As for configs, i just go for what's fun. Tactics, i either follow team deathball, or i go and try to flank the enemy, folks often have surprisingly bad rear armor...
 
Oct 25, 2017
1,799
So I think I want to try to get back into MWO. I've been playing a bit here and there over the past few weeks, for the first time in about a year, and the last time before that was probably when it was in beta. I still dislike the microtransactions and have no intention to pay for anything, but I want to give it a better shot in the lead up to MW5's release.

What's a good starter Mech to buy? I think I'm leaning towards a Heavy. Some suggestions I've seen in YouTube videos suggest a Hellbringer, Timber Wolf, or JagerMech. Any thoughts from the MWO veterans?
 
Oct 25, 2017
1,034
Marauders are my favorite mechs, and they're pretty durable (IS version is 75 tons, Clan is 85 tons).

My first mech when I originally started paying years ago was the Griffin (55 ton IS Medium). I still feel that mech is solid.

Hellbringers and Timber Wolves are both good mechs. I'm not a super fan of JagerMechs, though they are one of the lightest mechs that I'd (personally) attempt a dual gauss build or a dual rotary ac build.
 

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The JagerMech Firebrand (the hero) has served me incredible well over the years. Twin ERLLs and twin AC/5s with zoom ability (skill nowadays, i think?), just hang back and snipe folks. Not sure about the other JagerMechs though, reliance on ballistics (or missiles and ballistics) means fitting them is harder. I have played with them... only it has been so long ago i no longer recall how they worked (i used them merely to get skills for my Firebrand as things were different back then).

I recommend sticking to Inner Sphere 'Mechs as a noob. They tend to have better quirks and might be a bit cheaper, the Clan 'Mechs are more powerful but the heat management is trickier. Plus you generally speaking have way more options to try things out.

The Marauder is a pretty good pick, for direct combat. Just add double heat sinks and endo-steel to increase armor (maybe ammo too) and the basic model is pretty good in itself. It ain't too mobile though, so you need to be careful what you're doing.
 

Giolon

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I've been a big fan of the CPLT-K2 since beta. Its fortunes have risen and fallen a bit over the years, but I just came back to it after being away from the game for about 9-12 months and I'm still ruining people with it. It runs similar builds as the Jager Firebrand, but isn't a hero. You do lose arm mounting for your ballistics, but that's not a super huge deal IMO.
 

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Personally i can't imagine ever running the K2 without PPCs and with heavier ballistics than machine guns. I tend to run 'Mechs close to stock style.
Weirdly, i don't think i've ever owned one actually... Might have something to with that when i wanted it, the dynamic hardpoints caused the PPCs look tiny so i decided to wait. And then they came up with Warhammers and other cool stuff i wanted.
 

Giolon

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Personally i can't imagine ever running the K2 without PPCs and with heavier ballistics than machine guns. I tend to run 'Mechs close to stock style.
Weirdly, i don't think i've ever owned one actually... Might have something to with that when i wanted it, the dynamic hardpoints caused the PPCs look tiny so i decided to wait. And then they came up with Warhammers and other cool stuff i wanted.
It's never been my preference, but Dual (U)AC/5s w/ twin PPCs, Dual AC/10, or Dual Gauss, have at various times all been seen as THE way to run a K2 in MWO and if you're doing anything else it's a subpar mech.

I trick mine out as a pseudo K3 (or run in K2K style these days), and generally do pretty well.

I'm a fan of stock-ish builds too as long as they aren't complete nonsense.
 
Nov 1, 2017
8,061
Getting back in this, been five years. Trying to figure out the new state of things, the mechs that use to be used has changed greatly and feels like ballistics and missiles have boomed. What to play, what to play, everything feels new and different at the same time. Choice in match types and maps? Things certainly are different.
 
Oct 25, 2017
1,799
So I completely ignored the advice solicited and given regarding what Mechs to buy. Spent like 13 mil C-bills on a Cicada, Archer, and Zeus, because they were all on sale and I wanted to grab one of each class (no Light Mechs on sale that I liked, tho).

Spent $15 in real money to get 20 extra Mech bays while they were on sale. I figure it will take me a long time to fill up that many slots.
 
Oct 25, 2017
1,034
So I completely ignored the advice solicited and given regarding what Mechs to buy. Spent like 13 mil C-bills on a Cicada, Archer, and Zeus, because they were all on sale and I wanted to grab one of each class (no Light Mechs on sale that I liked, tho).

Spent $15 in real money to get 20 extra Mech bays while they were on sale. I figure it will take me a long time to fill up that many slots.

Not a fan of Cicadas, but they're certainly usable.

Archers and Zeuses are both solid mechs in my opinion. Zeuses can really take a beating even though they're on the light side for an assault, and Archers can hit really hard (gove or take your weapon layout of course)..
 
Oct 25, 2017
1,799
Not a fan of Cicadas, but they're certainly usable.

Archers and Zeuses are both solid mechs in my opinion. Zeuses can really take a beating even though they're on the light side for an assault, and Archers can hit really hard (gove or take your weapon layout of course)..

I kind of like the hit and run approach with Light Mechs, and the Cicada essentially fills that role in a Medium class. I picked the variant with the PPC, so essentially a long-range sniper hit and run type. I've only played it a few times thus far. Once I overextended and got swarmed by the enemy on accident, the next match I won it for my team by capping the enemy base during a game of Assault (the Cicada was somewhat damaged and would not have lasted much longer in a direct firefight, so I opted to use its speed to my advantage).

Only took the Zeus out for a spin once. I need to figure out how to use it.

I've got the x2 LRM20 and x4 Medium Laser variant of the Archer, which I'm liking thus far.
 

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MRMs pack more punch than equal weight LRMs but they're brawlers. Synergize well with medium lasers though.
LRMs suffer from... being LRMs. The way the game's made, smaller LRM racks are better. All LRMs can work if your team's got someone directing fire with TAG or Narc and if there are enough LRMs but that's not common in my experience.

On paper, the Zeus is a mixed 'Mech. Your best bet is probably a mobile fire platform, not quite a sniper but not a brawler either.
 
Oct 25, 2017
1,799
MRMs pack more punch than equal weight LRMs but they're brawlers. Synergize well with medium lasers though.
LRMs suffer from... being LRMs. The way the game's made, smaller LRM racks are better. All LRMs can work if your team's got someone directing fire with TAG or Narc and if there are enough LRMs but that's not common in my experience.

I'll have to give MRMs a try. Thanks.
 

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I think i run a Tempest (the Archer hero) with ECM, 4xERML, 2xMRM-30, endo-steel, 280-rated light engine, 3 DHS, rest of the weight filled with MRM ammo. Hot, but alternating the launchers keeps heat in check.
Standard Archer can be modified to that easily enough minus ECM. Light fusion engine is not really needed here, just makes it easier to get more ammo.